leweder

Member
Dec 8, 2018
251
310
Loading the new_game+ save works fine on the new release, extras are in the menu.
Also be aware that on these saves combat animations and cut-ins are disabled or sped up to max, so make sure to enable them at the speed you want.
*Also some equipment disables h-attacks in combat.

As for mods, H attacks from enemies now have a ~1/3 chance of getting her to climax.
If you have a version where the game data is packed into a "Game.rgss3a" file you'll need to extract it first with Rpgmaker Decrypter, then move/overwrite from the extracted folder to the main directory and rename or delete "Game.rgss3a".
After that you can replace the data/skills.rvdata2 file with my modded file.
 
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Mori cho

Member
Aug 19, 2019
111
87
Loading the new_game+ save works fine on the new release, extras are in the menu.
Also be aware that on these saves combat animations and cut-ins are disabled or sped up to max, so make sure to enable them at the speed you want.
*Also some equipment disables h-attacks in combat.

As for mods, H attacks from enemies now have a ~1/3 chance of getting her to climax.
If you have a version where the game data is packed into a "Game.rgss3a" file you'll need to extract it first with Rpgmaker Decrypter, then move/overwrite from the extracted folder to the main directory and rename or delete "Game.rgss3a".
After that you can replace the data/skills.rvdata2 file with my modded file.
nice i just got the status now damn it takes a while to get to that thanks
edit: also status debuff landing on Hazuki dependent on INT or WIS? or just DEF
 
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leweder

Member
Dec 8, 2018
251
310
nice i just got the status now damn it takes a while to get to that thanks
edit: also status debuff landing on Hazuki dependent on INT or WIS? or just DEF
None of it.
INT == MAG (Magic Attack -determines how much damage you can do with magic based abilities if the devs included it in a skill's formula)
WIS == MDF (Magic Defense -determines how much less damage you take from magic abilities if included in their damage formula)
DEF (Defense -how much less damage you take from physical attacks/skills if included in their damage formula).

Chance of debuff landing depends on the base chance of that debuff landing, multiplied by the targeted actors chance of taking that debuff, so 1/3~0.33 and Hazuki has no modifications to this debuff chance so it defaults to 1, henceforth:
(0.33 * 1) *100% = 33%
That is then further multiplied based on attackers LUK (luck) minus target's LUK:
JavaScript:
 [1.0 + (user.luk - luk) * 0.001, 0.0].max
So if your attacker has 50 LUK and you have 100 LUK: 1 + (50-100) * 0.001 = 0.95
Finally: 33% * 0.95 = 31.35%

Alas the menu doesn't display your LUK stat, as for enemies they have a base LUK of 10.

For this game specifically having arousal state will increases climax state chance by 200% and taunt state increases it by 300%, however taunting stance is strictly momentary to when you use it and disappears before next action so it never interferes with your or your enemies next action. Arousal will likewise fade instantly in almost all circumstances. So neither of these chance modifiers are ever actually applied.

*Also if you take 50% damage or more the climax state will be interrupted.
 

Mori cho

Member
Aug 19, 2019
111
87
ok found a bug

the post credit CG where Hazuki is in a train at the non virgin end just doesnt show
edit: for some reason this is only when playing from post ending it works fine if played from Extra menu
 
Last edited:

leweder

Member
Dec 8, 2018
251
310
ok found a bug

the post credit CG where Hazuki is in a train at the non virgin end just doesnt show
edit: for some reason this is only when playing from post ending it works fine if played from Extra menu
Upload saves before and after the ending and I'll take a look.
 

leweder

Member
Dec 8, 2018
251
310
Save01 is before the end and save05 is after
Try this out. If you have the game unpacked just copy and overwrite files in the game directory.
"Data/Scripts.rvdata2" and "Patch/tespatch1.rvdata2" should fix these issues on all new appended content.
"Data/Skills.rvdata2" is for compatibility with the climax mod.

Can we just get a bug free translation of ONEONE1 games already, so I can retire already :cry:
 
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Mori cho

Member
Aug 19, 2019
111
87
Try this out. If you have the game unpacked just copy and overwrite files in the game directory.
"Data/Scripts.rvdata2" and "Patch/tespatch1.rvdata2" should fix these issues on all new appended content.
"Data/Skills.rvdata2" is for compatibility with the climax mod.

Can we just get a bug free translation of ONEONE1 games already, so I can retire already :cry:
not a oneone1 game without at least one bug :LUL:
 
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Mori cho

Member
Aug 19, 2019
111
87
Try this out. If you have the game unpacked just copy and overwrite files in the game directory.
"Data/Scripts.rvdata2" and "Patch/tespatch1.rvdata2" should fix these issues on all new appended content.
"Data/Skills.rvdata2" is for compatibility with the climax mod.

Can we just get a bug free translation of ONEONE1 games already, so I can retire already :cry:
thinking about it do you think other oneone1 games have that climax mechanic? I think Dark Elf might also have it but no idea about some of the more recent ones (The Heiress until Ideology in Friction).
 

leweder

Member
Dec 8, 2018
251
310
thinking about it do you think other oneone1 games have that climax mechanic? I think Dark Elf might also have it but no idea about some of the more recent ones (The Heiress until Ideology in Friction).
Been a while, but pretty sure both Dark Elf Historia and The Heiress have it.
 
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