- Aug 15, 2018
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Not for Rebecca it's not! I had her up to 136 stamina before I finally moved on.I'm still new to this game but from looking at wika it seems to me 130 is max skill lv in some, or all skills or at least max potincheal.
Not for Rebecca it's not! I had her up to 136 stamina before I finally moved on.I'm still new to this game but from looking at wika it seems to me 130 is max skill lv in some, or all skills or at least max potincheal.
I think it's just same ol' dice, being random as usual.Maybe he's changed it since you did your training, what you describe was not my experience at all. Or perhaps there's another factor I'm unaware of. I know with slaves it seems their discipline matters a great deal and I suspect the percent of stamina they have left plays a factor as well. Is there possibly something about your character that makes it easier for him to train?
Haven't been beyond 130 yet so.. can't say quite yet.I'm still new to this game but from looking at wika it seems to me 130 is max skill lv in some, or all skills or at least max potincheal.
For now, not very much.What is survival skill good for in-game aside from hunting and fishing?
I don't think those two are in the game yet.basic meds, and demonic pleasures
Probably teach at the academy, haven't tried that one myself though, because i don't want to be tied to it.I also took all the courses I can for increasing my int how can I lv up my int more?
I have thought over 200 times at the academy on mc and I have a 96 int that has not gone up once in that time.Probably teach at the academy, haven't tried that one myself though, because i don't want to be tied to it.
I have thought over 200 times at the academy on mc and I have a 96 int that has not gone up once in that time.
No, I noticed that and laughed, then made sure it would never inhibit my skill production again. I also spit-roast that little slut with Felix or the Space Marine, but also use Hope Laurel and the Baths in Crystal Hills if I'm in need of Stamina, Health or Willpower as well.I think it's just same ol' dice, being random as usual.
A possibility that makes it easier to skillup during training huh... Hm.
Absolutely no clue, i don't think i did anything out of the ordinary, the usual "try hard" that damages your health + "hire trainer" combo.
Ah, i remember!
I also went to fuck certain noble lady often to keep my horny state out of the picture, i think how horny you are affects your training.
Perhaps you train while you're horny and that's affecting your rolls?
I don't think that's a bug, it's tied to one of her traits I believe. I've had the same problem with Juno sometimes and others as I recall. I don't remember how I managed to get past it, I suspect whipping was involved but don't recall for sure. Let's hope someone can enlighten us both.I got a few Questions.... What is survival skill good for in-game aside from hunting and fishing? I read all the books I can, still missing 2 somewhere basic meds, and demonic pleasures. I also took all the courses I can for increasing my int how can I lv up my int more?
bugg report. Slave May Lynn corruption lv is buggeg. I got it up to like 15 5 times and each time I end day and it drops down to 9
Speaking about her, i'm still wondering wtf her affection actually does.No, I noticed that and laughed, then made sure it would never inhibit my skill production again. I also spit-roast that little slut with Felix or the Space Marine, but also use Hope Laurel and the Baths in Crystal Hills if I'm in need of Stamina, Health or Willpower as well.
thanks I was teaching since the whole time ill try the other classYou must be registered to see the links
No, no, no! That would spoil the fun... for the devs. Grinding is the simplest way to increase playtime without adding any new elements worth playing for. Getting impatient with your weakling wimp of an MC? Why don't you join... the subscribers team, where top tiers allow you to further customize him, so you won't have to spend the first 200 ingame days save-scumming deer hunting and... firing range, just because you can't improve your firing accuracy by aiming and shooting game in the forest - this is simply absurd that you could get better at something just by doing something - you need to train doing something instead. And when it comes to sex, the deviant type, you know... just read, a lot. Because everybody knows BDSM smut readers make the best BDSM lovers. This is the sure-fire way to improve your flagellation and binding techniques. Actual whipping and bondage? Not so much... she loves the first lash, hates the second and third, then orgasms at the fourth. Gains corruption, loses corruption, gets happier, or angrier - la donna e mobile, what can you say? But your mastery of the whip or rope or buttplug will only improve once in a blue moon, if ever. Just read.Kind of in line with the ongoing discussion...
I did a few restarts with different stat/skill initial distribution, and unless I'm just having a bad RNG rolls streak, it seems the stat/skill gain from training and events are straight dice roll results? Skimmed through the HTML code, and seems to be the case, but maybe I'm just misreading things.
I wonder if it would be possible for GD-studios to implement kind of a "normalization" approach.
