I wrote "consistently earn money":
Yes and i basically responded that combat is not the only way to CONSISTENTLY earn money.
Now i have added the word
consistently because you clearly have a problem with it not being there.
5 min combat gives the same reward as 120 min training ... there is no real argument here, nothing to do with tunnel vision.
100 clicks is different from 1000 clicks.
I thought this was about consistency and not how many clicks we do?
If speed is your problem then yeah, there is probably nothing in this game that produces monies faster than combat.
I just checked the code again and it looks to me the absolute maximum in an auction is 25k, which is based on luck and could also be 16k for the same girl. This is anything but "way beyond" 10k and to get to the max tier likely more time than the 2h are required.
But I might be missing something.
Btw. "way beyond" 10k would be 100k in my world, in particular, when I paid 2-35k to obtain the slave in the first place.
So in the end a perfectly trained slave is making less money than a piece of stealth armor costs
More than half the price you pointed out initially qualifies as 'way beyond' in my books.
Or what, you actually want 1 billion reward with minimal effort or something?
Also the slave that costs 35k is one of the unique ones, so is there any surprise that she costs a lot?
But i agree that the max sell price for them should be able to rise to like 100k with enough training, and it probably will be increased at some point, probably gradually.
Still, again, the biggest problem for you seem to be speed. If you want fast $ then just keep fighting for loot?
You could also try your hand at investing, you can bring your daily income up to like 1.500$ if you want to.
Why would I want to spend that time while seeing only blurred placeholders!?
Those things come with early builds, you are playing what is basically an Alpha version of the game.
If you want your renders so badly then come back later when they arrive.
Still see no reason why dev should waste time doing half-assed placeholders just because you can't find it in you to be patient and wait for proper renders to be done.
The generic renders are anyway necessary for the "side-slaves" you mention
Those will have their own collection of proper renders if i remember right. Grim doesn't half-ass.
Also I did not compare it to the total combat reward, but to a random drop on top of the base reward
Which you get by kicking someone's ass, all the same putting your ass on the line.
Which, in my opinion, only naturally gives you proper reward for doing so.
This is currently completely tilted towards combat, when you take the number of clicks to get to the same result as base currency.
If speed is your primary concern, then perhaps.
Personally i don't particularly care how fast i get everything in the game.
In fact, stretching the fun might be more enjoyable. But eh, that's just me.
But again, this is just Alpha stage basically.
While i don't think that all jobs have to have equal rewards, i do think there will be more variety and balance corrections.
When he has time to get to that. He's just one dude after all.
All we can do is wait, and bitch in here, too, i suppose.
I'm sure there will be something he'll like in that first wall of text you wrote that he'll take into account.