- Aug 15, 2018
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I've not used Grenade Launchers much, I bought one when they first came out and wasn't really impressed and haven't used it since. A while back I resurrected that old RftA run (1973 days into it now) and have been playing that again mostly as of late. Melee is my staple now, I've little difficulty taking my 'A-Team' against 'Legendary' bounties, that might have something to do with the fact my Health is 317 due to a Stamina of 213 because I trained most my girls to 150 Stamina as a matter of course. I still haven't picked up the last Health implant, I'm going to the Mastersphere as soon as that malingering little bitch is assigned to pilot again as I've had just terrible luck getting her name to come up. Once out of maybe ten or twelve times I've checked.The recent rebalance for ranged helped quite a bit IMO but mostly only for those with the ammo pack. It takes awhile to train most people up to the point where they can actually use a greatsword. It takes a lot less time to get plasmas for people with ammo packs. Greatswords are definitely superior to plasma once people have the skill and strength for it, but once you can afford grenade launchers those actually out damage greatswords if you're hitting at least 3 targets at once with it.
Grenade launchers take a bit of practice to use to best effect though. They're MUCH more effective if you have the Master Tactician trait because then it's not a big deal if you don't kill anything the first round since most of them are going to miss. Without it, not killing anything the first round can be painful but it frequently does mean that by the end of round 2 you've killed 3 or 4 targets in a tier 7 bounty instead of only 2.
So I would say ranged is a good option for both early game and late game but katana/greatsword is probably going to be your bread and butter in the mid game. Plus even in the late game with grenade launchers you're still going to want to use greatswords for single target damage when you can't hit 3 or more targets with a grenade launcher.
It also depends a bit on how the targets are layed out in a fight as well. If I'm doing a tier 7 bounty that includes 2 cyber cannon guys I care more about killing those 2 cyber cannon guys than I do about maximizing overall damage so I'm probably going to rely more on greatswords. If I'm facing all plasma I'm likely to kill zero the first round but heavily damage everything with grenade launchers and then have all but the boss dead at the end of round 2.
Also you can technically get cyber cannons to use yourself now if you really want to. Ammo pack doesn't work for them but you can buy ammo on the mastersphere if you really wanted to use those for the toughest fights. I'm not sure that would be profitable but you could do it.
However I've another RftA run going and I'll take your analysis into account. I'd written off the Grenade Launcher as not effective enough, but I can see how your tactics would work if Grenade Launchers are more effective than I recall.