caju

Well-Known Member
Oct 5, 2017
1,277
1,230
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I feel like I spend too much time rerolling after every battle trying not to lose kindness while also gaining respect and somehow still getting decent loot
 
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Jun 2, 2021
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So, the girl on morning blowjob duty died of starvation... but she still shows up every moning for her blowjob duty. I admire her dedication!
Ok a little experimentation later :
A morning blowjob duty girl trapped in bondage or imprisoned will not show up. That's fine.
However, if you sell or dismiss her, she WILL still show up, just as if she died.

EDIT : Obviously, as she is not in the roaster anymore, you can't unassign her. However, you can assign somebody else, which fix the issue.
It seems that if the girl leaves the roaster for whatever reason while being assigned, she is not getting unassigned.
 
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caju

Well-Known Member
Oct 5, 2017
1,277
1,230
Christianity = 1 wife (whatever)
Cult of the elder = 2 wives (who cares)

Church of the TWO moons = should be TWO wives !
Help a brother out :cry:
 
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bolondro2

Active Member
Oct 12, 2018
532
594
I have finished my first complete run, playing by ear, as an full scholar with 2 steps in hunter, Prince Charming style, in 118 days. All quests done, almost all the books read, all the courses done, and the home almost completely updated. Time to summarize my though about the last version and update. The run have been made with the mostly with the 8.3 c and 8.3e.

All in all, the update have lived up to my expectations. I was expecting Master of Raana II, and I get delivered Masters of Raana II, and it´s great. But I though that there are aspects of the game that are unbalanced and unpolished, and this aspects it´s what I´m going to talk about. They are not deal breakers, mostly because I can always avoid them by using self restrain and playing suboptimal (playing suboptimal :mad::mad::mad:!!!, just the thought make me feel dirty!!!), but a serious part of the fun for me it´s try to find the optimal way to play, so I would greatly appreciate if they were adjusted in future updates.

This aspects are, in order of importance, Melee Combat, the Workshops and the Pool Parties. I will talk in this post about melee combat only, talking about the other topics in other posts

BALANCING THE MELEE COMBAT

Have been a trend in Masters of Raana a constant increase in the efficiency and efficacy of melee combat. Since I have started to play (V 8.0) I have seen the introduction of the Great Sword, the Power Strike, the Start Advanced if Melee/Dex 80+ for the MC and the Start Advanced for every one with Melee/Dex 80+. We have moved from a starting point (VS 8.0)where the Melee Weapons were an option for poor people that can not afford ranged weapons and the ammo cost (and a few ninja style NPCs) to a point were the melee weapons rules.

Let´s make a comparison. Enya, with 81 melee skill and 39 strength, brawler with her power katana, vs Mr Doyle, with 103 ranged skill and a Coil Gun. Enya, using power strike, regularly delivers +/-10 points of damage that Mr Doyle and about the same that Mr Dole with a Plasma gun. And no, she don´t hit 61% of the time (Power strike supposedly gives you a +20 chance), she hit´s always, or almost always. And if we talk about top combatants the Arena Champion that you can find in Kahill outpost with a great sword delivers regularly damage, each and every round, close or the same that the dreaded first shot of Ayden Coil Gun.

There are some ways that came to my mind to re-balance things.

1.- Remove the magical 80+ effect. In any game, I hate magical numbers. A combatant with a 79 in melee should be almost as good as a combatant with 80, but now one it´s deadly and the other it´s really weak (loosing one round closing range it´s a very heavy toll). The rationale is that part of the training of a skilled melee combatant it´s closing range, and that´s fine. But also you can argue that part of the training of a skilled ranged combatant it´s to be aware of his surroundings and avoiding being ambushed by melee combatants. Instead of an automatic positioning, let´s make a context roll. Your melee MC and NPC can try to start close and personal and the other side will try to avoid it, and the outcome will be decided by competitive rolls between your Melee skill and the best ranged skill on the other side, may be with a bonus (+20,+30) for the ranged side. And may be this can be combined with a really nasty effect that, if you close and attack hand to hand an opponent, he can not use ranged weapons. This way, your melee combatants would sometimes be wildly effective (if they success in his ambush) or be forced to fight with his secondary weapon (if not). And also your ranged combatants would be really effective if they spot the ambush, and, if not, they must ditch his coil gun and draw swords.

