Does the game crash for anyone else when certain bosses uses a specific move? IF anyone else is experiencing that can they share a way that they got around that besides grinding so much that the battles don't matter anymore. Normally I would just edit the save and put the attack stat to the point where I could one shot the boss but this game just resets the stats when you go into a battle sequence so that's out of equation.
There is a bug in the game where it can't understand some buff skill types and crashes. I think they might have accidentally translated the skill type and now the game doesn't recognize certain buff skills and crashes.
I've made a fix here to avoid those crashes.
This also contain a change I've made before so the voice doesn't stop when going to the next page (except if the next page is another voice)
You need to have the files unpacked(don't remember if they already were or not).
And just replace the files.
EDIT: Found another bug. Crash in one or more events when invalid characters inside the textbox.
I've made the game ignore those when them happen. The case I found was using \v[64] to invoke an rpgmaker command but for some reason the character '\' was encoded wrong(the same appearence as an '\' but not actually the same as an an ASCII '\') and getting a crash.
Instead of trying to find all the scenes they made this mistake I've made it so it'll ignore them and just print as text. So if you see some " V [XX] " in the middle of the text... thats where the game would've crashed.