- Jul 30, 2020
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I also tried with several games (Ren'Py and Unity) to open the archive with Windows file explorer, then choose "run", but the files do not seem to launch. Maybe it would work if I unzip the archive and then archive it again with 0 compression? But I guess this will definitely cause errors during execution.It depends a bit on how the OS handles it or the software that's used to open the archive.
Since the native integration of zip into Windows it can handle zip quite well, as if the file was a directory. They even called it a compressed directory even if it was nothing else than a zip file.
I suggested someone to run a game from a uncompressed zip file that had many thousand single files and took four times as much space on HD than the sum of file sizes.
Now with 7z and RAR integrated, Windows 11 should behave similar.
Ok ok, Don't bite me, kay?In defense of Faerin - while the origin story is tropy as hell (I didn't know that at the time of playing), it's in the execution where it differs from other games. Usually these games will have you glued to the family members instead of going out and discovering locations - and I felt the locations were just as much a part of the charm. While the landlord and tenant are somewhat standard, other characters are definitely not. Pam and officer Daisy are definitely outliers that shape the bigger story, while your household three are out doing yoga on the roof...
But let's not go into the specific details of the games which are specific to them. I was just talking about the premise, and generally what you can read in "overview". Mal protag 18 years old, living with mommy and so on. You also have the premise with always the same 18 year old guy, but with the variation that he lived with his father. The father being deceased - for a practical reason of the game - comes back to live with his mother. We could almost speak of an arc-premise. Fortunately, games - but certainly not all - have their own development and some Devs don't just do a sort of copy/paste from start to finish. We must also take into account that Faerin was a precursor in the AVN world with "MotH", at the time of the creation of the game, so I consider that his model and his mechanism have been largely plagiarized by other Devs.
I agree. Exploring around the map and in different locations is definitely a plus in a game like this. Fortunately, nowadays we find exploration and free roaming more often. Luckily, we've moved beyond playing games behind closed doors to get a little more puss... Um... I mean adventure . Character development is very important too. Not just with a different physique, but their personality, their occupations, their past. But I'm going to stop there before forming a wall