Zarkhy

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Nov 4, 2018
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Like another question, before I waste resources on it. Does upgrading Michelle's apartment do anything?
AFAIK it no longer does. The ability to keep her there, upgrade her apartment and have sex with her there is a leftover from a very old version where there weren't enough household slots for all the girls.

I don't think getting the evercock implant is smart.
I never take it.
 
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Bob89rt

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AFAIK it no longer does. The ability to keep her there, upgrade her apartment and have sex with her there is a leftover from a very old version where there weren't enough household slots for all the girls.


I never take it.
It says business, leaving as a temporary base. For sex pest.

What influence does Hunt Research open at, being an idiot put tonnes of zombies in cages. Not opened.
 

tsap

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Apr 19, 2019
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AFAIK it no longer does. The ability to keep her there, upgrade her apartment and have sex with her there is a leftover from a very old version where there weren't enough household slots for all the girls.


I never take it.
In my current game-run (0839 public) fully upgrading Michelle's apartment lifted her happiness from 30 to 48 and her affection from neutral to soulmate. So that ancient feature seems to still work today. Worth of more than 20000+ RD:s? Depends on tastes, cash, game-style and perhaps a couple more things, I suppose.

PS: I never take evercock either. :)
 
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Bob89rt

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In my current game-run (0839 public) fully upgrading Michelle's apartment lifted her happiness from 30 to 48 and her affection from neutral to soulmate. So that ancient feature seems to still work today. Worth of more than 20000+ RD:s? Depends on tastes, cash, game-style and perhaps a couple more things, I suppose.

PS: I never take evercock either. :)
I don't know it is useful. But with sex pest debuff, not so good. If dockgrave has additional stuff, for example, dunno haven't played the Aria mission, but the second girl is related to her, you can boost it to 100 instead of taking forever and the other girl first has stuff to say. Dunno if anything has been added there. Otherwise it's a nightmare without it. At home is good, saves wasting shower time, shower doesn't work with higher affection.

It's random with Michelle, any gain, unlike Dakota, then she still keeps gaining oral skills for longer.

Somehow I sold Cassius this playthrough, I am not very happy about it. I have few options around it, Akira, Kate, Black Scorpion and the Black guard but none as good. Sold him accidentially. I'll see what Helo is like, but I don't think very good.
 
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Sikisk

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Mar 28, 2017
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I've been crunching some numbers on money vs time in early game.

Here's the breakdown.
Making one knife in early game takes 1 hour, with fluctuating prices for selling around 96~, and purchase point of supplies at 37, for that hour you earn 56~ Raana moneys.
3 hours = 177

Hunting at the Swamp is a baseline 2 hours, no guarantee of success. (you can make this basically guaranteed with a follower.)
Average hunting yields are
20~ Meat = 40 Rations at 5~
16~ Skins = 16 Leather at 18

Conversion rates are 1:2 & 1:1 respectively, each taking 12 minutes to do. For one trip its 2:36 minutes bare minimum but net gain is
488~ Raana Moneys.

Will be back to include the selling of prisoners.
 

Gunner Rey

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Aug 15, 2018
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I don't know it is useful. But with sex pest debuff, not so good. If dockgrave has additional stuff, for example, dunno haven't played the Aria mission, but the second girl is related to her, you can boost it to 100 instead of taking forever and the other girl first has stuff to say. Dunno if anything has been added there. Otherwise it's a nightmare without it. At home is good, saves wasting shower time, shower doesn't work with higher affection.

It's random with Michelle, any gain, unlike Dakota, then she still keeps gaining oral skills for longer.

Somehow I sold Cassius this playthrough, I am not very happy about it. I have few options around it, Akira, Kate, Black Scorpion and the Black guard but none as good. Sold him accidentially. I'll see what Helo is like, but I don't think very good.
Raising Stamina is often enough to get your recovery rate to a reasonable standard, but I always find myself getting the Evercock implant eventually. When you have dozens of girls like we can have now, being able to fit a few more sex training sessions in per day is damned useful, and if you've built up your economy eventually 125k is nothing.
 
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Zarkhy

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Here's the breakdown.
Making one knife in early game takes 1 hour,
Doesn't it take 1,5 hours, though? 3 clicks, each 30 minutes.

