iamnuff

Well-Known Member
Sep 2, 2017
1,702
1,245
Where in the UI do I find my farms/mines?
I want to see how many guards I have assigned, but I can't seem to locate a page that shows them all.
 

bolondro2

Active Member
Oct 12, 2018
638
694
If you go to the foreman that you have asigned to a Farm/mine and hoover over the sign of the job, will appear some info. Not working for the sawmill (sure that will be fixed in the new version)
 

megamanx06

Member
Mar 13, 2019
249
267
this is Seve requirements for her occult +1's View attachment 4569568
Two notes here to add on: One, to clarify, the "walking around town" one means the dialog option under "Events & Activities" with Seve, not physically walking around town. And two, I think the Sentinel Hill one gives +2 instead of +1. Also the Temple of Yidrha one isn't in the game yet I think, though maybe that will change in 0.8.4 (based on Clemency's post I guess either I was doing something wrong or hit a bug)
 
Last edited:

Clemency

Active Member
Jan 21, 2024
943
1,200
Since 0.8.4 has just been released to all tiers (probably will be posted here soon), reminder that the old slavemistress job is replaced. Educators now have no assigned template by default and you have to physically choose templates by clicking the red (i) icon next to Educator in Jobs & Titles to enter the Educator menu.

Like so (click the i next to the templates for more information of each template; most of the stat caps are capped by the educator's maximum stat on that, and the hard cap is often at 130):

Screenshot 2025-02-21 201417.png Screenshot 2025-02-21 201441.png
 

Zarkhy

Well-Known Member
Nov 4, 2018
1,107
723
Like so (click the i next to the templates for more information of each template; most of the stat caps are capped by the educator's maximum stat on that, and the hard cap is often at 130):

View attachment 4573101
Based on the picture it's not readily apparent how to train sexual skills anymore.

Is it still possible?

Also, the changelog says it's now possible to increase "most" traits, what are some examples? Malevolent? Extroverted?

Also on a side note, I fear my current slave mistresses are woefully unequipped for the new system, but I'd hate to start over yet again :cry:
 

megamanx06

Member
Mar 13, 2019
249
267
The Temple of Yidhra in Kasey Park does not work? Send it to bug-reports.
Where are you supposed to go exactly? I took Seve into the temple and I think even down the hallway (edit: double checked, I did not go down the hallway with her since that closes off after you do it the first time with Loden/Laika) but nothing triggered
Though I didn't look that hard tbh since the posts people have made about it said it's WIP so I just assumed it wasn't in yet
 
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lilsykz

New Member
Sep 20, 2018
4
0
Based on the picture it's not readily apparent how to train sexual skills anymore.

Is it still possible?

Also, the changelog says it's now possible to increase "most" traits, what are some examples? Malevolent? Extroverted?

Also on a side note, I fear my current slave mistresses are woefully unequipped for the new system, but I'd hate to start over yet again :cry:
You train it now by choosing allow sex although you need a male trainer for penetrative training
 

Clemency

Active Member
Jan 21, 2024
943
1,200
Based on the picture it's not readily apparent how to train sexual skills anymore.

Is it still possible?

Also, the changelog says it's now possible to increase "most" traits, what are some examples? Malevolent? Extroverted?

Also on a side note, I fear my current slave mistresses are woefully unequipped for the new system, but I'd hate to start over yet again :cry:
Brawler, Warrior, Extrovert, Nerd, Pure, Starlet, Scavenger.

Click the (i) beside each template
Screenshot 2025-02-22 000039.png
Where are you supposed to go exactly? I took Seve into the temple and I think even down the hallway (edit: double checked, I did not go down the hallway with her since that closes off after you do it the first time with Loden/Laika) but nothing triggered
Though I didn't look that hard tbh since the posts people have made about it said it's WIP so I just assumed it wasn't in yet
Oh right, it might still be WIP for now. I have not seen it introduced in the changelogs. My bad.
 
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GD-studios

The Budman
Game Developer
Nov 20, 2021
918
3,351
Click the (i) beside each template
View attachment 4573756

Oh right, it might still be WIP for now. I have not seen it introduced in the changelogs. My bad.
Seve's new anecdote is included in 0.8.4. Just take her as a Follower to the statue in the Yidhra temple.