Again, I don't get why anyone is save-scumming hunting or training for that matter. One of the first things I did playing this game was start a character with a Survival score of 20 and, after devouring the low-hanging fruit (that I knew of at the time), took a pile of about 5k coin and started hunting. While improving my house every day, (admittedly the cheapest ones at first) I went out hunting every day with Juno to see if I could make a go of it hunting starting with a Survival score that low. For while it looked like it would be touch-and-go, but before I had to change my strategy I started hitting enough crits hunting that I not only had food but plenty of money too from the leather and then the Famine started and I had 1400 food.No, no, no! That would spoil the fun... for the devs. Grinding is the simplest way to increase playtime without adding any new elements worth playing for. Getting impatient with your weakling wimp of an MC? Why don't you join... the subscribers team, where top tiers allow you to further customize him, so you won't have to spend the first 200 ingame days save-scumming deer hunting and... firing range, just because you can't improve your firing accuracy by aiming and shooting game in the forest - this is simply absurd that you could get better at something just by doing something - you need to train doing something instead.
Heh, that's kinda funny, your paragraph above is too I just disagreed with it as it didn't reflect my experience. I have noticed that books in many of these games take on an almost mystical quality, akin to what my elementary school librarian used to assure us they did. However those books only get you so far, even reading them and getting the max each time you're gonna be well below 50 unless you took those Bondage and Whipping bonuses during character creation. Even then you're not much above 50 so in the long run the only way to become a true expert is with experience. Every twenty lashes or so ought to generate a point thus I'd suggest rotating whichever of your sluts loves the lash (so one poor girl doesn't get beaten to a pulp) and get a session in every day and if it works like I think it does and you want to limit lashes to no more than 10 a day per slut then every other day you ought to get a point. If you've several sluts that beg for the lash then you can probably fit in two a day.And when it comes to sex, the deviant type, you know... just read, a lot. Because everybody knows BDSM smut readers make the best BDSM lovers. This is the sure-fire way to improve your flagellation and binding techniques. Actual whipping and bondage? Not so much... she loves the first lash, hates the second and third, then orgasms at the fourth. Gains corruption, loses corruption, gets happier, or angrier - la donna e mobile, what can you say? But your mastery of the whip or rope or buttplug will only improve once in a blue moon, if ever. Just read.
Getting to hunting is not that bad and success chance seems ok. My gripe is that you can't improve your shooting skill when hunting... or in combat (from my experience). And shooting practice just so happens to cost money, because... ammo is precious. And then again, what is the point of 3 different hunting techniques? Just standing there with a crossbow seems to work best and gain the most. Hunting with a rifle almost always gains less skin. Too many holes or what is the story?Again, I don't get why anyone is save-scumming hunting or training for that matter. One of the first things I did playing this game was start a character with a Survival score of 20 and, after devouring the low-hanging fruit (that I knew of at the time), took a pile of about 5k coin and started hunting.
Almost always? Just far too often it so happens to my that I spent 90 bucks on top of 15 for the ammo, only to hear from the trainer that I suck.At the same time I trained every day, which at that time I could do at night and that doesn't work anymore, but now you can hire a trainer and you don't need to 'push it' to almost always
that's why I made the free cities comparison. If the girl works as a whore she gain exp in sex and whoring, if she works and a public servant she gain skill in "entertainment" and sex so you don't have to do the 1 actively for the rest of the slave life to get her to become a "masterful slave". The only times you do have to repeat an activity is when you want her to become a specialist like a teacher or a "head girl" or just send her to school but even then she'll learn other skills(which the academy in this game does)The odds are just too low in many activities. Too much dice-rolling. Instead of difficulty-scaled tasks and missions which will improve your stats as you move along with your story, you have to spend quite some time doing the same thing over and over again, just so you won't get killed at your first combat or your first live-in slave will not laugh at the state of your house or your poor manipulation technique. Which is grinding, even if you don't resort to save-scumming.
And there are also some sweet traps set for the player at this stage of the development. I don't recommend outfitting your MC with a Hugh Mungus of a dick if you're into anal. You'll need to prepare the girls' butts for big cock experience first - a bit of realism which I appreciate - using a set of buttplugs, which you can buy but cannot use - a bit of unrealism I don't appreciate. However, you can still ass fuck them when they're in bondage... which they may find pleasurable and happiness increasing, even the rough pace, but which will not improve their love of anal. Only sex without ropes does... which, again, is a bit odd. While there should be a distinction between corporal punishment and sex, for highly corrupted and loving, loyal slaves, this distinction should be blurred. And it is, in text descriptions, but not in 'the numbers' game.
ugh, FreeCities. amazing game. loved it.that's why I made the free cities comparison. If the girl works as a whore she gain exp in sex and whoring, if she works and a public servant she gain skill in "entertainment" and sex so you don't have to do the 1 actively for the rest of the slave life to get her to become a "masterful slave". The only times you do have to repeat an activity is when you want her to become a specialist like a teacher or a "head girl" or just send her to school but even then she'll learn other skills(which the academy in this game does)
But in this game you have to be "training" do increase most stats, while actually using those skill a lot of times doesn't really feel rewarding or any way reflect an improvement as you get better.
very well saidNow I'm going to defend my post.
