Zarkhy

Engaged Member
Nov 4, 2018
2,022
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I was just curious to see how others tackled the New World Order Questline now that handing over Aria as a trained slave seems a bit more fleshed out. What path provides the better content in your opinion?
NWO is obviously better content than Slavemasters of Raana.

There's tough fights, big rewards and more unique characters to obtain.
 

Clemency

Well-Known Member
Jan 21, 2024
1,215
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I was just curious to see how others tackled the New World Order Questline now that handing over Aria as a trained slave seems a bit more fleshed out. What path provides the better content in your opinion?
Remains to be seen, since the Mordecai route will be finished in the next version, 0.8.4.5. Based on plans Grim made public, the Mordecai path is still missing two unique NPCs you cannot get in the Rebellion path, and a unique trait. Right now, it offers Kansas and Arizona Adler. Mordecai path will probably not be able to access Eve Seneca, Iona Farley, Ohio Adler, and Philip Lancour. That's the probable Rebellion path exclusive.
 

Darkbreed

Active Member
Dec 17, 2020
536
576
216
Listen- few suggestions.

Firstly, I may have suggested this b4, dont remember tbh, but add frag grenades, molotovs and other throwables as well. It may be hard to balance, but balancing is overrated.

Secondly, we can work for house coroza in assasinations (bounty hunting but illegal), maybe make drugs in our medical lab and supply them/ sell ourselves.
 

kopiluwak

Member
Jul 25, 2020
296
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Remains to be seen, since the Mordecai route will be finished in the next version, 0.8.4.5. Based on plans Grim made public, the Mordecai path is still missing two unique NPCs you cannot get in the Rebellion path, and a unique trait. Right now, it offers Kansas and Arizona Adler. Mordecai path will probably not be able to access Eve Seneca, Iona Farley, Ohio Adler, and Philip Lancour. That's the probable Rebellion path exclusive.
I personnaly like the idea to have path decision and consequences, but I can see some peoples having a problem with the fact that they can't "catch them all" in their harem fantasy.

The second con is that in the case of replayability, to reach that point in the game take several days of total playtime and that may be discouraging to redo it all just to see a handful of new npc.

a decent solution would be to give access to all npc but maybe later down the story, or through more difficult means.
 

bolondro2

Active Member
Oct 12, 2018
748
809
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Some insights about the Hunter Job

I have assigned to this Job Juno and Loren. Both equipped with knife, crossbow and leather armor. Affection Amiable, both healthy and both displaying a net modifier of +45. I have not hunted myself in any hunting field. At day 35, Loren is survival 78 and Juno Survival 60.

And then I have made a 10 days skip-day-and-check-the-report. And this are the results I have get. Prosperity of Icaanos, from 0 to 3

Ammo usage: 124 Bolts. At 13$ per 8 bolts that´s 201.5$. Let´s say 20$ per day
Juno have succeed in her hunting task 4 times, bringing home 37 meat and 30 skins
Loren have succeed in her hunting task 7 times, bringing home 77 food and 59 Leather
Both have increased her survival skill by 2

Being successful 4 and 7 times it´s pretty consistent with a 45 chance (their modifier, with Loren having a +20 to the hunting rolls). Also, a +2 increase in the survival skill seems consistent with a 20% chance of increase per day.

Ammo usage: 124 Bolts. At 13$ per 8 bolts that´s 201.5$.

The value of the yield have been

59 Leather is worth, at 18 per leather in the Armor Shop, 1062$
141 food (The MC must manage Juno meat, but at 12 minutes per 10 meat it´s not a big deal) have a variable value. At the current price in the market (8) is worth 1128, but the market price of foot can vary greatly (from 2 to 20, IIRR)
30 skins are worth nothing currently. My MC can not (and will not,low survival and not planing on increase it) make leather from them, and can not be sold anywhere outside of the underground bandits dwell (not discovered yet)

All in all, in my current situation, both girls have bring home products for 2190$ value with an expense of 201.5. Roughly a 100$ job per girl/day. A pretty decent job for both.

 

Zarkhy

Engaged Member
Nov 4, 2018
2,022
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Some insights about the Hunter Job

I have assigned to this Job Juno and Loren. Both equipped with knife, crossbow and leather armor. Affection Amiable, both healthy and both displaying a net modifier of +45. I have not hunted myself in any hunting field. At day 35, Loren is survival 78 and Juno Survival 60.

And then I have made a 10 days skip-day-and-check-the-report. And this are the results I have get. Prosperity of Icaanos, from 0 to 3

Ammo usage: 124 Bolts. At 13$ per 8 bolts that´s 201.5$. Let´s say 20$ per day
Juno have succeed in her hunting task 4 times, bringing home 37 meat and 30 skins
Loren have succeed in her hunting task 7 times, bringing home 77 food and 59 Leather
Both have increased her survival skill by 2

Being successful 4 and 7 times it´s pretty consistent with a 45 chance (their modifier, with Loren having a +20 to the hunting rolls). Also, a +2 increase in the survival skill seems consistent with a 20% chance of increase per day.

Ammo usage: 124 Bolts. At 13$ per 8 bolts that´s 201.5$.

