I just never needed it as as button, because science and academics are the slowest growing stats. It took me about year of game time. It's just too long even with scripts. I had a day function something like this:
JavaScript:
async function day()
{
await clickButton('Continue');
await morngingBJ();
await workAcademy();
await historicalSoc();
await trainSomething();
await clickButton('Conclude day');
}
So I assumed everybody else will do the same.
I guess, that means that I'm not blind, just slow
Yes, having a "routine" button makes a lot of sense and I hadn't even looked at what the Day button does yet.
Regarding science and academics, the most efficient way of increasing them seems to be drinking and socializing.
Once you have enough influence to go to The Palace then you can visit The Orient and in The Orient you can drink House wine for academics and Whisky for science.
But here it gets a bit tricky with max 50 or 60 science from whisky while drinking and socializing at furrys allows you to go higher... But it would of course be more efficient to both go to furries and the cigarr room at that point.
Another similar complication is that hunting is depending on lots of variables. Raining or not raining? Different locations to hunt with different amount of available game depending on how successful previous hunts have been, rifle with ammunition, etc.
So, it very quickly becomes impossible to have a pre built button for every variant of different needs at different points in the game.
Unfortunately, I don't have any good ideas how to simply address that and most likely you have already implemented something close to what is reasonably possible.
I also wanted the script buttons to connect dynamically to game window, turned out it's harder than I thought and my html skills are not enough.
Btw why are your ingame buttons so conveniently placed? Is that a paid version of the game or did you do it yourself?
It is the built-in Linemod as mentioned by Clemency.
But while looking at the mod buttons and the line mod it actually got me thinking that a similar bar with lots of somewhat smaller icons for your mod, would probably be the best of both worlds.
And then it would probably make sense to make the buttons location / situation dependent. Like for example battle buttons only available in battle.
But, please don't think of it as any kind of request for you to implement any of it. I'm just thinking loud and I do not expect you to become an expert web designer on my behalf.
The current mod functionality is more than enough for me