The bad thing of this suggestion it´s that suppose a serious revamping of the combat engine. And I have not a clue if this it´s easy to do or if I´m asking for a lot of work. so, some more easy suggestion.

2.- Balance the power strike/aim. While the Aim maneuver it´s a maneuver that it´s rarely used, the power strike it´s used each and every round. I don´t know what are the maths involved, but the -20% chance it´s not feeled at all. May be because it´s negated by the des penalty of armor?.

But the fact it´s that the Aim makes you loose a round. May be making the power strike also loose a round (and instead of a penalty a bonus to hit)? May be halving your chances to hit after all the factors have been adjusted?. I don´t know what it´s the best mechanism, but a special maneuver should be something that you do in special cases, not as a norm.
 
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caju

Well-Known Member
Oct 5, 2017
1,277
1,230
While the Aim maneuver it´s a maneuver that it´s rarely used
May be because it´s negated by the des penalty of armor?.
You use armor? I am only 198 days into this run so I may consider getting armor at some point...
I just sell my guns and use staffs so AIM isnt really a factor for me.
Bonk and rope FTW
 

Fade710

Newbie
Nov 7, 2022
82
52
You use armor? I am only 198 days into this run so I may consider getting armor at some point...
I just sell my guns and use staffs so AIM isnt really a factor for me.
Bonk and rope FTW
meh i use rifles and whipping cane one shot from rifle and one hit from whipping cane for the win
 

WakamoSato

Member
Jan 9, 2021
123
279
Ok a little experimentation later :
A morning blowjob duty girl trapped in bondage or imprisoned will not show up. That's fine.
However, if you sell or dismiss her, she WILL still show up, just as if she died.

EDIT : Obviously, as she is not in the roaster anymore, you can't unassign her. However, you can assign somebody else, which fix the issue.
It seems that if the girl leaves the roaster for whatever reason while being assigned, she is not getting unassigned.
Okay, having a dead girl show up for morning blowjobs, is... I'm not gonna lie, a little bit out of my comfort zone. I'm not going to totally dismiss the idea, but it's not on the cards at this moment..

In other, totally unrelated news, I signed up again and got my babe back! :love:
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JaxMan

Active Member
Apr 9, 2020
727
652
Have been a trend in Masters of Raana a constant increase in the efficiency and efficacy of melee combat. Since I have started to play (V 8.0) I have seen the introduction of the Great Sword, the Power Strike, the Start Advanced if Melee/Dex 80+ for the MC and the Start Advanced for every one with Melee/Dex 80+. We have moved from a starting point (VS 8.0)where the Melee Weapons were an option for poor people that can not afford ranged weapons and the ammo cost (and a few ninja style NPCs) to a point were the melee weapons rules.
It's been a trend in suggestions to make everything easier. Try reading the suggestions in Discord, everyone wants things to be easier: easier to remove traits, easier to gain traits, easier to gain skills, easier to gain stats, etc.

Thing is this is F95zone where people want games that don't take too long to play and don't want to have to expend much effort which is fine for VNs and such, but this is supposed to be a crpg. Those require hours to play, literally some take 100's of hours depending on if you do it leisurely or you want to speed run it takes a lot less. Not only is this a crpg it is more of a campaign rpg like a d&d type campaign, which is meant to be played a long time.

The dev is dependent on his subscribers so they have a degree of influence on these changes, but he is constantly trying to balance the game and there is a combat revamp that is due in the near future so maybe your points will be addressed.
 
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