This must either be a rise from the ashes start or you didn't pick the intelligence boosting perks at the start of the game. The rewards you get from the classes and books are really bad if your starting intelligence is less than around 60 and you want at least 70 before you start reading any books. If you're not doing a rise from the ashes start, do yourself a favor and always take both brainy and gambler for the intelligence boost. Personally, I like to also take nerd for the boost to science and academics since that makes the quest you're trying to do now possible without reading any books or taking any classes.I have read all the books in all the subjects. I have done all the courses. I guess I will sit in at the academy, and see if I can grind some smarts
I tried a character who was Attractive-Sharpshooter-Artisan which I combined with Dominant-Frightening just to see how it would go. Intelligence started low, but I found if your INT is that low there's more chances to increase it, something you never find out if you always go Brainy-Gambler. Within a few hundred days, maybe a year, I had INT up to 60 through various increases playing cards, playing games with Ansel and sometimes just for waking up in the morning.This must either be a rise from the ashes start or you didn't pick the intelligence boosting perks at the start of the game. The rewards you get from the classes and books are really bad if your starting intelligence is less than around 60 and you want at least 70 before you start reading any books. If you're not doing a rise from the ashes start, do yourself a favor and always take both brainy and gambler for the intelligence boost. Personally, I like to also take nerd for the boost to science and academics since that makes the quest you're trying to do now possible without reading any books or taking any classes.
If you are doing a rise from the ashes start then grinding out intelligence just takes a really long time. Ideally you want to get enough intelligence from carousing at dockgraves, poker, etc to get you up around 60 before taking any classes or reading any books. Having extravagant weddings over and over is a higher chance way to gain intelligence but it's $25k for each wedding and it's still only about a 20% chance. So you'll need several million dollars worth of weddings to do it.
Yeah I've tried similar builds where I started at low int, whether it was a rise from the ashes start or just a start where I intentionally did not take brainy or gambler. IMO, grinding int up is harder than grinding anything else up though. So the ashes start is really the only case I can see where I would not take both Brainy and Gambler.I tried a character who was Attractive-Sharpshooter-Artisan which I combined with Dominant-Frightening just to see how it would go. Intelligence started low, but I found if your INT is that low there's more chances to increase it, something you never find out if you always go Brainy-Gambler. Within a few hundred days, maybe a year, I had INT up to 60 through various increases playing cards, playing games with Ansel and sometimes just for waking up in the morning.
I suspect if you want the best benefit in the very longest term it's arguable that starting INT doesn't matter as much due to the above. In the middle term that INT allows you to get the courses and books done at more optimal INT values quicker, but the opportunity cost might be having to craft hundreds more combat knives to get Blacksmithing and Artisan up etc.
If I read the code right, then strenght training for girls, with petite body type, are effectively capped at 20 lower than normal and curvy, unless compensated by warrior trait (+5), brawler (+5) and very high disciplinie (40, 60 and 75 gives +5 each).is there a reason why I can't train a slave past a certain point in stats? I'm stuck w/ one 19yo slave that's stuck at 60 strength and 76 stamina and won't improve no matter how many times I try to train her for those stats.
I have contemplated on doing it but there are no serious plans atm. Maybe one day, though!GrimDark- GD-studios Are you going get your game on steam eventually?
thanks budI have contemplated on doing it but there are no serious plans atm. Maybe one day, though!
You can take the bounty target named person as a slave but I haven't seen them go for much $.Started originally focused as a mercenary/combat build and had two slaves with rifles (michelle/juno), Peasant w/ rifle, and Loren w/rifle. Cost less than $100 a day, not including using some stimpacks after some fights.
I don't remember it being too hard to regularly cycle through Watery Eye's freebooter, Celior mercs, Marston Ave mercs, and Stokke hill bandits, etc. You should be able to collect enough rifles to give you extra 30-06 ammo to keep this going for awhile. You can further supplement this with arena fights. I rarely bothered with fights outside the city.
With the latest updates, when you get good enough armor across your entire party to tank weaker enemies you can start dedicating at least one character with a combat staff to almost guarantee a male slave every fight. These guys can be sold for about $300-700 extra per fight.
