Apr 4, 2023
34
16
hi im trying to find out how to edit the game when you make a new character i have work out how to change the points you start with and how to have 3 expert skill classes by changing this line
Ntrait][$crepoints-=120, $back_doc to 3, $mastertitle to 1] to Ntrait][$crepoints-=120, $back_doc to 3, $mastertitle to 0]
but i want to make it that you can pick all 6 at the start instead of 3 and i just cant find what i need to change i think i need to change this here

<<if $crepoints gte 20 and $back_doc lte 0 and _nuso lte 2>>[[Novice (20)|Ntrait][$crepoints-=20, $back_doc to 1]]<</if>>
<<if $back_doc lte 0 and _nuso gte 3>><p class="ulsmallused">Novice (20)</p><</if>>
<<if $back_doc gte 1>><p class="ulsmallselect">Novice (20)</p><</if>>
<<if $back_doc lte 0 and $crepoints lte 19 and _nuso lte 2>><p class="ulsmallused">Novice (20)</p><</if>>

but i cant work out what i need to do anyone know?
p.s my skills at editing is just randomly doing things on notepad
Don't bother with trying to do this by editing the points code. Just edit your save file afterward. The most important things to get with points is the MoR Enhanced feature stuff and starting NPCs/Quests.
 

Ennoch

Conversation Conqueror
Donor
Respected User
Oct 10, 2017
7,546
21,357
Don't bother with trying to do this by editing the points code. Just edit your save file afterward. The most important things to get with points is the MoR Enhanced feature stuff and starting NPCs/Quests.
The most important thing for me was to edit crepoints, stats and to unlock incest :HideThePain:
 

bolondro2

Active Member
Oct 12, 2018
603
647
Version 0.8.3.8 is out
An Alpha, not the Public one. We can expect the public version in a couple weeks.

As usuall, lot´s of new things. And also as usuall, they seem interesting.

New quest: The Sunderlands Reaching Affection Amiable+ with Connor Sunderland (Black Guard from Warrior Hall) will now unlock his character quest which involves rescuing Mr. Sunderland's wife and daughter.

New location: The Gymnasium (Crow's End) There's now a civilian alternative to The Arena - a gymnasium which hosts Acrobatics' quarter finals and grand finals on set dates. For over 250 years, many households and great houses have honored the tradition of signing up their top gymnast to these competitions.

Prestige In 0.8.3.8, a new civilian fame variable called Prestige has been activated. Prestige is gained by winning gymnastics competitions, performing at The Golden Dragon, lecture as a Professor at The Academy and doing other high-end feats of a more civilized kin.

I can not wait to see what kind of prestige gets the discoverer of the cure for the Blind Disease...

New location: Marston Watch Tower You're now able to visit an old pre-Severance military installation in Marston Swamps. This location offers a rather long "dungeon crawl" best suited for mid- or well-equipped early-game playthroughs. After clearing Marston Tower, you're able to annex it in Fort Sera's name

"Riding clothes" overhaul The old riding clothes slot has been completely revamped

Jewelry NPCs can now wear necklaces, which works just like clothes (Inventory > Accessories).
  • While wearing very expensive jewelry (diamonds, embryls) might increase Affection for any NPC, a materialistic girl will definitely be even more inclined toward the MC
Combat overhaul
  • Fighting in darkness (9pm-4:59am) now adds a -5 hit chance penalty for ranged weapons (MC, Followers, enemies).
  • (Grimdark difficulty only) Using ranged weapons during storms (weather type 1 & 2) now adds a -15 hit chance penalty and a -10 damage penalty for plasma rifles (MC, Followers, enemies).
  • All DENGI-type enemies now have the "Frenzy" ability, which causes a large damage increase as their HEALTH drops (starts at health 49 or less (+5), max +50 damage at health below 10). This ability is only active for melee weapons
 

NamelessSoul

New Member
Sep 11, 2021
3
0
Don't bother with trying to do this by editing the points code. Just edit your save file afterward. The most important things to get with points is the MoR Enhanced feature stuff and starting NPCs/Quests.
But I want to cause I did it once before getting all six at the start but I can't remember how I did it
 