Will be back to include the selling of prisoners.
Just a quick and dirty trick for those who are not aware:
If after selling a slave at Crystal Market or Watery Eyes you click "return", it takes an hour.

But if you go to "Yard" and then click "Leave House", you can bypass that timejump. 12 minutes to go outside and back in instead of 60.
 

khumak

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Oct 2, 2017
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Doesn't it take 1,5 hours, though? 3 clicks, each 30 minutes.


Just a quick and dirty trick for those who are not aware:
If after selling a slave at Crystal Market or Watery Eyes you click "return", it takes an hour.

But if you go to "Yard" and then click "Leave House", you can bypass that timejump. 12 minutes to go outside and back in instead of 60.
You'll generally make better money selling slaves by adding them to your household and then auctioning them off from within your house via the action menu at watery eyes or crystal heights. You will occasionally make less than the instant sale value that you would see when processing the slave but most of the time you'll make dramatically more by auctioning them.

The main exception to this rule that I run into is that tier 6 and tier 7 bounty captures are guaranteed an instant sale value of 3-4k or more per slave and usually sell for less than that if you auction them from within your house so I always take the instant sale on those. That puts the profit for a tier 6 or 7 bounty at more than 12k per bounty even if plasma never drops assuming you use whips to guarantee 4 captures per fight. That also does not include the actual bounty payment or whatever cash drops at the end of the fight. So max reward for a tier 7 bounty is closer to 20k for the captures plus another 5k for the bounty plus another 2k for the cash drop plus another 11k for the plasma drops for a total a little less than 40k per bounty.
 
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Gunner Rey

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Aug 15, 2018
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In my current game-run (0839 public) fully upgrading Michelle's apartment lifted her happiness from 30 to 48 and her affection from neutral to soulmate. So that ancient feature seems to still work today. Worth of more than 20000+ RD:s? Depends on tastes, cash, game-style and perhaps a couple more things, I suppose.

PS: I never take evercock either. :)
I think it needs some more buffs if he's going to keep it around. It was more useful when we were limited to six or eight slots and could kinda use it for an extra slave slot, but with all the slots available now--and especially the addition of Pool Parties--it doesn't give much bang for the buck. It's mostly for RP purposes now I suppose, as with even a base gazebo pool you'll get about the same or better Happiness and Affection bonuses with regular pool parties whether you're Party Animal or no.

I'm kinda in the same boat regarding Dakota and the back-alley blowjobs. I've not yet taken her into my household because getting her to go down on her knees and blow me before (yet another) clearing of Stokke Hills to remove the 'Sex Addict' penalty is just so...convenient. I also like the renders and the idea that this little teen slut is going down on me practically in public.
 
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Gunner Rey

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You'll generally make better money selling slaves by adding them to your household and then auctioning them off from within your house via the action menu at watery eyes or crystal heights. You will occasionally make less than the instant sale value that you would see when processing the slave but most of the time you'll make dramatically more by auctioning them.

The main exception to this rule that I run into is that tier 6 and tier 7 bounty captures are guaranteed an instant sale value of 3-4k or more per slave and usually sell for less than that if you auction them from within your house so I always take the instant sale on those. That puts the profit for a tier 6 or 7 bounty at more than 12k per bounty even if plasma never drops assuming you use whips to guarantee 4 captures per fight. That also does not include the actual bounty payment or whatever cash drops at the end of the fight. So max reward for a tier 7 bounty is closer to 20k for the captures plus another 5k for the bounty plus another 2k for the cash drop plus another 11k for the plasma drops for a total a little less than 40k per bounty.
I agree with all of the above and I've been kinda testing it lately as I started a brand new run and wanted to get the most out of my opening. I will note that if time is a concern for you then if the instant sale offer price is a thousand or more you're often just as well off taking that price as odds are you won't get much more than 1k/piece averaged over a full slate of six slaves. You will sometimes though, especially if one of those goes for 3.4k like they occasionally do.

The Highwaymen of Darkmere are ones you're probably better off insta-selling, just like the Tier-6/7 bounties. You'll get on the order of 1k-1400 per from an insta-sale but no better than anyone else if you sell them manually. I think the crews from Stokke Hills that have Soldadas might be the same way.
 
