- Sep 29, 2021
- 39
- 56
IMO I very much dislike people trying to change the game or persuade the developer to change. This is game is like RPG, a book with its own unique world-building. Really, who is to say the developer Grimdark is "wrong" or "flawed?" Honestly that this the most ridiculous thing i've heard. It's their game, their vision, their world.
This game is probably one of the best ever made in this entire greater genre IMO. And part the charm is the unique authorship and creation. In regard to actual mechanics and complexity it is pretty awesome.
The aforementioned quotes "aka criticisms" of games are 110% untrue true the extreme and I could but I won't write and essay here about it.
This game is for RPG, strategy, resource management and gamebook dystopian gamers. It is easily one of the best games I have ever played (many years and platforms). It is realistic, complex, challenging, a near perfect game as is.
Personally I would suggest to developer to keep on exactly what they are doing, don't be affected by other comments. I assume the game author already has mapped out their whole story/plot line naturally.
The game is perfectly set up for further expansion. Common sense development wise would be to craft such a game as on the plot and projectory this game is on. And in future given exportable options: players, stats, companions, slaves (YOUR CHOICE, open world) could likely be carried forward into a dinstinctly separate game / year (ex. same setting, house, city Redhaven just a jump forward in time, etc like a few other famous old-school RPGs have done). You of course want to have a flow and game for any new player to progress and be introduced and immersed into heavy character, strategy and identifying WITH THEIR OWN HOUSE and the will to either act nice or naughty, keep slaves or companions (in bed and/or in battle = PERFECT). And the women have actual personalities reflecting in stats and how you cultivate a relationship. PERFECT. You also have other mercs lighter but similar with obvious storylines/quest to come.
For veteran players and time investment, this game could easily be carried on to another with characters, etc. So much potential as well for future.
Masters of Raana is so worth the investment, easily in my own view one of the best conceived and executed (mechanics, depth) RPGs with so much potenrtial further even. But as is, it is fantastic.
If I wanted to I could write maybe 5-10 pages detailing the complexity, "all the tools" and incredibile thought and refinement Masters of Raana is already on, and only playing maybe 30-40 hours? (2 games, restarted because i exhausted present resources in learning curve).
Amazing. don't change a think, except maybe add some new factions, gangs, events, missions, business opps, girls to what is already there to keep things fresh and be able to generate income, perhaps based on progress checkpoints or time?
And here's a tip for players, when your income opportunities slow down, you may then be at a point to fill in peaceful days by managing and tending towards your slaves and/or girlfriend - your choice absolutely perfect scenario and mosr realistic variables concerning actual human needs stat/personality in a game.
A player has to build their mind, body and relationships and manage them.
It is apparent the game developer designed it that way to aid player. I digress.
A++++ game. Developer is a classy champ who deserves praise and support. Thank you for the wiki too - if you play this game, you'll need it.
This game is probably one of the best ever made in this entire greater genre IMO. And part the charm is the unique authorship and creation. In regard to actual mechanics and complexity it is pretty awesome.
The aforementioned quotes "aka criticisms" of games are 110% untrue true the extreme and I could but I won't write and essay here about it.
This game is for RPG, strategy, resource management and gamebook dystopian gamers. It is easily one of the best games I have ever played (many years and platforms). It is realistic, complex, challenging, a near perfect game as is.
Personally I would suggest to developer to keep on exactly what they are doing, don't be affected by other comments. I assume the game author already has mapped out their whole story/plot line naturally.
The game is perfectly set up for further expansion. Common sense development wise would be to craft such a game as on the plot and projectory this game is on. And in future given exportable options: players, stats, companions, slaves (YOUR CHOICE, open world) could likely be carried forward into a dinstinctly separate game / year (ex. same setting, house, city Redhaven just a jump forward in time, etc like a few other famous old-school RPGs have done). You of course want to have a flow and game for any new player to progress and be introduced and immersed into heavy character, strategy and identifying WITH THEIR OWN HOUSE and the will to either act nice or naughty, keep slaves or companions (in bed and/or in battle = PERFECT). And the women have actual personalities reflecting in stats and how you cultivate a relationship. PERFECT. You also have other mercs lighter but similar with obvious storylines/quest to come.
For veteran players and time investment, this game could easily be carried on to another with characters, etc. So much potential as well for future.
Masters of Raana is so worth the investment, easily in my own view one of the best conceived and executed (mechanics, depth) RPGs with so much potenrtial further even. But as is, it is fantastic.
If I wanted to I could write maybe 5-10 pages detailing the complexity, "all the tools" and incredibile thought and refinement Masters of Raana is already on, and only playing maybe 30-40 hours? (2 games, restarted because i exhausted present resources in learning curve).
Amazing. don't change a think, except maybe add some new factions, gangs, events, missions, business opps, girls to what is already there to keep things fresh and be able to generate income, perhaps based on progress checkpoints or time?
And here's a tip for players, when your income opportunities slow down, you may then be at a point to fill in peaceful days by managing and tending towards your slaves and/or girlfriend - your choice absolutely perfect scenario and mosr realistic variables concerning actual human needs stat/personality in a game.
A player has to build their mind, body and relationships and manage them.
It is apparent the game developer designed it that way to aid player. I digress.
A++++ game. Developer is a classy champ who deserves praise and support. Thank you for the wiki too - if you play this game, you'll need it.
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