Update time.
Manor Alpha 15 Patch 4
Windows 64-bit -
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+ The identity mirror no longer targets unconscious targets
+ Fixed various player controlled characters not bashing/clearing doors when they need to to flee
+ Traitors should no longer start rumours about other traitors (unless ordered to)
+ Adjusted some shop prices
+ Cute choker now increases the social stat of obedient trainees
+ Concerns that are accidentally raised by characters when visitors inquire about them are no longer suppressd
+ Fixed confiscate request action being available on unconscious targets (upon whom the direct order is used instead)
+ Hopefully fixed some cases where succubi or beegirls would try to hide when unable to
+ Hopefully fixed some issues with the cute choker buff/debuff not updating after a transformation
+ Fixed orders to take an item to the current room of a character causing them to get stuck dropping nothing
+ Traitors should generally no longer ask maids working on player orders for sex or pampering, and maids following player orders shouldn't drop what they're doing to see to traitors
+ Alraunes should now heal incapacitated/wounded allies
+ Prevented plant zombie transformation activating when a beegirl transformation is in progress
+ Hopefully fixed up odds being wrong for redirect action
+ Fixed third page of autosaves not saving (and possibly some issues with the second page as well)
+ Fixed beegirls and others not being able to be ordered to drag incapacitated characters around
+ Part of the increased growth effect on alraune seeds from bathing/swimming is now applied when in the room (i.e. when not swimming/bathing)
+ Alraunes should no longer poke alraunes in stasis when overcrowded
+ Fixed wrong calculation display of odds for giving items, and moved display to be shown for each individual item to show correct odds per item
+ Fixed giving of non-cursed items to characters who need to be convinced to take the item never succeeding
+ Fixed other issues with giving items that would potentially caused guaranteed successes
+ Pampering and sex actions now raise the satisfaction level of traitors if it is currently negative
+ Visitors should no longer ask unconscious characters about suspicious actions
+ Leave in/move to action should not inconsistently appear depending on the locked status of doors in the room the character is in any more
+ Fixed some cases where events that a character had witnessed themself and had not forgotten could be shared with the character in question
+ Fixed a crash that can occur after a character is teleported, but there are likely other cases
+ Upgrade items for yards now work for a specific level of yard, and one of the needed level to upgrade can exist for each yard
+ Fixed sale values using buffed/debuffed stats instead of base stats
+ Items carried by characters exchanged for contribution are now moved to the reliquary when they leave
+ Made several changes to cut down on save file size, particularly for long games. Please let me know about any save/load crashes or other weirdness
+ Fixed an issue that would duplicate some data on every save+load
+ Characters jumped ahead in their intended paths should now behave a bit better; beegirls will move yard to yard if in a yard (but won't head to yards as a shortcut yet)
+ Fixed beegirls still following their idle orders when they should be following other goals
+ Fixed a crash occurring when loading older saves that are updated to have the new rooms
+ Fixed a crash occurring when trackers/timers from older saves were removed