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Ennoch

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Thank you for the quick response. If you don't mind me asking, what is the console command to reset the encounter variable for the stormchild?

Also, the Dixon girl I'm referring to
SugarCube.State.variables.stormchild = undefined
SugarCube.State.variables.averytwin = undefined
(..because i'm simply amazing, i looked up the Dixon's girl code too)
 
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SugarCube.State.variables.stormchild = undefined
SugarCube.State.variables.averytwin = undefined
(..because i'm simply amazing, i looked up the Dixon's girl code too)
There's also this below, so I wasn't entirely sure which was needed because it's been a while

/* EXTRA AVERY CHECKER */
<<if _averystop is true and $adisplay isnot 201>>
<<set $aback to -21>>
<<set $aback4 to 37>>
<<set $aage to 18>>
<<set $ran_beauty+=20>>
<<set $avalue+=6>>
<<set $adisplay to 106>>
<<set _lastname to "Dixon">>
<</if>>

Edit: Oh duh, 201 is stormchlid. *facepalm*

Edit 2 for if curious; code for -21:

<<if $aback is -21>>Alright. Silence! This cute little thing here comes from an uppity family in Whitehaven. Her dad got purged after siding with Miss Aria Bianchi and his entire family ended up on the market. We just sold one of Mr. Dixon's daughters to Dockgrave. I bet $aname here is the lucky one (laughter)!<</if>>
 

Ennoch

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There's also this below, so I wasn't entirely sure which was needed because it's been a while
I found it through search Stormchild and seeing whats the keyword before something defined or undefined since i know the stormchild code, it was posted before but nobody posted the dixon girl's.

Then i searched dixon and found the slaver's monologue when selling her and the code of her event was close and checked what's written where stormchild was written at the stormchild event code. And it was Averytwin. Tested it.. worked. So now this is solved as well if later someone asks.
 

Bonercat

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I was not referring to modding, but the sheer amount of requests for 'code to change this or that...'. I believe there is a distinct difference between modding and cheating. A mod adds something that isnt there in the first place or makes something behave different, if it already exists. Cheating tries to circumvent a mechanic to achieve a certain result.
i was in the same opinion with ennoch, ppl get old and no free time to grind due to real life problem, also imagine replay again because save incompatible, bug, or some other reason and try to trigger kelly, orphan, and the cat, many ppl even now still dont get it triggered as far as i read (i dont get my cat yet). so cheat are used and are not discouraged even by dev, also this game give us a chance to role play and its single player anyway, so if we talk in mechanical design i guess its more in personal preference, but gamewise its enjoyable or fun at least to me thats the important part about game.

  • The secret garden is a feminist trait trap, and can only affect 1 NPC, and isn't very reliable (I've tried)
can you elaborate this secret garden thing? first time hearing it.


Hah! Nobody mentioned we get a statue :coffee:
can you elaborate? i dont think you mean the statue from house field
 

Ennoch

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can you elaborate? i dont think you mean the statue from house field
1732371691666.png
I think i do. I simply wasn't aware. I wasn't talking with Aria that much and only today i started doing so since i noticed she is triggering events through talk.
 
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Bonercat

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khumak

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That i will check when Aria is made an administrative beast with high int and will. Because 80 standing is granted. I have that with her as incompetent as well and it sure as hell don't boost the income with 20k.
Well the income boost depends on your existing investments... I don't remember exactly what I had but it went from something like 40k passive to 60k passive with most of that coming from the vikings, fort sera, the bandits, and the accountant bonus.
 

Ennoch

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I don't remember exactly what I had but it went from something like 40k passive to 60k passive with most of that coming from the vikings, fort sera, the bandits, and the accountant bonus.
I don't have even remotely close to these numbers. Can i ask for your save because i'm genuinely curious now how you pulled in those numbers.
 

Clemency

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I don't have even remotely close to these numbers. Can i ask for your save because i'm genuinely curious now how you pulled in those numbers.
It comes from a tradeoff. You pump factions with swords, utilizing your workshop production points. Points spent here are points not spent directly earning money from selling weapons. You can earn 3 million now or you can pump swords to earn 3 million after a year. That sort of thing.

It's a pretty nice investment when you hit your market caps on items. For example, I hit market cap on rifles and auto rifles. I could keep producing them and sell them for reduced price or I could instead craft swords to raise Fort Sera's income.
 

khumak

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It comes from a tradeoff. You pump factions with swords, utilizing your workshop production points. Points spent here are points not spent directly earning money from selling weapons. You can earn 3 million now or you can pump swords to earn 3 million after a year. That sort of thing.

It's a pretty nice investment when you hit your market caps on items. For example, I hit market cap on rifles and auto rifles. I could keep producing them and sell them for reduced price or I could instead craft swords to raise Fort Sera's income.
Yeah and it's not obvious from the screenshot I posted how much you have to spend on workshop supplies to get those kinds of numbers out of the vikings, fort sera, or the bandits. I didn't keep track but I would estimate that getting the bandits to 100 standing took at least 6-10 mil worth of supplies for auto rifles. I probably spent a comparable amount on the vikings and fort sera as well. Hard to tell since it's not all at once. The game I posted the screen shot from is only about a year and a half in. Some people with 5+ year saves could put up numbers in the hundreds of thousands for passive income. One of the guys in discord posted a screenshot showing around 40k income from just the vikings alone.
 
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khumak

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Thanks for the save, i did my little comparison and checked what i wanted. I get it now how those numbers can be boosted.

I'll be blunt here. I don't view that as an achievement. That isn't something anyone should be proud of and if this is a source of pride for someone.. i pity that person. This is a genuinely concerning mental hygiene issue. Someone has so little to do and show for in his life that he pursued cash numbers in MoR and then posted it to show off?

Disturbing, sad and pathetic.
I don't have a life anymore but even i have better achievments to be proud of than to brag about ingame incomes in MoR seeking appreciation. What depths of desperation for human attention that requires..

But enough of this. It's rather off-topic.
You're playing the same game I am so I'm not sure what you're complaining about.
 
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Ennoch

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Well i'm soon to start my fourth year in the game and am now curious to see how those numbers ramp up if i pimp these factions. Not the bandits though. They lose the appeal with high control.
 

Ennoch

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You really pull no punches. I mean no offense man, but maybe this is the reason why you have no life.
Good. I wasn't pulling punches at all so i'm glad this was obvious.
Maybe this is the reason? HAH! I wish. You had me chuckle here. :sneaky:
 
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