- May 15, 2018
- 6
- 1
From whats there it seems more like a blending of Breeding Season and some old mechanics of BotNlooks like worse breeders of the nephelym
From whats there it seems more like a blending of Breeding Season and some old mechanics of BotNlooks like worse breeders of the nephelym
The latest version doesn't have that folder anymore =)LoveOS Games
It's almost odd that someone needs to tell you.
But the folder "Mating Season_BurstDebugInformation_DoNotShip" inside your produced output after packaging IS NOT MEANT TO BE SHIPPED.
It includes debugging information and in some cases data that can actually be used for unwanted purposes.
Hi, thanks for the report.Me to. The game DOES NOT LOAD the save. It just "freezes" on a black screen.
Game version - 0.0.12f. Launched the game, started a "new game", saved, exited the game. Launched the game again, continue, black screen with "perpetual loading".
Here is log file -
monstars are pregnant for some days, cows have shorter pregnanciesLoveOS Games how to give a birth on the pregnant characters? I've got plenty pregnat, but no one delivering. Mhmmmm
i dont know if thats your case but past versions saves broke the gamehi, did you have problèms to load save ?
they will be romanceable, and more men are going to be added in the futureI mean, the second I saw these guys, I couldn't give a stuff about breeding the female characters. I'd love to breed those two guys with my MC, tbh. lol.
Awesome! Gonna be watching this one for sure.they will be romanceable, and more men are going to be added in the future
this possibly must go to reviewsIt's exceptionally rare that a game sparks enough of my interest to drag me out of the lurker's void, but this one shows a lot of promise. Even in its early stages, there's a solid foundation here I really like. So LoveOS Games, for w
The brave put their reviews in the thread to be discussed.this possibly must go to reviews
Thanks for the feedback! It's always a pleasure to read a very well though-out review like this.It's exceptionally rare that a game sparks enough of my interest to drag me out of the lurker's void, but this one shows a lot of promise. Even in its early stages, there's a solid foundation here I really like. So LoveOS Games, for what it's worth, some constructive feedback:
Hopefully you find some of that helpful or useful, and I'm thankful to see you taking an active part on these boards (sign of a good dev, IMO). Overall, I'm impressed and hopeful for this project and look forward to seeing it continue.
- Breeding mechanics are overall quite positive. Advancing the stat points seems to work well, and I love that breeding reinforces traits (muscular I + muscular I = offpsring, muscular II for example). Gives a feeling of actual progress to breeding.
- Sometimes monsters would vanish from the fenced in area; as a stopgap at least, I'd love to see a UI menu somewhere on the farm that allows you to assign breeding pairs without having to run up to one of the monsters in question. If both went missing, then you're just SOL.
- Capturing monsters... kinda sucks. It took me far too long to figure out how to throw a collar at them, and even with the lock-on ability, I missed far too often due to range or being unable to 'lead' my target while locked. Throwing from 'stealth' was even worse, since being zoomed into the bushes meant firing blind half the time. As for success rates, I know it's supposed to be a flat 70% but it sure didn't feel that way, and it was totally unclear to me why captures would fail even when I remained 'undetected' and lock-on was green. Even worse, you only get one chance - fail, and they'll just stare at you while you waste throwing more
pokeballscollars at their head. Unless physics decides to catapult them into the next county for some reason (happened a few times).
- Being honest: there's nothing about the current capture system I like. But if this is the direction the project will continue to use, some suggestions to make it more tolerable:
- Over-the-shoulder zoom for aiming. When in stealth, make nearby shrubs partly transparent. Don't block the player's view, under any circumstance.
- Allow multiple capture attempts. Don't make me leave that rare spawn behind after the first try fails.
- Disable physics (maybe with a time-slow?) on targeted monster. Mostly so they don't go blasting off like Team Rocket after getting winged by a collar failure.
- UI improvement: one of those 'aiming' line-arcs to show where the collar's going to go/land. Figuring out range was a lot of guesswork.
- Include a capture tutorial in your LoveOS NPC on the farm. Infinite collars and tries. Let us get used to the mechanic before wasting real materials in the field.
- Personally, for all its grindy faults, I think this is one spot where BotN does it better (via either "wild sex" or an item option), but I think Mating Season stands a better chance of getting that mechanic "right" and making it fun to use, rather than a dull slog watching progress bars for 30 seconds.
- Wish-list: allow PC to have a 'favorite' monster, separate from the barnyard rabble. I see Dating Sim/Romance in the to-do lists, but personally I'd rather clothe and keep a tamed neko than bother with the townsfolk.
Great idea! I'll implement this for our next version.
- Figuring out which pairs improve what stats was a little puzzling at first. Best suggestion would be adding "+" to the affected stat lines in the UI when setting up breeding, makes it very easy to tell who's improving what when they do the deed.
This is actually a bug and it's fixed on the latest stable version, v0.1 (Patreon build)
- I'm disappointed that 'Breeder' stats didn't change at all even after spending the skill points to improve. Or that they're stuck at '1' by default. I realize the point is to encourage monster breeding, but it'd still be nice to make your PC a viable option, despite their lack of traits.
Right now it's very early gatekeeping mechanic - we're still figuring out a good formula for this + still rebalancing the game.
- I beg of you, please discard [Tired] and just use stamina bar instead. I'm sure you have future plans already for items or permanent enhancements that will improve mating ability and let them go more than once a day, but even in this early build, it was a dreadful nuisance.
This is actually a big focus for the current development of the game - a better catching mechanic. We're developing better monster AIs, multiple catch attempts, throwing trajectory, and more.Capturing monsters... kinda sucks.
Really appreciate the feedback for this!! I love the neko SFX too, when the game is developed further we'll add more monster SFXs for better immersion
- I know assets are in an early state and subject to change, but man do I love the little neko chirp SFX you have currently. So damn cute.
This is a bug, it's fixed on the latest patreon version (v0.1)@LoveOS Games i'm not sure what happened, but when I went to upgrade barn size, the game screen ended up staying black. And whilst it was black a save occured, so when I relaunch the game I'm stuck in a black loading screen.
I haven't played yet, but the 2 guys in blue are hot as can be.they will be romanceable, and more men are going to be added in the future
they are my favs too specially the guardI haven't played yet, but the 2 guys in blue are hot as can be.