Alright nobody kill me, I like this game, I like all the games, I want them all to do well. Just sayin. I fucking like this game, relax. I reviewed it for fun. If Faerin finishes it and I can play it on my old bust up crappy vista computer I'll give it a complete break down. For now, a simple review.
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There's just something about these character models that feel, disjointed to me. I can't tell if it's the smiles, the unusually stretched out curves but they don't seem, believable. Alright I know it's a render but to me it looks like the Artist likes big butts but didn't know how to show off big butts. I think it's the Yoga scene that throws me off, those butt morphs didn't do it for me. Tangled Up has a much better Yoga scene but I shouldn't really compare the two. I do like how he used the model from Dating My Daughter, always nice to see her, although she looks more like her cousin which makes sense I guess. Wait is that the same dude from Big Brother? That guy has multiple families i see, I'm jealous. Bottom line the models will get the job done but somethings off about them, play the game and you'll see, something, just not right. I wish I could be more specific but maybe it's just me. The problem with this game without a doubt though is the god awful top down traveling mechanic. Dude, I know you spent a lot of time on it and you may think it works but no, just no. I highly recommend you lose that mechanic for Man Of The House 2. Cause I hate to say it but wrap this game up, push it out to market and start working on the sequel. That Travel mechanic is the main reason I'm done playing this game. It freaking rips you out of the fun and slows this game down to an epic crawl. So could of designed something better. Scrap it and do something different. Speaking of mechanics, the room transition with the Arrows. Ok, I like it but I don't. Maybe you should have done one screen in the lower right corner with all possible travel directions and just click that. I don't know, I just didn't find the Arrow travel mechanic all that great either. I do however love the phone mechanic, that's brilliant, that's your signature and you should keep that for all your games. That phone mechanic is your baby and defines you, keep it and milk it... omg, put both the travel and arrow mechanic somehow in the phone. Make the phone landscape for the traveling to different parts and just speed that shit up. Oh and do away with surprise attacks, that shit died long ago with Final Fantasy. To travel from room to room hold the phone up in the corner and have like a pokemon go augmented reality arrow mechanic that takes you from room to room. It blends into the world and keeps the immersion. I should be talking more about the girls and sex scenes shouldn't I? Well they are really good, for the most part, I wouldn't say they're spectacular but these girls will get you off really good. If you have the patience to get to those scenes. I got lost a lot in this game at first. Sadly though if I do play this game it's walkthrough all the way and good old trusty TAB to skip the story. I did like the story but didn't love it. This developer has tremendous potential to take the top spot I feel but he just has to take what he's learned so far and Make a Better more streamlined Part 2. Keep moving the Dot forward.
The score for Man Of The House by
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gets.....
BLUE BALLED!
Omg I know right, just doesn't make sense, this is a highly addictive and fun game, how does this happen? Well the analysis below tells it all. I do like this game but it just has far too many annoying things about it. I just found out I couldn't play it on Vista now so, fuck. I think the best coarse of action for this game is to completely finish it asap and then start working on Part 2. This game should have got higher but It led me astray, I have no desire to replay it.
Cumshots
- Game has a well written story. (The story is good, I like when the Mom keeps visiting your bedroom and then you just whip your dick out one night, good stuff. Seemed like the logical choice. lol)
- Game has animations. (From what I remember their are animations but I believe they were gif's, not that memorable but I'll give you a cumshot for them.)
- Game takes a decent amount of time to finish or see all that it has to offer if it has no definitive end. ( You will have stuff to do in this game no doubt, whether or not you'll consider that stuff fun, subjective.)
- Game has not used all default game engine assets without customizing them. (I'll give you a pass on this one cause from what I remember it customized quite a few things to make it unique, that phone bro, feature that.)
Blue Balled
- Game is 100% Complete. (Bro, wrap this game up and move onto Part 2. Scrap a few mechanics and focus on the phone, that's your signature.)
- Game has replay value that does not rely on story alone. (I don't see myself doing multiple playthroughs of this game, others might and do but those few mechanics honestly keep me away. Focus on the phone, do everything through the phone.)
- Game has well designed female models. (I don't want to put it here but that rooftop Yoga scene and those cheese wheel wack asses killed it for me. The models are hot as fuck but the smiles need work and, here and there, needs tweaking.
- Game has no mundane tasks that take too long to get through and become a boring chore. (Fucking food delivery guy bro? Nooo I do like banging the chick you deliver food to but it's the same animation each time and just boring, sorry.)
- Game does not have extremely long loading/traveling/transition screens. (No joke, this game is the reason I even have this on the list, the traveling scenes are just flat out wrong. Is this a game of Pac Man or a xxx game?)
- Games user interface is intuitive and well designed. (Those damn arrows to get around, They need an overhaul urgently, put it on the phone dude.)
- The Sex or tease portions are sufficient and are not few and far between. (Extremely short and I can't repeat them, that is in the version I was playing at least. Plus oh my lord, thank god for the DMD sister sex scene.)