@klang: I don't have a mac to test on myself, but I could export a mac version for you, if you'd like to try it out and see if everything works? (I can't guarantee any possible bugfixes though)
@Goldfish: Nice idea, I definitely want to have the current mood to have an impact on the events/rewards, otherwise I might as well remove it.
@Ozygator: Yeah that's what I'm leaning towards as well, it's probably gonna be a hybrid of the suggested solutions. I figure that would make most people happy. I know there will also be some disappointed people, but I need to make a decision. It just opens more interesting possibilities in the long run like this IMO.
@Hercule_Poirot:

@muttdoggy: I did that in the first (closed) version (almost with the exact same logic and percentages!), but the problem is that without the lock, your needs start decreasing right away, so that way it will be impossible to stay at a max. mood (which I intend to use for some very special events)
I personally like the lock mechanism, but I think that different actions, should have both different stat gains and different lock times. As people pointed out, after eating you should be (practically) full, but not as long as after sleeping.
The star levels already work that way, you'll see as soon as I develop the next storyline!
Thanks for the feedback!
@Goldfish: Nice idea, I definitely want to have the current mood to have an impact on the events/rewards, otherwise I might as well remove it.
@Ozygator: Yeah that's what I'm leaning towards as well, it's probably gonna be a hybrid of the suggested solutions. I figure that would make most people happy. I know there will also be some disappointed people, but I need to make a decision. It just opens more interesting possibilities in the long run like this IMO.
@Hercule_Poirot:
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@muttdoggy: I did that in the first (closed) version (almost with the exact same logic and percentages!), but the problem is that without the lock, your needs start decreasing right away, so that way it will be impossible to stay at a max. mood (which I intend to use for some very special events)
I personally like the lock mechanism, but I think that different actions, should have both different stat gains and different lock times. As people pointed out, after eating you should be (practically) full, but not as long as after sleeping.
The star levels already work that way, you'll see as soon as I develop the next storyline!
Thanks for the feedback!