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khumak

Engaged Member
Oct 2, 2017
3,843
3,891
The magic pill don´t remove the secretive. And then I thought in using the Mindmancer, that lowers the willpower by 70, letting the task of extracting the secret as something manageable. But there are a problem, Mindmancer convert his brain in melted cheese, and I need to train them in medicine in order to use the combat stims.

There are the chance of using Mindmancer in the other, ordinary guys. But at 6000 of influence per dose, it would be a big delay in getting this couple in my combat team
Just let them sit until you capture someone who has lowish willpower and is secretive and interrogate that person instead. Once you have all the secrets, all secretive traits on anyone left will be removed.
 
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bolondro2

Active Member
Oct 12, 2018
592
640
Just let them sit until you capture someone who has lowish willpower and is secretive and interrogate that person instead. Once you have all the secrets, all secretive traits on anyone left will be removed.
Yes. that´s being my strategy. I´m waiting for the 6th (doable) secret. But the problem it´s that while they wait, both are missing a lot of easy combats to boost his melee.
 

bolondro2

Active Member
Oct 12, 2018
592
640
Just let them sit until you capture someone who has lowish willpower and is secretive and interrogate that person instead. Once you have all the secrets, all secretive traits on anyone left will be removed.
Well, yes and no!!!

Yes, the secretive trait have been removed. But all the characters that had the secretive trait keep losing 3 points of afection per day, non stop and being with anger 6!!

It´s curious, because in the last game, that will not happen. But in this one, yes, it happens. Not only with Casius and Trull, but with all the former slaves that had the secretive trait. If you see the love of Cassius high, it´s because I have removed the conviction and made or him a freeman early in the morning.

With any other character, I would not care a lot. But Cassius it´s crippling. It´s, by far, the best Main tank of the game.

If anyone can have a look at the save, would be much appreciate
 

Sarius_1

Newbie
Nov 4, 2017
18
26
Well, yes and no!!!

Yes, the secretive trait have been removed. But all the characters that had the secretive trait keep losing 3 points of afection per day, non stop and being with anger 6!!

It´s curious, because in the last game, that will not happen. But in this one, yes, it happens. Not only with Casius and Trull, but with all the former slaves that had the secretive trait. If you see the love of Cassius high, it´s because I have removed the conviction and made or him a freeman early in the morning.

With any other character, I would not care a lot. But Cassius it´s crippling. It´s, by far, the best Main tank of the game.

If anyone can have a look at the save, would be much appreciate
I checked out your save (loaded into it) and a bit of the game code about the secretive trait and the game seems to be a bit buggy. Cassius and at least 1 other NPC of yours seem to have the secretive trait at 200. But somehow it doesn't show up on the traits of the NPC when viewing it via the Stats & Traits tab. But you can initiate an interrogation and see there, that their secrecy shows as 200/100.
Digging in the code led me to this conclusion:
while the variable
$quest_interro
is 7 (when your last interrogation led you to the girl) the secretive trait of NPCs is not set from 200 (it initialises at 200 when an NPC rolls the trait) to 100 when interacting with them and no new NPC spawns with the secretive trait. Also somehow it makes the secretive trait not show up in the NPCs traits.
But it does not remove the secretive Trait from NPCs that already have it. So if you now were to interrogate an NPC that still has the secretive trait you do increase the $quest_interro variable by 1, it shows no text on what secret you revealed, as i guess this was not meant to be a reacheble scenario. So now all your other NPCs with the secretive trait do show it again and new NPCs can spawn with it again.

Below

<<if _npc.traitsecret is 200 and $quest_interro isnot 7>>
<<set _genevent to 2>> /* generic but different variable for each event */

<<set _npc.traitsecret to 100>>
<</if>>

in the code i would input

<<if _npc.traitsecret gte 1 and $quest_interro gte 7>>
<<set _npc.traitsecret to 0>>
<</if>>

and it should remove the secretive trait from your NPCs that currently still have it when interacting with them.
I just did so and loaded your save and interactet with Cassius, Truuls, and Gerry, Pavel and Andar (three Random NPCs on page 2 in your Household) and another Venomous NPC in your Household, so now they should no longer be secretive. If i didn't miss any you should be fine and can use the attached save without any random slaves spawning with the secretive trait, but those that are scripted to spawn with it will still do so (Aaron Kreuger is one i know to always spawn secretive), so you would still have to cheat it away (either via concole command or my suggested code edit) or interrogate them to get rid of their secretive trait.
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
903
3,242
Well, yes and no!!!

