Clemency

Active Member
Jan 21, 2024
617
668
Is it still possible to have an RPG session led by Ayden? Can't figure out the trigger in the current version.
Interact with Ayden ---> Events & Activities ---> Spend Time Together.

If the option does not show up, try it around 4pm.

Good day. I have a question, is there a mod for this game that adds the more of unique pictutes? I see that to replace the picture, you just need to replace the jpg file.
Sandman's mod? The mod uses AI art to create scenes and clothes renders for the girls which you can choose to use while waiting for some new Daz renders those girls will hopefully get. Comes with the new patch coming this month or early next month.

What is the max NPC slots? I see on file edit you can have up to 17 pages but I can only get the game up to 10? Also how do you access the retreat? I have a stable but nothing has happened? I'm also having a hard time getting any of the dinner quest to trigger is there something I'm doing wrong?
Twelve pages, for a total of 96 slots is the maximum for the patch coming this month or early next month.

Dinner quests have a bit of rng. Just press F5 or Control + R when asking for background and the response is not the quest. If you are trying for Michelle's, she needs a lower willpower. Try 5 willpower. Roo and Walton gives you standing with them though I can only trigger it when the total cost of the meal is decently high with expensive wine (so one of those things is the trigger, either expense or the expensive wine which is the easiest way to raise expense). I have been away for a couple of days so I have not yet tested whether you get the quest when your standing is sufficient.

Does this game have a good story or is it more like Free Cities where its procedural?
There are stories written by the solo dev. A lot of the NPC's personal stories tend to be self-contained though they often offer clues and lore about the bigger world. There's currently one overarching "main quest" for now but the continuation is still not released. It will be this month or early July.
 
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Genie

Newbie
Mar 24, 2018
15
3
I finally got around to fight with div and css to see how hard it would be to replace follower interaction buttons with avatars in the automation mod.

It turned out that I still suck at anything related to web design, but I eventually got the follower buttons interactive and working the way I wanted (implemented below the save buttons in the screenshot).

But then I also got curious... What about avatars small enough to fit inside the goto npc page buttons?

After a quick concept test in ms paint, think the answer is yes.

So, next up is to make the goto page buttons contain both a link to full size version of the npc page, and also clickable avatars to interact directly with any individual npc, same as favorites.

And the of course I copy pasted those buttons to the favorite npc area of the game gui, just to satisfy my curiosity on how many tiny avatars it would be possible to put there. And the answer is that you could probably fit about 200 in there :D

View attachment 3729931

Edit: And now fully working for test page 1 and 2, including name on hover.
View attachment 3730724
This is next level QOL.
Is it possible to do the same with lets say education and training as whole?
Instead of seperate entries, each have symbol/avatar for choosing. This will save space and allow for more interactive options in the future.
 

Porrvald

Active Member
Sep 12, 2020
596
633
This is next level QOL.
Is it possible to do the same with lets say education and training as whole?
Instead of seperate entries, each have symbol/avatar for choosing. This will save space and allow for more interactive options in the future.
Yes, training and eduction could be made much more compact in similar way. And there is also room to add some multi-click logic for them. Click once for single training session, double click for double training session.

I will probably also add double click functionality on the avatars. Single click to interact and double click to add / remove as follower.

And on that topic there is also follower groups functionality coming in the next version of the game. So Add 1-4 and Add 5-8 buttons will be replaced with buttons to add a follower group.

Which also solves the problem with adding followers, before auto hunt, since it can then be specified in mod config which group to automatically add before hunt (1-6 or 0 to disable).
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
880
3,073
Progress update!

Sorry for being quiet here on F95 for the past couple of weeks. I've had some family matters to attend to and I dived straight into the quest coding haze once I got back.

Good news, though; Aria's master quest (phase one and phase two) is coming out later today for Acolyte+. These quests involve reinforcing the rebel faction by donating weapons, slaves and money, heading out on lengthy stealth/manipulate/influence-based missions and uncover new secrets of Ikaanos - some of which are not related directly to Aria's quests.