Bonercat

Newbie
Apr 14, 2021
62
12
New quest: The Sunderlands Reaching Affection Amiable+ with Connor Sunderland (Black Guard from Warrior Hall) will now unlock his character quest which involves rescuing Mr. Sunderland's wife and daughter.
this is the kind of thing that make me end up collecting limited unique male slave, you dont know what the future quest be and the reward. (i know black guard are merc and you can easily kick him after its done and he will appear in the hall)

i hope dev make it that unique capturable male slave end up can show up to be recruitable after we finish their respective quest to turn into new leaf so it dont eat up limited space.
 

towney

New Member
Sep 5, 2017
1
0
Don't bother with trying to do this by editing the points code. Just edit your save file afterward. The most important things to get with points is the MoR Enhanced feature stuff and starting NPCs/Quests.
Any guide on how to do that? Only thing linked in the OP is cheating in numbers, not traits or things like that.
 

Crimson Fire

Member
Mar 12, 2022
194
409
To you.

We were discussing the strange unexplainable phenomena of willpower below a certain threshold decreasing in your household automatically (my headmaid is naturally not malevolent, my Demoralization is 0 because who wants Fear generation, and nobody is wearing any collars, no slavemistress reducing willpower). I tend to blame my 14 Malevolent NPCs but there's no effect code under /* Acc Effects */ that does it so for now it remains unexplainable.


For starters, you have no minigun.
Malevolent has tons of negative happiness triggers and you have 14 NPC with that trait so your household is a living hell for your people. Each person with malevolent has a chance to increase badfester variable which has a chance to lower happiness and affection and when these start to fall you can get fear.

Malevolent causes badfester which will reduce happiness and reduced happiness cause reduced affection which causes fear if you ask them to do something they don't want to do and if willpower is low enough that they comply.

A head maid or a wife with malevolent can cause all slaves and convicts to lose stats. Also malevolent can cause events that cause NPCs to lose happiness. You have 14 in your household they being MALEVOLENT are causing that household to be a place no one wants to live in. So is one of your wives malevolent?

Something to know about this game there is a tendency to use multiple variables for traits and effects when doing calculations. I know that malevolent uses a couple one being _mal another being pure (low values) so again it isn't easy to just type in the name of a trait and then see its effects easily because you will get branching variables to a single mechanic to the game. There are fear variables, afraid variables and scare variables so the complexity that fear is calculated in the game isn't surface level but rather a deep multileveled process that Acc Effects doesn't even begin to scratch the surface.

i have no idea why you would want malevolent in your household and why you thought 14 member was not a problem. Time to clean house and fix the problem.
 
Last edited:

Crimson Fire

Member
Mar 12, 2022
194
409
Don't bother with trying to do this by editing the points code. Just edit your save file afterward. The most important things to get with points is the MoR Enhanced feature stuff and starting NPCs/Quests.
I disagree myself. A single change in the code for more character points can give you traits and stats that would take a LOT longer to individually add them in a save than just a single tweak in the code to give you all the points you need to add them normally. clicking a box is a lot easier than adding it post launch.

[Edit] Actually i am of two minds here and I think save game edits might win out because of the greater breadth of changes that can be done with them and the time difference isn't a factor, because you'd have to restart so many games for it to be an "actual" savings in time to be a factor in judging the two methods.
 
Last edited:

khumak

Engaged Member
Oct 2, 2017
3,860
3,915
i have no idea why you would want malevolent in your household and why you thought 14 member was not a problem. Time to clean house and fix the problem.
I would assume most if not all of those are unique/story NPCs. I'm not going to take a bunch of randoms with negative traits but if ALL of the unique/story NPCs have negative traits I'm stuck with them.
 

Crimson Fire

Member
Mar 12, 2022
194
409
hi im trying to find out how to edit the game when you make a new character i have work out how to change the points you start with and how to have 3 expert skill classes by changing this line
Ntrait][$crepoints-=120, $back_doc to 3, $mastertitle to 1] to Ntrait][$crepoints-=120, $back_doc to 3, $mastertitle to 0]
but i want to make it that you can pick all 6 at the start instead of 3 and i just cant find what i need to change i think i need to change this here

<<if $crepoints gte 20 and $back_doc lte 0 and _nuso lte 2>>[[Novice (20)|Ntrait][$crepoints-=20, $back_doc to 1]]<</if>>
<<if $back_doc lte 0 and _nuso gte 3>><p class="ulsmallused">Novice (20)</p><</if>>
<<if $back_doc gte 1>><p class="ulsmallselect">Novice (20)</p><</if>>
<<if $back_doc lte 0 and $crepoints lte 19 and _nuso lte 2>><p class="ulsmallused">Novice (20)</p><</if>>

but i cant work out what i need to do anyone know?
p.s my skills at editing is just randomly doing things on notepad
How many points do you want?
 