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khumak

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I agree with all of the above and I've been kinda testing it lately as I started a brand new run and wanted to get the most out of my opening. I will note that if time is a concern for you then if the instant sale offer price is a thousand or more you're often just as well off taking that price as odds are you won't get much more than 1k/piece averaged over a full slate of six slaves. You will sometimes though, especially if one of those goes for 3.4k like they occasionally do.

The Highwaymen of Darkmere are ones you're probably better off insta-selling, just like the Tier-6/7 bounties. You'll get on the order of 1k-1400 per from an insta-sale but no better than anyone else if you sell them manually. I think the crews from Stokke Hills that have Soldadas might be the same way.
Yeah the ones that sell for between 1k and 3k can be somewhat questionable since you don't really have a way to tell whether you can sell them for decent money at auction or not. For the males I generally just donate them to the vikings early in the game (until I hit 100 standing) and then Fort Sera. Slave donations to the vikings are the quickest and easiest way to get them to 100 standing so you can have the vikings as a full vassal before the end of the first month that way. That's not enough for them to be generating a huge amount of income yet but they do give you a nice power bump as well as a significant increase in your passive influence gain. Same goes for Fort Sera.

For the females I generally find that even if the instant sale price is 3k+ I'm better off adding to household, throw a few pool parties to make sure they don't despise me anymore, and then auction them off. Many of them sell for more than 10k and almost all of them sell for close to 3k at a minimum. So it's almost never better to do the instant sale on a female. You might occasionally find an exception where the instant sale value is like 20k+ but those are rare and you might still be able to sell her for even more at auction. Females that I keep as maids for a few months usually sell for at least 10-20k but if you're playing dying world you might be spending significant money on food for them if you haven't ramped up Zapin Field yet.
 

Gunner Rey

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Aug 15, 2018
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Yeah the ones that sell for between 1k and 3k can be somewhat questionable since you don't really have a way to tell whether you can sell them for decent money at auction or not. For the males I generally just donate them to the vikings early in the game (until I hit 100 standing) and then Fort Sera. Slave donations to the vikings are the quickest and easiest way to get them to 100 standing so you can have the vikings as a full vassal before the end of the first month that way. That's not enough for them to be generating a huge amount of income yet but they do give you a nice power bump as well as a significant increase in your passive influence gain. Same goes for Fort Sera.

For the females I generally find that even if the instant sale price is 3k+ I'm better off adding to household, throw a few pool parties to make sure they don't despise me anymore, and then auction them off. Many of them sell for more than 10k and almost all of them sell for close to 3k at a minimum. So it's almost never better to do the instant sale on a female. You might occasionally find an exception where the instant sale value is like 20k+ but those are rare and you might still be able to sell her for even more at auction. Females that I keep as maids for a few months usually sell for at least 10-20k but if you're playing dying world you might be spending significant money on food for them if you haven't ramped up Zapin Field yet.
Thanks for the info, I picked 'Oathsworn' and 'Preacher' for the first time as I decided I could go witihout 'Z-Mark' and don't really know how to get the most out of it yet. I also so seldom sell females I wasn't aware you could get 10-20k sometimes for minimum investment.

I've been so busy with work the last few (several actually) months I've had little time to play, I'm kinda rusty and haven't been keeping up with this board very well. I took the option for the 'Denghi Raiders' or whatever it's called, and there was a news item that something like that happened and I don't really know what to expect. Outside of tanking Prosperity and Control what do those events amount to, do you or anyone know?
 

khumak

Engaged Member
Oct 2, 2017
3,882
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I've been so busy with work the last few (several actually) months I've had little time to play, I'm kinda rusty and haven't been keeping up with this board very well. I took the option for the 'Denghi Raiders' or whatever it's called, and there was a news item that something like that happened and I don't really know what to expect. Outside of tanking Prosperity and Control what do those events amount to, do you or anyone know?
I haven't gotten far enough to see the Dengi invasion yet but I got the feeling it's basically a barbarian horde invading the world and it's game over if you don't defeat them. I think you can pump up the rebels and/or Kymanto or whatever and let them do it if you're not strong enough to personally wipe them out but I don't really know. Its supposed to be the most difficult fights in the game, even harder than the rebellion fights so I'm looking forward to it. I've been too busy with work to play as much as I would have liked either though.
 