It's also VERY likely I'll begin closing 0833 and release it to the public in a week/couple of weeks. Aria's phase three (attack on The Palace, boarding The Mastersphere and the effects of forming The Third Republic) is going to take some time and I think we need to get out the latest rounds of bug fixes and tweaks to all players. The 0833 release is going to be like a quick "airdrop" of supplies and phase three should be out for Tier4+ in roughly one week after 0833 goes public.

The 0.8.3.3 release is MASSIVE, however, and contains a lot more than just Aria's quest line. We have combat revamps, jail cell revamps, a large batch of renders, dozens of tweaks, new political events, new random slaves and the Follower group system, which allows you to switch between Follower groups with just one click.

0833 also has full support (on/off button in Options) for Sandman's Pics mod, which replaces all character's wardrobe and sex scenes with a new art style. We're talking about many hundreds of new optional scenes.

Official mods can be downloaded . Always place mods in the new "Mods" folder before activating.

SCREENSHOTS:

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Daxter250

Forum Fanatic
Sep 17, 2017
4,681
12,974
You mean like a before and after conclude day to see how much tech points can be generated in a day?

View attachment 3621438 View attachment 3621439
can you explain how you get so much production points? is it the difference in discipline?

cause the only thing i can get is this

1718319762891.png

and i alr have that frigging expensive fusion reactor upgrade. but with 49 production points i can't do jackshit, even though all workers have over 80 intelligence o_O. what more do i need to frigging do???
 

Gehoji

Newbie
Sep 17, 2019
67
63
and i alr have that frigging expensive fusion reactor upgrade. but with 49 production points i can do jackshit, even though all workers have over 80 intelligence o_O. what more do i need to frigging do???
You need to up their discipline and get more workers. Int only matters for the foreman.
 
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Daxter250

Forum Fanatic
Sep 17, 2017
4,681
12,974
You need to up their discipline and get more workers. Int only matters for the foreman.
damn, discipline makes SUCH a difference???

fml

welp, will take some time to up the discipline. for whatever reason ya cannot train your daughters with slave mistresses... and the stables also dont seem to properly work. uuuuuuuuuuhhhhhhhhhhhhh... the grind...
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,681
12,974
Have you concluded day and checked afterwards? They all sneak out and do the actual work during the night.
they do the work for processing and sweatshop just fine. but making weapons is not possible, cause with 49 points you cannot even make knives.
 

sonhot

Well-Known Member
Apr 29, 2017
1,003
1,997
damn, discipline makes SUCH a difference???

fml

welp, will take some time to up the discipline. for whatever reason ya cannot train your daughters with slave mistresses... and the stables also dont seem to properly work. uuuuuuuuuuhhhhhhhhhhhhh... the grind...
My workshop gains 9-10k production points per day with average discipline of 88, yours is too low.
 
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Clemency

Active Member
Jan 21, 2024
617
668
damn, discipline makes SUCH a difference???

fml

welp, will take some time to up the discipline. for whatever reason ya cannot train your daughters with slave mistresses... and the stables also dont seem to properly work. uuuuuuuuuuhhhhhhhhhhhhh... the grind...
Guard duty trains their discipline, melee combat, and ranged combat stats up to 80, at a rate of 1 per day (rng though, especially if you have a middling captain of the guards). With a great captain, their stats will build up fast. Ayden excels at it right out the bat. Felix and Milou too. Aria Bianchii, with a little bit of combat training, is pretty good and can be really great at it later on. Make sure the captains and the guard trainees are not assigned as followers when midnight hits, just to be extra safe.

If this workshop is in one of the external plots on Redhaven, you might need to clear workers and reassign occasionally. The script that refreshes their discipline checker is probably not yet implemented in public build. Grim has implemented it in the alpha iirc so it will be present next patch.
 
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Daxter250

Forum Fanatic
Sep 17, 2017
4,681
12,974
Guard duty trains their discipline, melee combat, and ranged combat stats up to 80, at a rate of 1 per day (rng though, especially if you have a middling captain of the guards). With a great captain, their stats will build up fast. Make sure they are not assigned as followers when midnight hits, just to be extra safe.