The value of the yield have been

59 Leather is worth, at 18 per leather in the Armor Shop, 1062$
141 food (The MC must manage Juno meat, but at 12 minutes per 10 meat it´s not a big deal) have a variable value. At the current price in the market (8) is worth 1128, but the market price of foot can vary greatly (from 2 to 20, IIRR)
30 skins are worth nothing currently. My MC can not (and will not,low survival and not planing on increase it) make leather from them, and can not be sold anywhere outside of the underground bandits dwell (not discovered yet)

All in all, in my current situation, both girls have bring home products for 2190$ value with an expense of 201.5. Roughly a 100$ job per girl/day. A pretty decent job for both.
I think you gotta factor in the fact that they (should, at least) deplete the hunting locations and thus should see lower gains over time.

I have 2 hunters I switch between hunting and scavenging as necessary.
 
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killatopak

Newbie
May 26, 2018
76
34
102
Grinding for the warrior trait sucks ass. I wish there was a modifier to increase chances like the other basic training choices.
 

Zarkhy

Engaged Member
Nov 4, 2018
2,022
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338
Grinding for the warrior trait sucks ass. I wish there was a modifier to increase chances like the other basic training choices.
You can train Warrior by just fighting with someone in your party.

Each person has something like a 15% chance to gain +1 to Warrior trait per fight.
 
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killatopak

Newbie
May 26, 2018
76
34
102
So there's this bandit group in Watery Eyes that I can invest in but they decrease every slave's affection by 1% per day. Will undying affection prevent this?
 

beefenstein

Member
Jan 29, 2019
261
182
174
Outside the poor Av197 being done dirty, there's plenty to praise too with the recent updates. So I'll do that:

- Many of the new renders for the random girls look really, really good.

- The graphics with the girls in the household interface are also really nice.

- I don't know if it was documented, but it seems that now you no longer have to get Affection a few points over the Undying treshold before it stops auto-decreasing every turn. I found that finnicky since we don't see the exact value.

- The auction/inspect screen for new slaves is now much more clean and shows every potential bonus you can get.

- The Senate! Makes you feel like all that power and influence you collected actually has a point.

Some suggestions:

- Probably the biggest annoyance left for me in the game is the management interface for your household members. Having to click through potentially 16 pages feels like too much. There's half the screen unused with an image that looks nice but doesn't really do anything. Maybe the pages could be condensed so that there are more people per page?

- It would add a lot of flavor, and more importantly make sense, if your household members had alternate opening dialogues depending on their job when you interact with them. It doesn't really feel natural to find your herald sweeping floors, head chef scrubbing toilets or someone you assigned as an academy professor washing dishes when you have a bunch of maids.
 

bolondro2

Active Member
Oct 12, 2018
748
809
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I think you gotta factor in the fact that they (should, at least) deplete the hunting locations and thus should see lower gains over time.

I have 2 hunters I switch between hunting and scavenging as necessary.
I have not thought about this factor.

But the 10 days run have been made at day 35, and both have been hunting non stop since day 2, so I believe that the numbers I get are sustainable. May be if you have a greater number of hunters would be something to tiink about.
 

Clemency

Well-Known Member
Jan 21, 2024
1,215
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Grinding for the warrior trait sucks ass. I wish there was a modifier to increase chances like the other basic training choices.
Philosophy training in the dojo? NPC warrior trait chances are increased by various things:
  • your Ranged is higher than 80 and Melee stats higher than 90
  • your willpower is higher than 60 and then higher than 80
  • NPC Ranged is higher than 80
  • NPC Melee is higher than 80, then higher than 120
  • NPC has Bloodthirsty trait (traitvalue = 74+)
  • Affection Amiable+
  • NPC Discipline is 40+, 60+, 75+, and 90+
  • NPC battles fought is 50+ and then 150+
  • Relics from Stacey McClung relic hunts that gives +1 combat training I think applies here
So there's this bandit group in Watery Eyes that I can invest in but they decrease every slave's affection by 1% per day. Will undying affection prevent this?
No.
Is there any way to play the modified html file with the compressed version?
What do you mean compressed version? Extract it to play it.
 
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kopiluwak

Member
Jul 25, 2020
296
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- Probably the biggest annoyance left for me in the game is the management interface for your household members. Having to click through potentially 16 pages feels like too much. There's half the screen unused with an image that looks nice but doesn't really do anything. Maybe the pages could be condensed so that there are more people per page?
In the game's menu, look at tab "MODS II" on the right panel, and switch "OLD MENU ARROWS" to OFF, idk why it's not off by default but well, there you go.
 
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K00mer

Newbie
Sep 15, 2020
38
32
53
What does "need a physical school" mean? If devs mean a dojo, why not write it specifically? Without it, there will be no training?
And why does Cassius Bauer look like a space marine but is 179 cm tall and weighs 79 kg? This is a borderline normal weight for a woman of that height :ROFLMAO:
 

Clemency

Well-Known Member
Jan 21, 2024
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What does "need a physical school" mean? If devs mean a dojo, why not write it specifically? Without it, there will be no training?
And why does Cassius Bauer look like a space marine but is 179 cm tall and weighs 79 kg? This is a borderline normal weight for a woman of that height :ROFLMAO:
Look below Combat button in that screenshot. Click that block that says Physical. To train Brawler, you need both Combat and Physical templates.

As for Cassius, check the Actions menu. Maybe he is at lower than normal rations. I do not know if it is just the random height-weight setters but mine is at 187 cm, 100 kg.
 
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