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GmFn1869

New Member
Jan 5, 2018
6
6
Does the prevent assaulting ? Carozza Hall does not appear for my MC even when Control is below 40. I could understand the preventing an assault on Carozza Hall though not investment. Based on the current descriptions, Lawful should prevent investment but not an assault.

GD-studios This is an amazing game.

This one is a problem of mine as well. After I fiddle with my save file with an file editor (changing the lawful trait to other, more useful trait) the invisible Carroza has somehow appeared! Looks like the lawful trait prevents you from even interacting with the family.
In case anyone finds this helpful, I consulted this forum guide to SugarCube and this on deleting variables in SugarCube.
Then after pressing f12, I used:
delete SugarCube.State.active.variables.mctraitlaw

I too was then able to assault Carozza Hall.
 
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namelessone22

Member
Oct 4, 2018
331
210
Would you be able to post the scene & code for the 2nd & 3rd of Seve's scenes?
It took me about a week of ingame time to get the first scene once I had the love upto 40,
but I've done the 'looking at stars' at least 40-50 times & nothing but normal scene.
I have no idea how to trigger the 3rd one either.
(Do I have to have just her in the group & go to location or can I trigger from home?)

Does anyone know what to do with this?
Sorry to nag, but would anyone mind answering this?
Still having trouble :oops:
 

namelessone22

Member
Oct 4, 2018
331
210
What's her anal xp for the stargazing activity?
Thanks for the reply! :)

Whatever it started at I assume
Didn't realise it was a requirement :oops:
Where does it need to be?

And what about the 3rd event?
Someone mentioned it involves the hill in the Prowler quest, but do you have to take here as part of the team when you are required to go for the quest, or do you take her on her own seperately?
(and what are the requirements to start)
 

Clemency

Active Member
Jan 21, 2024
837
1,014
Thanks for the reply! :)

Whatever it started at I assume
Didn't realise it was a requirement :oops:
Where does it need to be?

And what about the 3rd event?
Someone mentioned it involves the hill in the Prowler quest, but do you have to take here as part of the team when you are required to go for the quest, or do you take her on her own seperately?
(and what are the requirements to start)
This should be it:

dog vestal complex.png
 
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Clemency

Active Member
Jan 21, 2024
837
1,014
does anyone here have the 0.8.3.3. version of the game? can you upload it somewhere?
For patching save files?

I have the 0.8.3h public html. It's an HTML only so you need to download 0.8.3.7, temporarily replace the start_game.html with this html I sent you, patch your save, delete this 0.8.3h html, and then return the original 0.8.3.7 html file back. Save to disk before patching your save file.
 

sillyrobot

Engaged Member
Apr 22, 2019
2,175
1,906
Is there a way to arrange your household staff? I'm starting to collect more than a couple of dozen and it'd be wonderful if I could sort by purpose.
 

tooldev

Active Member
Feb 9, 2018
719
649
Is there a way to arrange your household staff? I'm starting to collect more than a couple of dozen and it'd be wonderful if I could sort by purpose.
No sorting of that sort. You manually moving them to certain pages and renaming those, is about all the organisational help there is.
 
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Crimson Fire

Member
Mar 12, 2022
193
407
There's a simpler method that doesn't modify any of your files, just paste this into the console (press F12, click console tab):

SugarCube.State.active.variables.npc.av24.girlid = 102
This changes av24 (Jack Peasant) into av102 (an RNPC), but you can replace that with any other number that is in the Pics or AvRan folders.

For a Lovisa clone (and a full set of renders): SugarCube.State.active.variables.npc.av24.girlid = 1

While this should work with all NPCs, I haven't tested it so I don't know how well it'll work, especially in quests and with Ansel. Quest pictures would be unaffected so they'll show the original male NPC.

To change the name:
SugarCube.State.active.variables.npc.av24.girlname = Jackie
SugarCube.State.active.variables.npc.av24.girlnames = Jackie's

For a list of all variables:
SugarCube.State.active.variables.npc.av24
Then click the arrow and change whatever you want!
Changing the girlid breaks quests and dialogue tied to the NPC as many quests and Dialogue is tied to a character's girlid. So while you method is easy it breaks the game. So not an option in my opinion.
 
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tooldev

Active Member
Feb 9, 2018
719
649
Is there a way to arrange your household staff? I'm starting to collect more than a couple of dozen and it'd be wonderful if I could sort by purpose.
To lighten the sad face: It made me scream at times until I forced myself to behave with the NPC like writing Arabic - right to left. So making the last page my household/fixed characters page and then moving to the left from there. This also helps when adding a bulk of NPC to your household because now they land on a blank first page and get sorted out from there.
 