The problem is that constantly doing minor adjustments that aren't truly needed does take time. I understand wanting to make the "perfect" game, but no game is ever perfect. Sometimes, you have to say this is good enough and move on, otherwise that timeline will continue to stretch out longer and longer. Many of those games you describe aren't finished because they keep adding things, changing things for whatever reason and then burn out or it becomes too buggy or the story becomes to convoluted and they don't know what to do next or how to finish or worse case they're milking the supporters. I definitely don't want that to happen here.
I understand about making supporters happy. Some of the things that people want, for example, like the one you just posted about tendstims and food amounts on main screen is nice though unnecessary. I don't know how long it took, maybe just 5 minutes, but to your point about spaghetti code, was the extra code necessary? Will that extra code be a problem later when he needs to make a more important adjustment? I don't know, but Grim already gave us an easy way to check by putting access to the mercenaries on the main page. All you have to do is look at your mercenary screen and the number of tendstims is right there. After all, how often do you need to know that? Before a battle? Even then it isn't totally necessary since you can't heal in battle anyway and after battle just go to the store to buy more if you don't have enough. If healing in battle becomes a thing, you'll be checking your mercenaries before battle and you'll see how many you have then.
As for food, if you don't have an idea of how much food you have and you really need to know the amount it is already shown in your inventory. I've yet to see an occasion where it was vital to know and you couldn't click on your inventory to find out. Maybe I haven't run into it, so I don't know. On top of that, when you go to sell you're shown how much you have.
The point being, nice to have and maybe cosmetically pleasing to see, but not really necessary to have. All I was asking are these types of things worth the time and code to implement? This is not to denigrate any of his work on things like this, it's pretty awesome how responsive Grim is and how willing he is to cater to the requests people make.
Grim had already replied to me and I'm good with whatever he wants to do and I'll trust him to separate the wheat from the chaff. It's his game and I know he wants to make it the best he can. I also think he is making a remarkable game and even without the sex part it is a crpg that I would want to purchase and play. I've tried many post-apocalytic type games from major and indie devs and many weren't this interesting.
All said and done, it was just an opinion as is this.
There's different percent chances based on weather conditions and time of day.Getting to hunting is not that bad and success chance seems ok. My gripe is that you can't improve your shooting skill when hunting... or in combat (from my experience). And shooting practice just so happens to cost money, because... ammo is precious. And then again, what is the point of 3 different hunting techniques? Just standing there with a crossbow seems to work best and gain the most.
That would be my guess.Hunting with a rifle almost always gains less skin. Too many holes or what is the story?
Up until about 60? When do you train? I start in the morning with full stamina and I almost always succeed up until about 60 as long as I hire a trainer. When I start missing I push the other button to 'push it' or whatever and up until about 80 I again start succeeding about every time.Almost always? Just far too often it so happens to my that I spent 90 bucks on top of 15 for the ammo, only to hear from the trainer that I suck.
I think this is more of a long term game like Daggerfall if you remember that. You don't have to do any training at all to start combat once you know who to hit first and to hire good mercenaries. My current run I started with 30 ranged combat and hired Felix and the Space Marine and cleared the board of all but the toughest nuts the first few days. I use those tribe guys up north as my target practice. I use the thirty-ought and give two to my girls and go up there as soon as we have combat armor. You can get enough for that by doing the easy little missions and the bounties in the first day or so. That's how I do my ranged combat training now!The odds are just too low in many activities. Too much dice-rolling. Instead of difficulty-scaled tasks and missions which will improve your stats as you move along with your story, you have to spend quite some time doing the same thing over and over again, just so you won't get killed at your first combat or your first live-in slave will not laugh at the state of your house or your poor manipulation technique. Which is grinding, even if you don't resort to save-scumming.
I picked the middle option and used it until I discovered there were 'size queens' with whom I might need the extra bonus. That lasted one game, I decided I didn't need the glowing red phallus in my face all game, size queens be damned. I also suspected there might be drawbacks as well, this seemed to be that sort of game.And there are also some sweet traps set for the player at this stage of the development. I don't recommend outfitting your MC with a Hugh Mungus of a dick if you're into anal. You'll need to prepare the girls' butts for big cock experience first - a bit of realism which I appreciate - using a set of buttplugs, which you can buy but cannot use - a bit of unrealism I don't appreciate. However, you can still ass fuck them when they're in bondage... which they may find pleasurable and happiness increasing, even the rough pace, but which will not improve their love of anal. Only sex without ropes does... which, again, is a bit odd. While there should be a distinction between corporal punishment and sex, for highly corrupted and loving, loyal slaves, this distinction should be blurred. And it is, in text descriptions, but not in 'the numbers' game.