Yes, the secretive trait have been removed. But all the characters that had the secretive trait keep losing 3 points of afection per day, non stop and being with anger 6!!

It´s curious, because in the last game, that will not happen. But in this one, yes, it happens. Not only with Casius and Trull, but with all the former slaves that had the secretive trait. If you see the love of Cassius high, it´s because I have removed the conviction and made or him a freeman early in the morning.

With any other character, I would not care a lot. But Cassius it´s crippling. It´s, by far, the best Main tank of the game.

If anyone can have a look at the save, would be much appreciate
I've cleared several bugs related to the Secretive trait in 0838, including the one you're experiencing. Sarius_1's fix above does the trick for now though.
 

Crimson Fire

Member
Mar 12, 2022
193
407
So an update...

So far I have been able to do multiple interactions with the characters. Ansel Motte's Tutorial Quests works using my method and depending how much you are willing to tweak Dialogue you can change not only the name but most of the pronouns for the interactions with the characters. This is because of how the game using names and girlids to trigger dialogue and organize the code. I used the Find and Replace method changing the name but I also read and edited the dialogue when there was dialogue associated with the characters. Ansel Motte and Bud are two characters with a lot of dialogue i changed Ansel to Angel and Bud to Bree changed Budmeister to Breemeister. Depending on your willingness to tweak out pronouns and cock references to pussy instead. You can make the narration and Dialogue into female gender as well. There is no easy tweak here you have to be willing to actually make the effort.

So far i have been able to recruit most of the map characters and I haven't run into any issue when I change their names completely. It has work so far but this is a big game so I haven't been able to test every Male quest.

The default of the game is all girlid's 299 or less are female unless Sex Apply designated them male which is why removing them (See below) from the code changes them to female. Most male NPCs that are captured in combat even special ones have a girlid of 300 or more. I use the official alternative picture pack for the girls. I then use the vanilla version for the males turned female. This way the two characters look similar but different enough.

I will provide people with the key Text change to /* Sex Apply */

1) Find Sex Apply in the html file. It should look like this...
Code:
<<if _npc.girlid lte 299>>
<<set _npc.sex to 0>>
<<else>>
<<set _npc.sex to 1>>
<</if>>

<<if _npc.girlid gte 23 and _npc.girlid lte 27>><<set _npc.sex to 1>><</if>>

<<if _npc.girlid is 19 or _npc.girlid is 21 or _npc.girlid is 29 or _npc.girlid is 30 or _npc.girlid is 31 or _npc.girlid is 33 or _npc.girlid is 34 or _npc.girlid is 37 or _npc.girlid is 38>><<set _npc.sex to 1>><</if>>

<<if _npc.girlid is 34>><<set _npc.body to 7>><</if>>

<<if _npc.girlid is 18 or _npc.girlid is 19>><<set _npc.mother to "Huskah">><</if>>


/* Aria gets her original paragon status set */
Replace it with this
Code:
<<if _npc.girlid lte 299>>
<<set _npc.sex to 0>>
<<else>>
<<set _npc.sex to 1>>
<</if>>

<<if _npc.girlid is 19 or _npc.girlid is 37>><<set _npc.sex to 1>><</if>>

<<if _npc.girlid is 34>><<set _npc.body to 7>><</if>>

<<if _npc.girlid is 18 or _npc.girlid is 19>><<set _npc.mother to "Huskah">><</if>>


/* Aria gets her original paragon status set */
So this will make all the main male characters female. It will not change the random characters you can capture and the special NPC you can capture either. But the mercenaries you can hire are changed to female.

2) You will need to add in new pics but given that each character has a unique girlid and picture folder associated with that folder. You can put any girl's pictures into the male's folder. You will get unique pictures from events that show the male version but their sex scenes will be female and with female pics of the girl you chose to overwrite the males pics with. Do not remove the unique pictures as it can cause issue if the game can't access them.

I left your son and the WIXX boy male. This is because they wont be in any sex scenes and I am unsure if it will break anything if the game tried to create a son and you've made that ID a girl. I don't know exactly how the game handles pregnancy so didn't want to mess with that.

Again this is tested somewhat without issues but given how large the game is I think it works okay based on my tweaks.

