- Jul 13, 2023
- 65
- 8
Well workshops (with manufacturing focus) only produce in some sense one thing (or two), as they produce production points (and tech points). When I need to have some production points converted to something else, I will just make sure, that I do have the materials, and then go into the workshop and do some clicking (for example procude 24 stacks of coilguns to purchase some "letter of indulgence" in Fenriks tavern as the mc/pc did sin and did boost control value by 20 points the other day as roaming bandits in Stokke Hills did not figure out, that some folks did just loiter/linger there to get repeatedly ambushed).While i dont care about clicking at stuff i need to do manually, it really sucks if workshops dont do anything just because their merchandise ran out. They should take it from the inventary directly so they only stop working when really no merchendise is left. Also, when workshops should only produce one thing, like my used ammo, one kind of faction donation or the most valuable thing to sell it should be possible to just lock/repeat that
Well you can always temporarily dismiss a non-random npc and do a manual sorting and then re-add the dismissed non-random npc afterwards.Btw, manually sorting only works if you have free slots, by the time i accidently found this option it was already useless. However, the best thing you can do with it is sort by jobs since the relevant stats tend to change every day...and the whole point for asking to sort by stats is to sort it by stats and not memorize the stats of all your girls every day and sort them manually.
Ever wondered why the game is better displayed with monitors (and screens) from the 90s? The dev might have done more with this engine (Sugarcube) then other devs did, but then again nothing has been done in this game, which has not been done before (with a vintage engine from the end of the 90s and beginning of the 00s). Also whenever I look at the ("original") html code of this game, I might involuntarily see some code, where I do get the urge to immediatly rewrite some of the code (ie. some parts of the ClearSlot passage and AddNpc passage, but I guess some people like to write n times some code with minor variations instead of writing the code just once inside a for-loop, where the loop variable takes care of the minor variations).And i guess, the devs of this game are more experienced with its codes and limits, they did far more with the engine then any other dev, i think they'll figure it out IF they want to.
Which editor are you using for that?But then again I have had no problem in tweaking the code
A simple text editor (without any syntax highlighting etc) called medit, but then again, that is an editor available under some linux distributions (and probably not available under windows). Any texteditor will do though, even emacs, vi or vim (and if I would be forced to use windows, I might use notepad++ myself, but windows only runs on my computers in some virtual machines and then only, if for whatever weird reasons I do need windows and wine does not suffice). The only problem usually is (ie. with the current editor), that the editor slows down when viewing the first 100 lines of the html code (and the last part, below the last story definition part). And then I am used to "vintage" (or "stoneage") tools and I am also seeing the html-entities in their non-replaced form in medit. So I cannot help you with the eye cancer, but then it probably is possible to replace the html-entities with the symbols they do represent (at least for viewing the html code).Which editor are you using for that?
Notepad++ gives me eye cancer with all >><< shown as >><<
For those interested: medit is multiplatform, according to their... probably not available under windows...
Actually with a little help from LizJ and the following workflow, I am now 100% cancer free:So I cannot help you with the eye cancer
ThanksFor those interested: It is multiplatform, according to theirYou must be registered to see the links.
Without bugs or exploits or edits, one.How many girls I can assigned as performer in golden dragon?
What do you think? You can even put then in bondage (or put them in a cell) before midnight calculations or give them a day-off and they will still teach or attend classes somehow (and get the chance to increase their skills from teaching or attending classes) - eventhough I am not sure how they manage that. (I am currently too lazy to check, if they would still teach or learn, if they would even be followers at midnight - at least the code for the stat increases only checks for the program variable of the npc and not directly the dayblock or busy or bondage variable of that npc).If I assign Corso, Cassius, and Truls to take classes at the Academy (Gymnastics & Performance), but keep them as followers all day, and remove them from followers before midnight calculations hit, do they gain the stats increase provided their rng rolls for it?
What do you think? You can even put then in bondage (or put them in a cell) before midnight calculations or give them a day-off and they will still teach or attend classes somehow (and get the chance to increase their skills from teaching or attending classes) - eventhough I am not sure how they manage that. (I am currently too lazy to check, if they would still teach or learn, if they would even be followers at midnight - at least the code for the stat increases only checks for the program variable of the npc and not directly the dayblock or busy or bondage variable of that npc).
5 Health and 20 oral wear. I assume the oral wear is from singing, during the performance lessons. Gymnastics program raises performance.Speaking about gymnastics, it says there is a risk...what kind of risk? Just some harmless injury chance or some horny prof?
I better ask directly, which jobs dont end with my girls getting touched? The wiki is pretty useless in this regard -,-
Are you sure, that you correctly matched the if conditions with the corresponding endif tags (<</if>>?
Also the cap for materials like wood, fasteners, steel and durasteel is only used for calculating the purchase price (meaning you can still buy these materials, if the stockpile is zero, of course the materials will cost a little bit more, if the stockpile is low or zero). And the price increase for wood, fasteners and steel (for low stockpile) is moderate in comparison to the price increase for durasteel - also the durasteel supply does only increase (at maximum) by an amount which is necessary for manufacturing of 10 plasma rifles.
Compare durasteel, with one instance:<<if $steelcap gte -200>><<set $steelcap+=either(-5, -50, 40, -150, 140, 100, -45)>><</if>>
<<if $diff lte 2>>...<<if $steelcap lte 500000>><<set $steelcap+=150>><</if>>
<<if $faction.ikaanos.prosp gte 75>><<set $woodcap+=50>><<set $steelcap+=50>><</if>>
<<if $faction.ikaanos.prosp lte 19>><<set $woodcap-=50>><<set $steelcap-=50>><</if>>
<<if $faction.ikaanos.control lte 9>><<set $woodcap-=50>><<set $steelcap-=50>><</if>>
which is almost enough for one batch of plasma rifles per day.<<if $duracap lte 50000>><<set $duracap+=random(45, 50)>><</if>>
To repeat myself: Well are you sure, that you matched the "if"s and "/if"s correctly? I am seeing two ifs in the second occurance of the $steelcap increase, but only one "/if". Care to look, where the second "if" (for the difficulty below grimdark difficulty) has its matching "/if". Might it be, that this is after the steelcap increase of 50 due to high prosperity?There are only five instances of steel supply changing over time in the code:
Compare durasteel, with one instance:
which is almost enough for one batch of plasma rifles per day.
Also, Stacey is by far the most beautiful girl in the game. When was she added? Maybe GD made her with a different method for generating images than the other girls.
View attachment 3661935
I see now that it is... so in fact the only increase is ~4 from the first occurrence. (I suggest this be changed.)To repeat myself: Well are you sure, that you matched the "if"s and "/if"s correctly? I am seeing two ifs in the second occurance of the $steelcap increase, but only one "/if". Care to look, where the second "if" (for the difficulty below grimdark difficulty) has its matching "/if". Might it be, that this is after the steelcap increase of 50 due to high prosperity?
If the slaves are not unique NPCs, the main thing you will be missing is if they had good traits worth keeping.One thing i constantly wonder about is whether im missing something by selling a slave
Question : what does the "respect" stat do exactly?
I must say it would be nice if turning an unused room into a bedroom gave you +4 household capacity.And somehow the cusom rooms have a logic bug, if none is built/used you can have 80 girls in the dorms, so by logic building 11 rooms for 44 girls should expand the available space by 44 because the dorms are not shrinking