Now that this run is about 500+ days in, I abuse the ammo pack mercs when I feel like doing any combat:
Aria (free) or Enya ($45) w/ Power Katana (Loren would be better /w +3 free dmg, but my Enya has about 139 melee from using her so long)
Space Marine ($260) w/ Plasma Rifle (ammo pack)
Connor ($330) w/ Plasma Rifle (ammo pack)
Mr. Doyle ($25) w/ coil gun
~$660 a day which is about one arena fight if you don't have any investments or other income streams.
Oh, also don't forget bounties. I don't think it's possible to take the actual bounty as a slave, but at 4/6 up you can start getting coilguns and plasma rifles for basically free after almost every fight (6/6 fights can rarely give two plasma guns, which is like an extra $9k). Plus whatever loot money and the bounty reward. Just remember to wrap everything up before 21:00, so you can turn in the bounty for a fresh one the next day.
Bounties will be important later when your control starts reducing the amount of bandits being respawned.
You can only capture the bounty if it's one of the unique ones (on the left of the Town Hall screen) like Pai or Brian Calloway. Normal random bounties can't be captured, but their companions can be. Thus the one on the top will always die as opposed to being captured, but the other ones can be taken slave. You're right they seldom generate much cash though.You can take the bounty target named person as a slave but I haven't seen them go for much $.
You can only capture the bounty if it's one of the unique ones (on the left of the Town Hall screen) like Pai or Brian Calloway. Normal random bounties can't be captured, but their companions can be. Thus the one on the top will always die as opposed to being captured, but the others ones can be taken slave. You're right they seldom generate much cash though.
Brawlers and Soladados (sp?) are also quite lucrative, usually on the order of $800, and they're easier to capture than most.Good rewards are:
- Space Marin: minimum $1,100 up to $1,800 (repeatable)
- Cultist monk: minimum $1,400 up to $2,100
- Brian: minimum $1,400 up to $2,100
- Sailor Fighter: minimum $600 up to $950 (repeatable)
- Freebooter: minimum $450 up to $600 (repeatable)
- Punk (Marston Avenue): $450 up to $600 (repeatable)
- Johanson: $450 up to $750
- Freebooter (Kaseys Park): minimum $600 up to $900
- Captains: About $600 and can reach up to $2,000 depending on the case.
IMPORTANT: cyberpunks are very difficult to capture and do not pay more than $300
You need to go to your slave menu, if I remember correctly you can do so outside of your household. I usually do so in Redhaven. The screen is where you can sell, free, or, if female, add slaves to your household. Just save beforehand just in case.So I just started the game, did Ansel's quest and captured Mae by finishing her off unarmed. But in my home I can't see her anywhere. If I go into the household menu, she's nowhere to be found. Yet in the followers menu, it says I have 1 out of 3 slaves. I've looked through the wiki and can't find any information. Any help would be much appreciated
Thank you Edit: This worked perfectly.You need to go to your slave menu, if I remember correctly you can do so outside of your household. I usually do so in Redhaven. The screen is where you can sell, free, or, if female, add slaves to your household. Just save beforehand just in case.
Some othersGood rewards are:
- Space Marin: minimum $1,100 up to $1,800 (repeatable)
- Cultist monk: minimum $1,400 up to $2,100
- Brian: minimum $1,400 up to $2,100
- Sailor Fighter: minimum $600 up to $950 (repeatable)
- Freebooter: minimum $450 up to $600 (repeatable)
- Punk (Marston Avenue): $450 up to $600 (repeatable)
- Johanson: $450 up to $750
- Freebooter (Kaseys Park): minimum $600 up to $900
- Captains: About $600 and can reach up to $2,000 depending on the case.
IMPORTANT: cyberpunks are very difficult to capture and do not pay more than $300
Did you get the patched v0.8.2.3c HTML from this post?I have that bug were I don't get the hulc armor when crafting it. I saw that it was supposed to be fixed on a previous update. I have the latest version posted here, v0.8.2.3. Anyone else have that happen to them, is there a fix or work around or something? Thanks,