If you use replace all with the names and don't manually go to each instance and read the narrative or dialogue you WILL get the game referring to the previous male characters as male because that all has to be manually changed. Some minor characters have the same name as a recruitable NPC so you need to be careful not to change their names as well.

The default of the game is all girlid's 299 or less are female unless Sex Apply designated them male which is why removing them from the code changes them to female. Most male NPCs that are captured in combat even special ones have a girlid of 300 or more. I use the official alternative picture pack for the girls so I use the vanilla version for he males. This way the two characters look similar but different enough.

I hope this these two posts explain how and it is clear what needs to be done. If there are questions please ask.
So I was doing further dives into the code and i think I have been able to test the game enough to say there isn't an issue with making your son into a second daughter in the code or Changing the Wixx boy into a girl. Again doing so requires you to tweak dialogue and change pictures but it appears you can eliminate


<<if _npc.girlid is 19 or _npc.girlid is 37>><<set _npc.sex to 1>><</if>>

From the code (the above line of code is the modified version of the code I provided to make all but your son and the wixx boy female.

This means the only men in the game are random NPCs with a girlid of 300+

All your children will be female all the mercs will be female. i need to test with a few more births to make sure everything is working as i hope it is.

The biggest issue with this approach is the fact it is version sensitive and it requires you to make the changes with each version you play. So it isn't sustainable (IMO) if you play each new update as it is released with these tweaks but I think it can work if you do the changes every 2nd or third release.

A secondary issue is the lack of replacement pictures for the male turned female mercs. This can be somewhat solved using sandman mod pictures and original pictures. if you use sandman mod then using the original pictures for the male mercs works or if you prefer the original picture set using the sandman mod pictures instead for the mercs. but really this is a work around vs a decent solution as true dedicated pictures would be better especially true for story pictures that some mercs have. This however isn't something I would do or have the skill to do someone else would have to desire to make these extra pictures.

As I get more data on having your children all be female i will keep you informed. Right now it seems to work but one data point isn't enough for me to say yes this works.
 
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bolondro2

Active Member
Oct 12, 2018
592
640
I checked out your save (loaded into it) and a bit of the game code about the secretive trait and the game seems to be a bit buggy. Cassius and at least 1 other NPC of yours seem to have the secretive trait at 200. But somehow it doesn't show up on the traits of the NPC when viewing it via the Stats & Traits tab. But you can initiate an interrogation and see there, that their secrecy shows as 200/100.
Digging in the code led me to this conclusion:
while the variable
$quest_interro
is 7 (when your last interrogation led you to the girl) the secretive trait of NPCs is not set from 200 (it initialises at 200 when an NPC rolls the trait) to 100 when interacting with them and no new NPC spawns with the secretive trait. Also somehow it makes the secretive trait not show up in the NPCs traits.
But it does not remove the secretive Trait from NPCs that already have it. So if you now were to interrogate an NPC that still has the secretive trait you do increase the $quest_interro variable by 1, it shows no text on what secret you revealed, as i guess this was not meant to be a reacheble scenario. So now all your other NPCs with the secretive trait do show it again and new NPCs can spawn with it again.

Below

<<if _npc.traitsecret is 200 and $quest_interro isnot 7>>
<<set _genevent to 2>> /* generic but different variable for each event */

<<set _npc.traitsecret to 100>>
<</if>>

in the code i would input

<<if _npc.traitsecret gte 1 and $quest_interro gte 7>>
<<set _npc.traitsecret to 0>>
<</if>>

and it should remove the secretive trait from your NPCs that currently still have it when interacting with them.
I just did so and loaded your save and interactet with Cassius, Truuls, and Gerry, Pavel and Andar (three Random NPCs on page 2 in your Household) and another Venomous NPC in your Household, so now they should no longer be secretive. If i didn't miss any you should be fine and can use the attached save without any random slaves spawning with the secretive trait, but those that are scripted to spawn with it will still do so (Aaron Kreuger is one i know to always spawn secretive), so you would still have to cheat it away (either via concole command or my suggested code edit) or interrogate them to get rid of their secretive trait.
While I was reading your post I was thinking "for sure it would make all the sense and would be crystal clear, for him, but for me it´s reading something in Skimo written in Chinese characters" and was scared that "and now he will tell me to do something I have no clue about how to do it".

And then I see the save edited and the heavens open!.

Your work and kindness it´s greatly appreciated!!
 