If this workshop is in one of the external plots on Redhaven, you might need to clear workers and reassign occasionally. The script that refreshes their discipline checker is probably not yet implemented in public build. Grim has implemented it in the alpha iirc so it will be present next patch.
oh thats a good trick. im almost done having a perfect captain with 600 fame. good to know. thanks for that tip!
 

khumak

Engaged Member
Oct 2, 2017
3,716
3,749
can you explain how you get so much production points? is it the difference in discipline?

cause the only thing i can get is this

View attachment 3734130

and i alr have that frigging expensive fusion reactor upgrade. but with 49 production points i can't do jackshit, even though all workers have over 80 intelligence o_O. what more do i need to frigging do???
Having a foreman with high intelligence is good, although I think the benefit for that is capped at 80 so you don't need to put someone like Stormchild with 120 in there. Having workers with high discipline helps a lot as well. Ideally you want people with workaholic since they will gain discipline at a fairly rapid pace all the way up to 100.

Lastly, the tools upgrades matter a LOT. Last I checked you got zero tech points until you do the $75k tools upgrade, at which point you start getting a small amount of tech points. You need the final tools upgrade which costs $200k to get a reasonable amount of tech points. I believe all of the upgrades increase the amount of production points you get. So you want 10 workers plus a foreman and make sure none of those are followers at midnight or they don't count.

For comparison sake, with a fully upgraded workshop (including all of the tools upgrades), 10 workers with more than 80 average discipline, and a foreman with at least 80 intelligence, I get about enough production points every day to produce 2 stacks of 10 plasma guns (so 20 per day). You don't get enough tech points for that though so generally you can do 10 plasma rifles every day plus some rifles/swords/etc to donate to the factions.

When you get the fusion core that further increases your production, and if you have the expert businessman trait that gives a further 10%.

Several of the mercs you can hire are guaranteed to be workaholics. Some of them can get it randomly as well. I don't think there are any slaves who are guaranteed to have it unless you pick the expert Slaver trait at the beginning, in which case Adora has it. Slaves can all get it randomly though, and you can train it up on anyone eventually via the janitor job but it takes a long time. Some of the unique slaves are guaranteed to have really high discipline (more than 100) even if they're not workaholics like the cultist monk, Black Scorpion (the boss), etc.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,681
12,974
Having a foreman with high intelligence is good, although I think the benefit for that is capped at 80 so you don't need to put someone like Stormchild with 120 in there. Having workers with high discipline helps a lot as well. Ideally you want people with workaholic since they will gain discipline at a fairly rapid pace all the way up to 100.

Lastly, the tools upgrades matter a LOT. Last I checked you got zero tech points until you do the $75k tools upgrade, at which point you start getting a small amount of tech points. You need the final tools upgrade which costs $200k to get a reasonable amount of tech points. I believe all of the upgrades increase the amount of production points you get. So you want 10 workers plus a foreman and make sure none of those are followers at midnight or they don't count.

For comparison sake, with a fully upgraded workshop (including all of the tools upgrades), 10 workers with more than 80 average discipline, and a foreman with at least 80 intelligence, I get about enough production points every day to produce 2 stacks of 10 plasma guns (so 20 per day). You don't get enough tech points for that though so generally you can do 10 plasma rifles every day plus some rifles/swords/etc to donate to the factions.

When you get the fusion core that further increases your production, and if you have the expert businessman trait that gives a further 10%.

Several of the mercs you can hire are guaranteed to be workaholics. Some of them can get it randomly as well. I don't think there are any slaves who are guaranteed to have it unless you pick the expert Slaver trait at the beginning, in which case Adora has it. Slaves can all get it randomly though, and you can train it up on anyone eventually via the janitor job but it takes a long time. Some of the unique slaves are guaranteed to have really high discipline (more than 100) even if they're not workaholics like the cultist monk, Black Scorpion (the boss), etc.
i am at the point where i have to pay 200k for tools. my idea was to use daughters for that job, cause they are otherwise pretty useless apart from whoring them out. and both work well together. ima go with that captain training, shouldnt be too bad.
rebecca on my end is already extremely capable and just needs that fame to push things over the edge.
1718322205323.png
 

A.aron

Member
Sep 2, 2020
130
69
There is a folder called 'sexeffects' in the sound folder of the game which contains sex sounds, but I haven't heard any of that in the game. Is it not enabled yet or do I need to enable it in the settings?(I can't find any option for that though).
 
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