Crimson Fire

Member
Mar 12, 2022
194
409
I would assume most if not all of those are unique/story NPCs. I'm not going to take a bunch of randoms with negative traits but if ALL of the unique/story NPCs have negative traits I'm stuck with them.
Then don't be a fool and get 14 of them in your household without setting up a system to REMOVE negative traits. Malevolent is part of the PURE trait, you need to raise the characters purity trait.

People rush this game too much. Have to get A, B, and C right away!

In addition also most of the male uniques have little or no content to them and of the ones that do, are almost exclusively Story NPCs that are not something you have one opportunity to acquire.

The captured males are not worth the negative effects, IMO. FOMO seems a counter productive way to play and if the being stuck with them cause a household to be a hell hole then maybe your fear of missing out is the problem.
 
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Sarius_1

Newbie
Nov 4, 2017
18
27
hi im trying to find out how to edit the game when you make a new character i have work out how to change the points you start with and how to have 3 expert skill classes by changing this line
Ntrait][$crepoints-=120, $back_doc to 3, $mastertitle to 1] to Ntrait][$crepoints-=120, $back_doc to 3, $mastertitle to 0]
but i want to make it that you can pick all 6 at the start instead of 3 and i just cant find what i need to change i think i need to change this here

<<if $crepoints gte 20 and $back_doc lte 0 and _nuso lte 2>>[[Novice (20)|Ntrait][$crepoints-=20, $back_doc to 1]]<</if>>
<<if $back_doc lte 0 and _nuso gte 3>><p class="ulsmallused">Novice (20)</p><</if>>
<<if $back_doc gte 1>><p class="ulsmallselect">Novice (20)</p><</if>>
<<if $back_doc lte 0 and $crepoints lte 19 and _nuso lte 2>><p class="ulsmallused">Novice (20)</p><</if>>

but i cant work out what i need to do anyone know?
p.s my skills at editing is just randomly doing things on notepad
_nuso seems to be the variable storing how many professions you chose already, You could for example replace every occurrence of _nuso lte 2 with _nuso lte 5 (or a bigger number than 5) in the code, and it will probably do what you want.
 

tooldev

Active Member
Feb 9, 2018
728
673
Is anyone at all wondering, that there is more discussion about cheating and out-of-game changing things, than about actual game play? That is usually not a sign for good design if one needs to constantly edit and work around in-build mechanics....
 

khumak

Engaged Member
Oct 2, 2017
3,860
3,915
Then don't be a fool and get 14 of them in your household without setting up a system to REMOVE negative traits. Malevolent is part of the PURE trait, you need to raise the characters purity trait.

People rush this game too much. Have to get A, B, and C right away!

In addition also most of the male uniques have little or no content to them and of the ones that do, are almost exclusively Story NPCs that are not something you have one opportunity to acquire.

The captured males are not worth the negative effects, IMO. FOMO seems a counter productive way to play and if the being stuck with them cause a household to be a hell hole then maybe your fear of missing out is the problem.
That's fine if that fits your playstyle. Personally, I like to collect all of the uniques as soon as possible (most of them inside the first month). I haven't had a game where I had that many malevolent people, but I have had 15-20 feminists before. Personally, I find the process of removing feminist to be enjoyable so I didn't mind, but a lot of people would find that incredibly frustrating. So for me, if I had that many malevolent people my solution would probably be to just edit the save file and remove that trait from the people I didn't want to have it for combat reasons. There are not very many who are guaranteed to get it. Rebecca is the only one I can think of who's guaranteed malevolent.
 

Natsidle

Newbie
Jan 25, 2018
17
7
Well if you are having the same house problems as me (i.e. 0 Household Demoralization but NPC willpower is still trending downwards), I find getting them to 40+ Willpower stops that.

Other options include having uncorrupted Feminists and high willpower Advocates to raise Household Emancipation but even at 200 Household Emancipation I find that NPCs that go below a certain willpower threshold will get down to as low as 5 Willpower eventually.

