smallst8

New Member
Jun 7, 2018
11
9
Don't know if anyone has talked about it yet. I have the wega armor on MC. Quartermaster has 88 Science. According to the discription High Tech armor should be repaired by 1 every day if anvil is installed. My duraplate is but my Wega is not.
 

Clemency

Active Member
Jan 21, 2024
878
1,087
Don't know if anyone has talked about it yet. I have the wega armor on MC. Quartermaster has 88 Science. According to the discription High Tech armor should be repaired by 1 every day if anvil is installed. My duraplate is but my Wega is not.
Oh right. It is not in the quartermistress description. She cannot repair the highest tier armors, HULC and WEGA. They must be repaired by the MC himself. HULC costs HULC parts to repair. WEGA costs 300 nanites and 2 durasteel to repair.

Does this actually do anything?
Not right now. But it will somewhere down the line, probably. Not that it would be a problem to a properly established players I think.
 
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MisterPinkie

Newbie
Dec 12, 2021
23
101
I only did a small concept test for a couple of weeks, so I haven't really tried it out yet. But from the small test that I did, it does seem very feasable.

The idea is not to play as a professor forever. It is basically just a means to get a really good start.

One of the main concerns, before I start over and do the full run, was if unlucky trait is worth 25 creation points.

Turns out that it is 1.5% chance (0.02 x 0.75) for one of the following things to happen when you go to bed:
health - 10
cash - 25
health - 3
cash - 10
cash - 30
cash - 50 and health - 3
Influence - 40
health - 15
cash - 70
cash - 40
And a matching text about how you did a face plant or pinched your finger earlier in the day.

If not bothered by the occasianal message telling you that you are a clutz, it is by far the best negative trait of them all, with an average daily loss of $0.34, 0.05 hp and 0.06 influence.

I'm still not convinced about the limp, so I guess I will have to experiment a little on that topic.
After seeing the math, the only minor annoyance seems to be the influence loss- though even that's regained by doing a daily bounty. I guess the health lost at the start of a day might occasionally be a bother too.

On an unrelated note, I had a question for anyone that knows- I saw on the wiki it says Adora's quest is only available if you start as an expert slaver- if you get her with the 50 point perk, can you still get the quest? If not, is there a way to save edit or cheat so the game thinks I did? Don't wanna start a new playthrough and find out the rewards aren't really worth the 200 point investment.

(The answer is yes btw, took her for 50 points and still got her quest at amiable affection)
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Unsure if expert slaver changes rewards, but I doubt it.
 
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Crimson Fire

Member
Mar 12, 2022
194
411
Is there a good way to hold large dinners or take your followers to dinners without making everyone fat?

Everyone's always more or less full since they auto eat so on matter when I hold dinners they get glutted, is the only way to turn down rationing and starve people?
pool parties are a better more reliable way to increase happiness and affection for your whole household vs dinner parties. Requires a gazebo with the pool upgrade.
 
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Clemency

Active Member
Jan 21, 2024
878
1,087
pool parties are a better more reliable way to increase happiness and affection for your whole household vs dinner parties. Requires a gazebo with the pool upgrade.
Yeah but the pool is capped at loving (75 affection). Right now, you want to get as high as 116+ Affection because any affection below 116 has a chance to decay by -1 per midnight.

Ideally you use both.
 

poloz

Newbie
May 28, 2019
21
10
I wiped out the tribals from the Preacher Pond but the German Caravan and Straalsund Caravan still giving me $105 and $50 respectively. After wiping out the Tribals this should increase right?
 

Ennoch

Conversation Conqueror
Donor
Respected User
Oct 10, 2017
7,546
21,364
I wiped out the tribals from the Preacher Pond but the German Caravan and Straalsund Caravan still giving me $105 and $50 respectively. After wiping out the Tribals this should increase right?
Nope.
 

Clemency

Active Member
Jan 21, 2024
878
1,087
I wiped out the tribals from the Preacher Pond but the German Caravan and Straalsund Caravan still giving me $105 and $50 respectively. After wiping out the Tribals this should increase right?
Straalsund is giving me $25/day because I have not cleared the Tribals.
 

Ennoch

Conversation Conqueror
Donor
Respected User
Oct 10, 2017
7,546
21,364
So only $25 extra for wiping out 75 Tribals? :LOL:
Yup. But there is a hidden benefit. Both the Barrow and the Kelsey Park caravans contribute a 5% chance for +1 Prosperity / day. That's the main benefit really. Later on prosperity is not an issue but for a while this can be helpful.
 
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gringrintarl

New Member
Jul 31, 2024
3
7
I've been playing for approx. 500 game days in 2 weeks, and I must say this is not just one of the best games on this forum, this is a top notch game when compared against the overall gaming industry. One particular game I can compare Masters of Raana with is A Dark Room, especially with regard to the captivating world atmosphere and intrigue—of course, Masters of Raana's amazing amount of pictures with very good art direction, as well as its large amount of questlines and roleplaying freedom makes it stand out in comparison.

I wanted to share several thoughts and questions which are mainly in-universe; sorry if they were already tackled before, I must admit I wasn't able to read through all the 700+ pages of this thread.


1. Languages and names. What languages are spoken on Raana? Several Japanese loanwords said by Aiko (and Russian, by Nika) and the way the caravaneer speaks suggest that English (or, rather, 25th century English with some translation conventions applied) is indeed spoken in Ikaanos (the default assumption), but other languages are spoken as well.

If so, the question is, where do the names like Raana, Ikaanos, Haalu come from? They sound quite unusual and while they are certainly "cool" when you just start playing (and easy to Google which is also a plus), in-universe, one starts to wonder about their origin. If it were just the planet name, that would be fine, the planet could have been named by an astronomer using any number of mythological or other obscure origins. But those double-As throughout several names look like they are names in a non-English, perhaps local language, but who are those "locals"? they can't be the monkeys, right? or can they?

Also, what language(s) are spoken by the tribals? Words like "tuwa"—are they in their language? Was it a language that evolved among the First Wavers? What Earth language(s) did it descend from?


2. How come that the Raanic people, with their technology being all over the place, with the Mastersphere and space travel and plasma guns and computers, rely exclusively on horses for transportation? I remember something in one of the questlines saying about gas (or lack thereof), but there are be other options, hell, even steam-powered trucks (maybe not cars) can be used in a pinch; or electric, if we're talking a bit more advanced tech.


3. What exactly is Project Erebos doing? They want prowlers, but also girls. The Project Erebos entry on the wiki is suspiciosly blank. Maybe Prof. Hornell (my char) shouldn't have sold that girl to the Project, after all—he's a nice guy...
 

khumak

Engaged Member
Oct 2, 2017
3,860
3,915
normal, you're fucking his wife and daughters and I'm sure you also got them pregnant
He doesn't care if you fuck his wife and daughters and doesn't care if you get his daughters pregnant. I'm guessing he doesn't care if you get his wife pregnant either but I haven't tested that. What he does care about is if you fuck his wife enough to remove her relationship trait. That is probably why he hates him.

Connor will be getting a wife and daughter soon as well and from the news on discord it sounds like Connor will be a bit less happy with that arrangement than Gregory.
 
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