Overview:
While assisting Mauri, you will have many adventurous some dangerous, some amorous, some may be both.
Just a quick correction for you.
"While assisting Mauri, you will have many adventures: some dangerous, some amorous, and some may be both.
I understand your intentions stated in the
Overview: Spoiler, however, your two paragraphs seems to contain conflicting goals for the player (and your game) that may not make sense once you program them!
I urge you closely examine the possible "paths" you create for the players and to
objectively judge which are "righteous choices" versus "darker choices" that the player can make, and what *you* consider are "correct decisions" and "wrong decisions" —
then decide if those things are *actually* righteous or darker or correct or wrong decisions!
What are the motivations for actions used by the character?
• For example, the player may decide to kill a person in the game but that action can be both 'righteous' and/or 'darker' yet the outcome of the choice is exactly the same for both!
• (That person just viciously attacked and robbed a defenceless bystander. a) The righteous choice: pursue and apprehend the miscreant for justice, even if they die while defending themselves. b) The darker choice: pursue and murder the miscreant because he is an inconvenient competitor and it will give you a very good status with authorities, the public, and especially any hero-seeking, sex partners in your future.)
• So, you may need to give the player more choices than just "kill or don't kill" by including motivation. The miscreant might still die during all of these choices: "Follow & Wait for Authorities", "Pursue to Apprehend", "Follow but 'Lose' the Target" (to confront them yourself now or later), and "Pursue to 'Apprehend' Without Witnesses".
Is a particular choice
actually "righteous" or "unrighteous" or neither?
• Can "righteous" people masturbate or have pre-marital sex? Why not? Can "righteous" people pursue (most) sexual fetishes if they choose? Sure, why couldn't they?
• For that matter, can "righteous" people program adult visual novels, wear racy underwear, buy sexually attractive clothes, think "dirty" thoughts, cheat on their diet, and cheer for their favorite gladiators in their free time? Yup! And you wouldn't be able to tell them from the "unrighteous" just by looking at them.
It is very easy to create
simplistic paths in any computer game. But those paths are outdated, clichéd, and usually what no real person would ever choose for themselves or expect of anyone else, anywhere.
And adding those extra, "real" choices to your game don't require adding more pictures!
I hope this helps you.
e-d