@Faerin and anyone else who cares.
Should he be doing thematic uppdates with character focus or a little bit of all?
First i'll start by giving you a real life test that has been done many times and always yields the same resault.
A group of students (More then 1000) was given the choice of doing 5 tests in two diffrent ways.
1. They could have a total of 10 days to study for all of them and then taking all 5 at the same time.
2. They could have only 6 days but then they would have to take 1 test per day every morning.
Obviolsy the 10 days way gave them a lot more time but also split there focus on diffrent topics.
6 days gave them less time but all focus went into next days test. In every similar study of how we work best the more focus we apply the higher the resaults. So the 6 days option had higher test scores on all 5 tests.
Now what the hell does this have to do with MOTH and development?
The same principal will apply for uppdates on a game as the test scores in my example above.
Putting focus on a character or story rather then splitting focus on all sorts of aspects of the game will increase the attention for details and otherwice easy to overlook misstakes. Remember.. We're not looking for a perfect uppdate, we're looking for a perfect finished game. So lets say we are 50+ uppdates down the line...
Do you think a focused attention on every part of the game or a split on all of them will yield the best end resault?
I'm pretty sure where i stand on this
Thats my 2 cents for this topic and obvilosly i respect anyone who might disagree with me. My focus is always on the endpart so whatever character or story Faerin decides to work on next is all fine by me.
Cheers all