Personally, I think that is the absolutely best start.Mby it's not the best start, but it worked for me.
It is generally speaking much more fun to figure things out on your own instead of just repeating what someone else has been doing.
Personally, I think that is the absolutely best start.Mby it's not the best start, but it worked for me.
Have you decreased / disabled her food rations and forgotten about it?I'm trying to figure out why the health for one of my slaves keeps dropping. I don't have doctor and I don't know if there is one to find in game. Slave has health of 11/73 and I don't know why it's happening. Tried searching but any mention of "sick" results in someone talking about how cool something is.
Anyone have any idea what's going on?
it sounds like she might be assigned to the arena.I'm trying to figure out why the health for one of my slaves keeps dropping. I don't have doctor and I don't know if there is one to find in game. Slave has health of 11/73 and I don't know why it's happening. Tried searching but any mention of "sick" results in someone talking about how cool something is.
Anyone have any idea what's going on?
Some of the other jobs can damage health as well like Carpenter. Also if you're doing physical training with anyone that will usually damage health (stamina/strength/etc).it sounds like she might be assigned to the arena.
girls assigned to the arena can loose health.
If you use "Push it" in training sessions, it will decrease health of all participants, but increase rolls.I'm trying to figure out why the health for one of my slaves keeps dropping. I don't have doctor and I don't know if there is one to find in game. Slave has health of 11/73 and I don't know why it's happening. Tried searching but any mention of "sick" results in someone talking about how cool something is.
Anyone have any idea what's going on?
Technically true, but realistically building standing and power with the factions is eventually your biggest source of income and for most of them a workshop is really the only viable way to do that. I'm only 4 months into my current game and there's no way this would be remotely possible without a workshop.Important note: the workshop is not necessary. If you have a specific playstyle you want to go for, go for it. This is just the quickest way to get to be stable. It's not the only way. Just like real life. You can have a stable job as a master carpenter or a tenured professor but the real big bucks lie with the businessmen.
And now updated again with a bunch of small fixes and optimizations + combined End of Day / Morning blowjob button.And now updated again with a birthday reminder:
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Edit: And updated again with a Valerie Borsow quest tracker to prevent player from missing the quest being added or updated, while socializing at Furry's Tavern.
Except that I forgot to attach the updated html.txt file. Corrected version uploaded now.And now updated again with a bunch of small fixes and optimizations + combined End of Day / Morning blowjob button.
(First click to end the day and check if something interresting has happened and then just click again to continue).
I think that I have stumbled upon a relatively simple way for the mod to auto save scum wanted and unwanted traits for specific npcs.If you're looking to add things to the mod, the main thing I would be interested in would be the ability to guarantee certain traits on an NPC when I pick them up. For most uniques I tend to save scum workaholic on them which is very tedious. For a few specific combat NPCs like Kate, the ex arena champ, Truls, Cassius, and Aaron I will save scum malevolent which is equally tedious. Workaholic you can grind out naturally if you want but save scumming is the only way to get malevolent and brawler.
Well the ones I care about might be different than the ones someone else cares about. I used to save scum workaholic on a lot of my NPCs. I don't bother with that anymore. I just grind it out via janitor or maid now. The ones I do still save scum now are Scavenger on Bud and Kelly, Malevolent on Cassius, and both Malevolent and Brawler on Aaron. Everyone else I just take whatever I get now.I think that I have stumbled upon a relatively simple way for the mod to auto save scum wanted and unwanted traits for specific npcs.
I expect it to be extremely fast and completely automatic.
If you give me a save with the relevant npcs already added to household and specify exactly which traits each npc should or should not have, then I'm 98% sure that it can easily be added as a config option in the mod.
Yes, for sure people would want it to be different.Well the ones I care about might be different than the ones someone else cares about. I used to save scum workaholic on a lot of my NPCs. I don't bother with that anymore. I just grind it out via janitor or maid now. The ones I do still save scum now are Scavenger on Bud and Kelly, Malevolent on Cassius, and both Malevolent and Brawler on Aaron. Everyone else I just take whatever I get now.
const saveScumTargets = {
[20, "traitnymfo >= 100", "traitfem <= 0"] //Loren (avid 20), must be nymphomaniac, must not be feminist
[...]
[...]
}