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bolondro2

Active Member
Oct 12, 2018
592
640
Any hint about what are the effects of divorce? wiki says nothing. Currently I´m an Atheist with two wifes, but I´m thinking about a conversion to Christianity.

Either I can soak the 100 influence loss. It´s something not light, but bearable.
 

Clemency

Active Member
Jan 21, 2024
837
1,014
Any hint about what are the effects of divorce? wiki says nothing. Currently I´m an Atheist with two wifes, but I´m thinking about a conversion to Christianity.

Either I can soak the 100 influence loss. It´s something not light, but bearable.
That influence loss sounds bearable if it is working as I understand it at first glance.

Divorce:
Screenshot 2024-11-27 032812.png
 
Apr 4, 2023
34
16
So I was doing further dives into the code and i think I have been able to test the game enough to say there isn't an issue with making your son into a second daughter in the code or Changing the Wixx boy into a girl. Again doing so requires you to tweak dialogue and change pictures but it appears you can eliminate


<<if _npc.girlid is 19 or _npc.girlid is 37>><<set _npc.sex to 1>><</if>>

From the code (the above line of code is the modified version of the code I provided to make all but your son and the wixx boy female.

This means the only men in the game are random NPCs with a girlid of 300+

All your children will be female all the mercs will be female. i need to test with a few more births to make sure everything is working as i hope it is.

The biggest issue with this approach is the fact it is version sensitive and it requires you to make the changes with each version you play. So it isn't sustainable (IMO) if you play each new update as it is released with these tweaks but I think it can work if you do the changes every 2nd or third release.

A secondary issue is the lack of replacement pictures for the male turned female mercs. This can be somewhat solved using sandman mod pictures and original pictures. if you use sandman mod then using the original pictures for the male mercs works or if you prefer the original picture set using the sandman mod pictures instead for the mercs. but really this is a work around vs a decent solution as true dedicated pictures would be better especially true for story pictures that some mercs have. This however isn't something I would do or have the skill to do someone else would have to desire to make these extra pictures.

As I get more data on having your children all be female i will keep you informed. Right now it seems to work but one data point isn't enough for me to say yes this works.
Setting up a script to check for content blocks and automatically replace them is how I am making my big mods. Then I use a tool like tkdiff to see if the script missed something or if new things I need to change have been added.
 
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Crimson Fire

Member
Mar 12, 2022
193
407
Setting up a script to check for content blocks and automatically replace them is how I am making my big mods. Then I use a tool like tkdiff to see if the script missed something or if new things I need to change have been added.
yeah that is way above my pay grade. i can tweak a piece of code here or there by hunting & pecking for it, but it is just tweaking it. I wont even say I am a modder. I can tweak code and i can test code by playing the game but I find that anything else is outside my skill set.

I was thinking of doing a simple dialogue switch and code change for the next major update's html file, and upload it here and let people deal with the pictures and combat sprites themselves. i want to test more before I do this because this game is so vast i don't want to accidently screw things up with my changes.

I made some tweaks to rebecca higgs and I can't get her " " ability to activate anymore. I did her quest. Anyway her title doen't activate for her to work on this. Why? no idea but obviously something in my tweaks broke the activation code. My point is I want to make sure this isn't happening with the male mercs turned female mercs before I release this as an uploaded Html file.
 
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Apr 4, 2023
34
16
yeah that is way above my pay grade. i can tweak a piece of code here or there by hunting & pecking for it, but it is just tweaking it. I wont even say I am a modder. I can tweak code and i can test code by playing the game but I find that anything else is outside my skill set.

I was thinking of doing a simple dialogue switch and code change for the next major update's html file, and upload it here and let people deal with the pictures and combat sprites themselves. i want to test more before I do this because this game is so vast i don't want to accidently screw things up with my changes.

I made some tweaks to rebecca higgs and I can't get her " " ability to activate anymore. I did her quest. Anyway her title doen't activate for her to work on this. Why? no idea but obviously something in my tweaks broke the activation code. My point is I want to make sure this isn't happening with the male mercs turned female mercs before I release this as an uploaded Html file.
Welcome to editing games lol
 

bolondro2

Active Member
Oct 12, 2018
592
640
Protip: If you take the disadvantage Body Odor Never Never Never make the second upgrade in the bathroom. The huge increase in time you need to take a bath over taking just a fast shower it´s a killing thing
 
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