- Jun 10, 2022
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The Retreat is no longer in game.Do you know to access the retreat or trigger the dinner events?
The Retreat is no longer in game.Do you know to access the retreat or trigger the dinner events?
And the dinner events are a bitch to trigger. Completely random, can take ages.The Retreat is no longer in game.
There are quest but if you are looking to become "the pokemon master" that is probably never going to happen. I do believe the quest will affect the world later onAny answerers? Is this game mostly procedurally generated or does it have story?
Ah okay thanks for letting me know.There are quest but if you are looking to become "the pokemon master" that is probably never going to happen. I do believe the quest will affect the world later on
Interact with Ayden ---> Events & Activities ---> Spend Time Together.Is it still possible to have an RPG session led by Ayden? Can't figure out the trigger in the current version.
Sandman's mod? The mod uses AI art to create scenes and clothes renders for the girls which you can choose to use while waiting for some new Daz renders those girls will hopefully get. Comes with the new patch coming this month or early next month.Good day. I have a question, is there a mod for this game that adds the more of unique pictutes? I see that to replace the picture, you just need to replace the jpg file.
Twelve pages, for a total of 96 slots is the maximum for the patch coming this month or early next month.What is the max NPC slots? I see on file edit you can have up to 17 pages but I can only get the game up to 10? Also how do you access the retreat? I have a stable but nothing has happened? I'm also having a hard time getting any of the dinner quest to trigger is there something I'm doing wrong?
There are stories written by the solo dev. A lot of the NPC's personal stories tend to be self-contained though they often offer clues and lore about the bigger world. There's currently one overarching "main quest" for now but the continuation is still not released. It will be this month or early July.Does this game have a good story or is it more like Free Cities where its procedural?
This is next level QOL.I finally got around to fight with div and css to see how hard it would be to replace follower interaction buttons with avatars in the automation mod.
It turned out that I still suck at anything related to web design, but I eventually got the follower buttons interactive and working the way I wanted (implemented below the save buttons in the screenshot).
But then I also got curious... What about avatars small enough to fit inside the goto npc page buttons?
After a quick concept test in ms paint, think the answer is yes.
So, next up is to make the goto page buttons contain both a link to full size version of the npc page, and also clickable avatars to interact directly with any individual npc, same as favorites.
And the of course I copy pasted those buttons to the favorite npc area of the game gui, just to satisfy my curiosity on how many tiny avatars it would be possible to put there. And the answer is that you could probably fit about 200 in there
View attachment 3729931
Edit: And now fully working for test page 1 and 2, including name on hover.
View attachment 3730724
Yes, training and eduction could be made much more compact in similar way. And there is also room to add some multi-click logic for them. Click once for single training session, double click for double training session.This is next level QOL.
Is it possible to do the same with lets say education and training as whole?
Instead of seperate entries, each have symbol/avatar for choosing. This will save space and allow for more interactive options in the future.
can you explain how you get so much production points? is it the difference in discipline?You mean like a before and after conclude day to see how much tech points can be generated in a day?
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You need to up their discipline and get more workers. Int only matters for the foreman.and i alr have that frigging expensive fusion reactor upgrade. but with 49 production points i can do jackshit, even though all workers have over 80 intelligence . what more do i need to frigging do???
damn, discipline makes SUCH a difference???You need to up their discipline and get more workers. Int only matters for the foreman.
Have you concluded day and checked afterwards? They all sneak out and do the actual work during the night.cause the only thing i can get is this
they do the work for processing and sweatshop just fine. but making weapons is not possible, cause with 49 points you cannot even make knives.Have you concluded day and checked afterwards? They all sneak out and do the actual work during the night.
My workshop gains 9-10k production points per day with average discipline of 88, yours is too low.damn, discipline makes SUCH a difference???
fml
welp, will take some time to up the discipline. for whatever reason ya cannot train your daughters with slave mistresses... and the stables also dont seem to properly work. uuuuuuuuuuhhhhhhhhhhhhh... the grind...
Guard duty trains their discipline, melee combat, and ranged combat stats up to 80, at a rate of 1 per day (rng though, especially if you have a middling captain of the guards). With a great captain, their stats will build up fast. Ayden excels at it right out the bat. Felix and Milou too. Aria Bianchii, with a little bit of combat training, is pretty good and can be really great at it later on. Make sure the captains and the guard trainees are not assigned as followers when midnight hits, just to be extra safe.damn, discipline makes SUCH a difference???
fml
welp, will take some time to up the discipline. for whatever reason ya cannot train your daughters with slave mistresses... and the stables also dont seem to properly work. uuuuuuuuuuhhhhhhhhhhhhh... the grind...
oh thats a good trick. im almost done having a perfect captain with 600 fame. good to know. thanks for that tip!Guard duty trains their discipline, melee combat, and ranged combat stats up to 80, at a rate of 1 per day (rng though, especially if you have a middling captain of the guards). With a great captain, their stats will build up fast. Make sure they are not assigned as followers when midnight hits, just to be extra safe.
If this workshop is in one of the external plots on Redhaven, you might need to clear workers and reassign occasionally. The script that refreshes their discipline checker is probably not yet implemented in public build. Grim has implemented it in the alpha iirc so it will be present next patch.
Having a foreman with high intelligence is good, although I think the benefit for that is capped at 80 so you don't need to put someone like Stormchild with 120 in there. Having workers with high discipline helps a lot as well. Ideally you want people with workaholic since they will gain discipline at a fairly rapid pace all the way up to 100.can you explain how you get so much production points? is it the difference in discipline?
cause the only thing i can get is this
View attachment 3734130
and i alr have that frigging expensive fusion reactor upgrade. but with 49 production points i can't do jackshit, even though all workers have over 80 intelligence . what more do i need to frigging do???
i am at the point where i have to pay 200k for tools. my idea was to use daughters for that job, cause they are otherwise pretty useless apart from whoring them out. and both work well together. ima go with that captain training, shouldnt be too bad.Having a foreman with high intelligence is good, although I think the benefit for that is capped at 80 so you don't need to put someone like Stormchild with 120 in there. Having workers with high discipline helps a lot as well. Ideally you want people with workaholic since they will gain discipline at a fairly rapid pace all the way up to 100.
Lastly, the tools upgrades matter a LOT. Last I checked you got zero tech points until you do the $75k tools upgrade, at which point you start getting a small amount of tech points. You need the final tools upgrade which costs $200k to get a reasonable amount of tech points. I believe all of the upgrades increase the amount of production points you get. So you want 10 workers plus a foreman and make sure none of those are followers at midnight or they don't count.
For comparison sake, with a fully upgraded workshop (including all of the tools upgrades), 10 workers with more than 80 average discipline, and a foreman with at least 80 intelligence, I get about enough production points every day to produce 2 stacks of 10 plasma guns (so 20 per day). You don't get enough tech points for that though so generally you can do 10 plasma rifles every day plus some rifles/swords/etc to donate to the factions.
When you get the fusion core that further increases your production, and if you have the expert businessman trait that gives a further 10%.
Several of the mercs you can hire are guaranteed to be workaholics. Some of them can get it randomly as well. I don't think there are any slaves who are guaranteed to have it unless you pick the expert Slaver trait at the beginning, in which case Adora has it. Slaves can all get it randomly though, and you can train it up on anyone eventually via the janitor job but it takes a long time. Some of the unique slaves are guaranteed to have really high discipline (more than 100) even if they're not workaholics like the cultist monk, Black Scorpion (the boss), etc.