RenWilson

New Member
Oct 18, 2024
11
4
Does the prevent assaulting ?
This one is a problem of mine as well. After I fiddle with my save file with an file editor (changing the lawful trait to other, more useful trait) the invisible Carroza has somehow appeared! Looks like the lawful trait prevents you from even interacting with the family.
 
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JGucci

Newbie
Jan 12, 2019
21
22
Changing the girlid breaks quests and dialogue tied to the NPC as many quests and Dialogue is tied to a character's girlid. So while you method is easy it breaks the game. So not an option in my opinion.
True, I've edited my post accordingly. Good luck with your testing!
 

Crimson Fire

Member
Mar 12, 2022
193
407
So i think I might have found a way to make the Main story MALE NPCs female.

Like Ansel Motte or Jack Peasant. There is a script that makes them male in the code that is separate from their character stats.
So an update...

So far I have been able to do multiple interactions with the characters. Ansel Motte's Tutorial Quests works using my method and depending how much you are willing to tweak Dialogue you can change not only the name but most of the pronouns for the interactions with the characters. This is because of how the game using names and girlids to trigger dialogue and organize the code. I used the Find and Replace method changing the name but I also read and edited the dialogue when there was dialogue associated with the characters. Ansel Motte and Bud are two characters with a lot of dialogue i changed Ansel to Angel and Bud to Bree changed Budmeister to Breemeister. Depending on your willingness to tweak out pronouns and cock references to pussy instead. You can make the narration and Dialogue into female gender as well. There is no easy tweak here you have to be willing to actually make the effort.

So far i have been able to recruit most of the map characters and I haven't run into any issue when I change their names completely. It has work so far but this is a big game so I haven't been able to test every Male quest.

The default of the game is all girlid's 299 or less are female unless Sex Apply designated them male which is why removing them (See below) from the code changes them to female. Most male NPCs that are captured in combat even special ones have a girlid of 300 or more. I use the official alternative picture pack for the girls. I then use the vanilla version for the males turned female. This way the two characters look similar but different enough.

I will provide people with the key Text change to /* Sex Apply */

1) Find Sex Apply in the html file. It should look like this...
Code:
<<if _npc.girlid lte 299>>
<<set _npc.sex to 0>>
<<else>>
<<set _npc.sex to 1>>
<</if>>

<<if _npc.girlid gte 23 and _npc.girlid lte 27>><<set _npc.sex to 1>><</if>>

<<if _npc.girlid is 19 or _npc.girlid is 21 or _npc.girlid is 29 or _npc.girlid is 30 or _npc.girlid is 31 or _npc.girlid is 33 or _npc.girlid is 34 or _npc.girlid is 37 or _npc.girlid is 38>><<set _npc.sex to 1>><</if>>

<<if _npc.girlid is 34>><<set _npc.body to 7>><</if>>

<<if _npc.girlid is 18 or _npc.girlid is 19>><<set _npc.mother to "Huskah">><</if>>


/* Aria gets her original paragon status set */
Replace it with this
Code:
<<if _npc.girlid lte 299>>
<<set _npc.sex to 0>>
<<else>>
<<set _npc.sex to 1>>
<</if>>

<<if _npc.girlid is 19 or _npc.girlid is 37>><<set _npc.sex to 1>><</if>>

<<if _npc.girlid is 34>><<set _npc.body to 7>><</if>>

<<if _npc.girlid is 18 or _npc.girlid is 19>><<set _npc.mother to "Huskah">><</if>>


/* Aria gets her original paragon status set */
So this will make all the main male characters female. It will not change the random characters you can capture and the special NPC you can capture either. But the mercenaries you can hire are changed to female.

2) You will need to add in new pics but given that each character has a unique girlid and picture folder associated with that folder. You can put any girl's pictures into the male's folder. You will get unique pictures from events that show the male version but their sex scenes will be female and with female pics of the girl you chose to overwrite the males pics with. Do not remove the unique pictures as it can cause issue if the game can't access them.

I left your son and the WIXX boy male. This is because they wont be in any sex scenes and I am unsure if it will break anything if the game tried to create a son and you've made that ID a girl. I don't know exactly how the game handles pregnancy so didn't want to mess with that.

Again this is tested somewhat without issues but given how large the game is I think it works okay based on my tweaks.

If you use replace all with the names and don't manually go to each instance and read the narrative or dialogue you WILL get the game referring to the previous male characters as male because that all has to be manually changed. Some minor characters have the same name as a recruitable NPC so you need to be careful not to change their names as well.

The default of the game is all girlid's 299 or less are female unless Sex Apply designated them male which is why removing them from the code changes them to female. Most male NPCs that are captured in combat even special ones have a girlid of 300 or more. I use the official alternative picture pack for the girls so I use the vanilla version for he males. This way the two characters look similar but different enough.

I hope this these two posts explain how and it is clear what needs to be done. If there are questions please ask.
 
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