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Bob89rt

Member
Jan 17, 2025
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Raising Stamina is often enough to get your recovery rate to a reasonable standard, but I always find myself getting the Evercock implant eventually. When you have dozens of girls like we can have now, being able to fit a few more sex training sessions in per day is damned useful, and if you've built up your economy eventually 125k is nothing.
I have the cash, Full workshop full of workaholics, these are better than perfectionists, higher discipline. Very hard and arduous to get unless you use named or girls. Girls I make prostitutes. I could have a second workshop, no need, it's putting out a lot of points, despite not finding Stormchild and going to Rakan, for the ring quest from the flower shop, it has another high intellect girl for foreman of second workshop less intel than Sormchild, I'm using Akira at the minute, only 75 int, but's it's making Plasmas. I can make them, 100 art and blacksmith, started since yesterday. Deleted former game, no party animal. Now I had 20 extra points what to do. Massive intellect boost. After taking it and manhunter and the usual. I haven't done the quests yet. House fully maxed except the reactor, still grinding influence, Orphanage.

Not maxed that training, but everything is on around 100.

Depleted, is the shower exploit, go to shower and have the first scrub, now you have a sex action, it doesn't work at undying, so use one that isn't, they're all at undying. 35 of them currently.
 
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Zarkhy

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Nov 4, 2018
1,049
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Oh, that might have been my bad. I clicked it three times, but only saw the time shift twice.


But I'll run the test again and update my thing.
Yeah, that's a known "issue" with the crafting window. The last 30 minutes only updates when you exit.
 

tsap

Member
Apr 19, 2019
276
282
...
I've been so busy with work the last few (several actually) months I've had little time to play, I'm kinda rusty and haven't been keeping up with this board very well. I took the option for the 'Denghi Raiders' or whatever it's called, and there was a news item that something like that happened and I don't really know what to expect. Outside of tanking Prosperity and Control what do those events amount to, do you or anyone know?
Fought twice trough Denghi invasion so far. Once after assisting Aria for Chancellor and - mostly just to see whether there would be some essential difference - once before.
Like Jon Snow - knowing nothing and still having big ideas - I gladly tell my opinion about Denghis as they are/were in 0839 public:
- Tough, but not really tougher than the main quest, where one has to push trough several fights without resting between. Denghis let the player fall back, rest, heal the team, change mates, spend quality time at home with your family, take baths, have nice dinner or two with no special hurry - and continue the campaign with fresh underwear and moms clean shirts after nice moblow and proper breakfast when you are done.
- Denghis haven't medicated their pet monsters after their earlier skirmishes, so you can clobber those without too much trouble. BAD maintenance, poor tactics, inferior animal care, ugh... I wonder if they even care at all.
- Denghis do not attack from all possible directions at once. They have their big jamboree at one border. WHY? No idea, really. Perhaps they are tired after earlier fights, seriously drunk from celebrations or just stupid and over confident, but they don't show much tactics, not any proper strategy or burning ambition. You can take them down without too much trouble, I think.
- No chance to capture Denghis. They fight till death every single one, so you can freely choose your weapons. Shame, kind of, but even their one single magician that might be of some use later, cannot be subdued. *sigh* :cry::rolleyes::)
 

Bob89rt

Member
Jan 17, 2025
125
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Big error? Urban City Titans. I took them down capturing 3, 2 guys fell. I am not playing Ironman, Cassius and Ayden. I didn't need doctors kit for them. I had to comfort the Black guard who was damaged. But only one of the slaves captured??? Not the others I caught, like Helo? it used my ropes and I have room for them.
 

DrLizardman

Member
Apr 28, 2021
492
168
Big error? Urban City Titans. I took them down capturing 3, 2 guys fell. I am not playing Ironman, Cassius and Ayden. I didn't need doctors kit for them. I had to comfort the Black guard who was damaged. But only one of the slaves captured??? Not the others I caught, like Helo?
As in they dont show up at all? Only Helo is capturable as an actual npc any other titan you capture will just be a random.
 
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