Ok ok, Don't bite me, kay?

But let's not go into the specific details of the games which are specific to them. I was just talking about the premise, and generally what you can read in "overview". Mal protag 18 years old, living with mommy and so on. You also have the premise with always the same 18 year old guy, but with the variation that he lived with his father. The father being deceased - for a practical reason of the game - comes back to live with his mother. We could almost speak of an arc-premise. Fortunately, games - but certainly not all - have their own development and some Devs don't just do a sort of copy/paste from start to finish. We must also take into account that Faerin was a precursor in the AVN world with "MotH", at the time of the creation of the game, so I consider that his model and his mechanism have been largely plagiarized by other Devs.
I agree. Exploring around the map and in different locations is definitely a plus in a game like this. Fortunately, nowadays we find exploration and free roaming more often. Luckily, we've moved beyond playing games behind closed doors to get a little more puss... Um... I mean adventure

. Character development is very important too. Not just with a different physique, but their personality, their occupations, their past. But I'm going to stop there before forming a wall