Some insights about the Hunter Job
I have assigned to this Job Juno and Loren. Both equipped with knife, crossbow and leather armor. Affection Amiable, both healthy and both displaying a net modifier of +45. I have not hunted myself in any hunting field. At day 35, Loren is survival 78 and Juno Survival 60.
And then I have made a 10 days skip-day-and-check-the-report. And this are the results I have get. Prosperity of Icaanos, from 0 to 3
Ammo usage: 124 Bolts. At 13$ per 8 bolts that´s 201.5$. Let´s say 20$ per day
Juno have succeed in her hunting task 4 times, bringing home 37 meat and 30 skins
Loren have succeed in her hunting task 7 times, bringing home 77 food and 59 Leather
Both have increased her survival skill by 2
Being successful 4 and 7 times it´s pretty consistent with a 45 chance (their modifier, with Loren having a +20 to the hunting rolls). Also, a +2 increase in the survival skill seems consistent with a 20% chance of increase per day.
Ammo usage: 124 Bolts. At 13$ per 8 bolts that´s 201.5$.
The value of the yield have been
59 Leather is worth, at 18 per leather in the Armor Shop, 1062$
141 food (The MC must manage Juno meat, but at 12 minutes per 10 meat it´s not a big deal) have a variable value. At the current price in the market (8) is worth 1128, but the market price of foot can vary greatly (from 2 to 20, IIRR)
30 skins are worth nothing currently. My MC can not (and will not,low survival and not planing on increase it) make leather from them, and can not be sold anywhere outside of the underground bandits dwell (not discovered yet)
All in all, in my current situation, both girls have bring home products for 2190$ value with an expense of 201.5. Roughly a 100$ job per girl/day. A pretty decent job for both.