I cannot find an NPC religion effect for Atheists in the wiki.
Yeah I was aware it wasn't in the wiki, wasn't sure if it just wasn't documented. Feels silly to not have NPCs work the same way though, so I just hacked it into the html. Think it should work

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Why do you want NPCs with high willpower? Willpower isn't important in the grand scheme of things.

A slave mistress with 40+ willpower, and 40+ in the pure trait (the default is 50) so they don't need to actually have the pure trait. is not perverted or a nympho has a chance to raise assigned slaves to her by +1 (up to 80) each day. You have to assign slaves to a Mistress to make it work. You assign a slave to a mistress by going to the slave you want assigned click on them go to house rules and on the second page you should see all the slave mistresses in the household each one can have 5 slaves they train.

Actually read this...
Increasing Willpower
  • "Encourage" the NPC (females only).
  • A with 40+ Willpower, 40+ Pure trait, 9 or less Fear, 30 or less Respect, and 50 or less Nymphomaniac trait or 50 or less Perverted trait has a daily chance of increasing the Willpower of Slaves & Convicts assigned to them by +1 (cap: 80).
  • Assign slave to the "Science & Hardware" or the "History & Anthropology" (daily chance of +1 increase 8% and 6% respectively).
  • Assign slave to the .
  • Lecture (= preach) "Pro Willpower" in your , and all will have a reasonable chance of having their Willpower increased by 1 point.
  • NPCs with the trait have a +15% daily chance to increase their Willpower naturally.
  • A Household's value gives a chance of increasing the Willpower of one or more of the NPCs in it each day.
Source
Because I like the idea of all of the slaves not being mind broken, and I also wanted to get some benefits from the passive charisma growth. However getting affection to undying seems to require bondage, and that often drops them to negative will. WRT the options you've listed out

  • Encouraging is pretty time consuming
  • Pure NPCs are somewhat hard to come by
  • The courses are fine but prevent the NPC from doing anything else
  • The secret garden is a feminist trait trap, and can only affect 1 NPC, and isn't very reliable (I've tried)
  • Lecturing is OK, just time consuming and you basically need to preach to the entire household unless you want to really micromanage your followers.
  • Not really scalable
  • Mine is at 200, doesn't always seem to help.
I also tried to leverage the willpower anchor of the head maid, but for stat reasons mine is Amelia and she seems to hemmorage will from her submissive trait, so a way to shore her up seemed beneficial.

Having your Headmaid have high willpower will help keep your NPCs Willpower high.
NPCs with below 40 or so Willpower have a higher chance to have their willpower trend towards the headmaids willpower.
So if your Headmaid has low Willpower all your NPCs with below 40 Willpower will soon have roughly the same Willpower as her.
I may try to lean into this more. Maybe try to get my head maid to learn the warrior trait from philosophy and my new atheist hack.
 
Last edited:

khumak

Engaged Member
Oct 2, 2017
3,860
3,915
I also tried to leverage the willpower anchor of the head maid, but for stat reasons mine is Amelia and she seems to hemmorage will from her submissive trait, so a way to shore her up seemed beneficial.
It's possible to train willpower up with a slave trainer but I don't know offhand what enables that. I think anyone with beyond a certain amount of respect reduces willpower if you make them a slave trainer, and obviously it only works on slaves so wouldn't help if you're trying to keep willpower up on a merc or a servant unless you enslave them (which frequently requires beating their willpower down to zero first).
 

khumak

Engaged Member
Oct 2, 2017
3,860
3,915
Low standing. I had ~15 standing and was gaining around that amount. "By far more" only stands if you weren't gaining Rep.Influence. So this varies widely depending your playstyle and what you achieved, how many times the event where the Republic hires your soldiers from Sera triggered which raises standing with +1 each time.

Edit: Checked it. Yes. Your statement is mostly correct. The old republic standing doesn't yield that much compared to what you get from the New one, i forgot Control. The difference for me is roughly 3k.

So yes. Old was 2k, New one is 5k.
I don't know what the thresholds are for it, but if you boost Aria to decent stats before the rebellion she'll boost your rep standing all the way to the cap (80). So that's a pretty big boost unless you spent a LOT of time working that up prior to the rebellion. My passive income went up by more than $20k when I did the rebellion last time.
 
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