CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

RPGM Abandoned Malise And The Machine [v0.0511] [Eromancer]

3.70 star(s) 9 Votes

Alderaan86

Member
Aug 28, 2017
114
69
A little question way out of time, how can I face the skyspliter in the ver0.03? i have an access card and a note with some numbers, but i don't know what to do
 
Dec 20, 2017
75
76
You need to activate the pillar that correspond to those numbers, as I remember the code was 110100 or something similar (check the note to be sure from the inventory of the character) and then enter them on the pillars.
After that you will get short intro on how the bridge is active you walk on it skipping the leaches that chase you or you fight them.
After you pass it you see to the far right on the same map a new bridge is created.
You walk to him and you go to fight the Stigmata.

You can check this video to be 100% sure :)
 
  • Like
Reactions: Alderaan86

guwtwns

New Member
Jul 26, 2017
9
0
Anyone know what the "Slight delay" message and inner circle update for January say on the Patreon page?
 

dor1an

New Member
Dec 24, 2017
7
22
Very promising game. If they are actually working on it and not just throwing sand in people's eyes.
 

nad destroyer

Active Member
Jul 27, 2017
722
359
I'm surprised people are still donating on their patreon considering they haven't put out any new content in over a year.
 
Jun 30, 2017
293
356
I'm surprised people are still donating on their patreon considering they haven't put out any new content in over a year.
There are many people believe in the project, and most of them are inner circle member who know hat happen behind the paywall, but well even for them, everyone have patient limit, atleast Producer decide to release a battle test, i hope they release it soon so i can play it pirate, but mostly is to taste the new engine
 

gr8frog

New Member
Jun 5, 2017
1
1
Does anyone have the v0.056 Battle Test Release? That would be the first playable thing they have released in a while :eazyHype:
 
  • Like
Reactions: papo

guwtwns

New Member
Jul 26, 2017
9
0
They want to keep things private until the main 0.06 release it seems:
V0.056 Battle Test Release

As mentioned previously this release is very basic with the simple goal of showing off the core mechanics of battle in the new art style. There will absolutely be at least one more of these for the $3 tier prior to v0.06 in which we make some fixes and reintegrate the remaining features. Check the writeup below for the download as well as a detailed list of what’s being presented in it. I really ask that you guys do me a favor and don’t share these test releases publicly since it would be A) really confusing for people without the context of the Patreon posts, especially since the public mostly isn’t aware we’ve been working on an art overhaul, and B) the release isn’t fully representative of the quality we’ll have for v0.06. When we start promoting the project publicly again I want to blow people’s minds with v0.06.
 

dd209

Newbie
Aug 2, 2017
40
22
ah ok thanks for that. so does this test release have the new art or does it just look the same as before?
It just jumps into a battle between Malise using her new art assets (combat only, no armour-break nudity or h-content) and the new Police enemy from v0.06. It's not worth downloading even if someone leaks it.
 

dd209

Newbie
Aug 2, 2017
40
22
@dd209 , so what's new? Just the character models?
Yeah, in terms of art assets it's just the new Malise model and the Police models, with the new lighting system partially implemented. There's a "remastered" version of the old battle music. And there's a bunch of under-the-hood stuff I doubt anybody outside the project would be interested in. Basically it's a bugtest for the new battle system.
 
Jun 30, 2017
293
356
Wait you tell that a new battle system, that mean there are some change in battle mechanic(skill, effect, attack, defend,etc..) from old one?
 

dd209

Newbie
Aug 2, 2017
40
22
Wait you tell that a new battle system, that mean there are some change in battle mechanic(skill, effect, attack, defend,etc..) from old one?
Technically the new system DOES have new features such as redone grapples and special attacks for grappled characters, but none of these are actually active in the test build. So from the average player's POV it's basically the same. Eromancer made a big thing about not releasing this test build because they want to do a big public release push showing off all the new assets and stuff for v0.06 (God knows when that's coming).

update per year. and here i thought BS was a scam.
In fairness to the project I don't think they deliberately scammed anyone. They did make a big effort to keep backers updated each month and show the progress they've made. The problem is, this project has been around since what, 2014? Yet from the average person's point of view progress has gone BACKWARDS in the past year or so. I think they were just inexperienced from the get go, and effectively recreating all the art assets clearly hasn't helped. I think that if they do a good job of the public release of v0.06 with a bunch of the remastered assets plus some new enemies, and actually keep steady progress after that, the project could survive. Otherwise they're just dying off slowly imo.
 

malodorous

Newbie
Dec 28, 2016
76
99
Technically the new system DOES have new features such as redone grapples and special attacks for grappled characters, but none of these are actually active in the test build. So from the average player's POV it's basically the same. Eromancer made a big thing about not releasing this test build because they want to do a big public release push showing off all the new assets and stuff for v0.06 (God knows when that's coming).



In fairness to the project I don't think they deliberately scammed anyone. They did make a big effort to keep backers updated each month and show the progress they've made. The problem is, this project has been around since what, 2014? Yet from the average person's point of view progress has gone BACKWARDS in the past year or so. I think they were just inexperienced from the get go, and effectively recreating all the art assets clearly hasn't helped. I think that if they do a good job of the public release of v0.06 with a bunch of the remastered assets plus some new enemies, and actually keep steady progress after that, the project could survive. Otherwise they're just dying off slowly imo.
thanks for the updates man
 
Jun 30, 2017
293
356
Technically the new system DOES have new features such as redone grapples and special attacks for grappled characters, but none of these are actually active in the test build. So from the average player's POV it's basically the same. Eromancer made a big thing about not releasing this test build because they want to do a big public release push showing off all the new assets and stuff for v0.06 (God knows when that's coming).
Do you have system requirement for the new engine?
 

dd209

Newbie
Aug 2, 2017
40
22
Do you have system requirement for the new engine?
I don't think they listed system requirements. This isn't really the "true" new engine anyway as far as I know, they're not moving to URGE or whatever it's called for a long time. So for the immediate future it's using RPGMaker runtimes and stuff. I never noticed any performance issues but I'm running a gaming laptop with a 1080, so...that doesn't tell you much.
 
3.70 star(s) 9 Votes