She needs (50%) analwear and Neutral+ Affection for the event to execute.
 

bolondro2

Active Member
Oct 12, 2018
638
694
Downloaded. And, as usual, I´m going to throw all my saves to the bin because, as usual, each update it´s different enough to deserve a full run on it´s own.

but before trowing them to the bin I loaded one of my more advanced ones and decided to check this.

  • If The Republic is at war (Confederation, Red Tide, Dengi Invasion) or if Aria is Chancellor, you can now donate money at Town Hall to build powerful regiments of up to 1,000 men. Doing this will give you big Standing and Influence boosts as well as permanently increase your Power Value. You can only sponsor the republic this way up to a maximum of 15,000 men and you also need a Power Value that's 25+ or 15,000+ Influence.
Because this can be something very right or very wrong, depending if the numbers are well adjusted and balanced or not.

2025-02-21 17.41.39  267802c2c98e.png

Let´s go from the bottom to the top. 50 man. A platoon. 2000$ per man.

2025-02-21 17.43.58  c391b7f0807d.png

My first impression it´s that the numbers are right. Or Right-ish. 2000$ per man.
I´m counting the prices of selling item instead of the prices of buying item because the Goverment buy in bulk.

I can sell a Rifle in the market for 420, an automatic Rifle for 920, a sword for 180 and a Heavy leather armor for 320, so, depending of how well equipped the riflemen are the price of the basics range from 920$ to 1320$. If we add a basic load of ammo (lets say 100 rounds of 308/7.62) you go for 1120$/1720$ have still have room for a decent (100-200$?) enlistment bonus and some spare cash for basic gear (uniform, boots, camping and survival equipment and all this things). At a first glance seems good. Or good-ish.

You get in return 2.000 of influence (at 50$ per point) and +2 of power. And the increase of power of the republic would increase slightly your passive income.

Upper levels are a company of 150 men, consisting in 100 riflemen, 20 swordmen ( I suppose for 2nd line or supply duties) and 3 HMG per 300.000$. Influence 10.000 (at 30$ per point) and power +6, so same rate. We don´t have a clue of what it´s the cost of a HMG in Ikaanos, but the company it´s short of 50 rifles/automatic rifles to make for the (expected) higher price of the Heavy Weapons Section. Ok. fine

Next, Batallion. 1.200.000$ or the price of 4 companies. You only have 500 men, but it include 250 Riflemen, 50 dragoons, 50 swordmen and 10 machine guns . Here seems that are 50 man unassigned, (250+50+50+(10HMG*100), but in a battalion level unit you can count for sure with some desk warriors. Here the price seems a bit too high to me, but it´s not out of order if you make room for some train elements (4x4 trucks or tracked vehicles are not the most cheap thing in the world). Influence 50.000 at 24$ per point, Power +12, surprisingly only *2 of raising a company with *4 the expense.

And Last, raising a regiment per 2.400.000$ 700 Riflemen, 100 dragoons, 100 swordmen and 15 machine guns, plus and a battery of artillery. Sorry, Grimdark, But the numbers don´t fit here. 700 Riflemen + 100 dragons +100 sword men + 150(15*10 HMG) = 1050. And someone must man the artillery unit, and what kind of army would be without some pencil grabbers, paper pushers and desk warriors in general???. Power value it´s +25, double of the amount of a battalion for double the expense. Influence +120.000 at 20 per point.

All in all, you can approach to this subject from two points of view. From a gameplay point of view (and I concede that this it´s the most important point of view) , the numbers seems right. But from the point of view of an old grognard, with 35 year of playing tabletop wargames and dealing with army organic and TOA´s and all this thing, the two upper echelons don´t make sense at all. They don´t follow any organic.

Can I suggest some changes?

Batallion. 3 Companies of rifleman (300 riflemen, 9HMG (90 men), 60 Swordman) + 1 troop or Dragons (50 Dragons+ 1 HMG (10 men) + 40 Pencil pushers in the HQ per 550 men. At 1.320.000$ (to keep price per men at the same level) Influence 55.000, power +13

REgiment: 2 Batallions + 1 Art battery (150 men, a battery it´s a company size unit) + 50 paper grabers in the Hq to a total of 1300 men. At 3.120.000$ (to keep price per men at the same level) Influence +156.000 and power +27/+28

I know, I know, 99% of the players of the game don´t care a fig for this concerns, but....
 
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