- Nov 20, 2021
- 881
- 3,071
This is what I've coded into the engine so far:
New dynamic food system (WIP - up for discussion!)
The business of buying and selling food now demands more strategy, but can also provide a good yield for those who prepare and invest properly.
- There's a new random roll each day that determines the cost of food rations (3 or 4). This value is then further modified by various events - scourges, famines etc.
- Redhaven Market now has a pool of rations - that dynamically depletes and rebuilds itself. This pool will also be affected by the amount of rations the MC sells to the market.
- Redhaven Market starts to sell of more food rations after hitting 5,000 - causing the number to slowly decrease itself. - Redhaven market has a market cap (7,500). When reaching this cap, you can no longer sell rations to the market. The salesmen will however deplete this volume relatively quickly - down to 5,000.
- The market pool depletes very quickly during famines and somewhat faster during scourges.
- The price for selling and buying food will dynamically increase if the market pool is very low (below 250) or the opposite if it's above 5,000.
Food storage
- The MC can store a maximum of 1,000 rations in his home. If he exceeds this amount, rations start to spoil - (-25 per day).
- The MC can build a food storage silo/room that increases his maximum amount to 7,500. Exceeding this amount will lower rations with -25 per day.
Suggestions? Ideas?
New dynamic food system (WIP - up for discussion!)
The business of buying and selling food now demands more strategy, but can also provide a good yield for those who prepare and invest properly.
- There's a new random roll each day that determines the cost of food rations (3 or 4). This value is then further modified by various events - scourges, famines etc.
- Redhaven Market now has a pool of rations - that dynamically depletes and rebuilds itself. This pool will also be affected by the amount of rations the MC sells to the market.
- Redhaven Market starts to sell of more food rations after hitting 5,000 - causing the number to slowly decrease itself. - Redhaven market has a market cap (7,500). When reaching this cap, you can no longer sell rations to the market. The salesmen will however deplete this volume relatively quickly - down to 5,000.
- The market pool depletes very quickly during famines and somewhat faster during scourges.
- The price for selling and buying food will dynamically increase if the market pool is very low (below 250) or the opposite if it's above 5,000.
Food storage
- The MC can store a maximum of 1,000 rations in his home. If he exceeds this amount, rations start to spoil - (-25 per day).
- The MC can build a food storage silo/room that increases his maximum amount to 7,500. Exceeding this amount will lower rations with -25 per day.
Suggestions? Ideas?