- May 8, 2017
- 32
- 25
I just beatlevel 5 and no code was released so it looks like there is no gallery code yet because level 5 has not been completed. so Losslie is still the most recent code.anyone with a full gallery save file?
I just beatlevel 5 and no code was released so it looks like there is no gallery code yet because level 5 has not been completed. so Losslie is still the most recent code.anyone with a full gallery save file?
It's usually not implemented in these early backer builds. We'll likely have 1-2 extra animations done by the time gallery for level 5 is open.I beat level 5. The level 5 gallery is no longer greyed out but the menu still doesn't open. Seems like it isn't just that there isn't a gallery code but that the level 5 gallery isn't even implemented yet. (Unless it's a me thing)
You punch it to death.How tf i am suppoused to avoid that slime wall ? Can't jump over it.
Destroy the door that appears ahead of it. It will block the first hit but will die on the second - slime with it.How tf i am suppoused to avoid that slime wall ? Can't jump over it.
Thank you for being an upload hero!
A pretty girl, and besides, she's an elf!
Thank you for making this mod!Hey guys, wanted to share something I created for those who:
It is a Cheat Table for Cheat Engine (
- like to speed things up
- find for whatever reason its hard to play (note that there are: f.e. disabled players; maybe troubles with controllers; who knows)
- simply dont want to be reset after making a mistake
- want to also watch the rooms without focusing too much on the game
- want to take their time finishing a level
- are at loss at the riddles
- did a playthrough before, arent sure where they did stop and want to play trouble-free till then
- or simply want a faster rerun
- want to use a version that "may" work forever (as long as the few hooks I choose arent done anew by dev)
- be able to look into code before executing it as it's open source
- want to learn a bit on CE / Unity
You must be registered to see the links) - also on Github (You must be registered to see the links- yes CE and the table are open source to know its safe to use). It is packed using 7Zip (You must be registered to see the links- you may also use peazip, winrar or any archiving-toolYou must be registered to see the links).
How to use ct tables (You must be registered to see the links). Example screens on other games can be found at f.e. Lilitales or UiTC (else check about).
Hope it's fairly simple to use. It should be quite future proof (made on v5.0.1), but if updates break s.t. best pm me.
Generally its not a hard game, but I did it on request and to try s.t. I am still working on.
WARNING: Bugs and issues caused by this modification should not be reported to the dev!
Yo, WTF with sie? When i extract it, it was bloated into 5 giga.
its almost like thats how compressed files work or somethin-Yo, WTF with sie? When i extract it, it was bloated into 5 giga.
That doesn't excuse the blatantly poor optimization here, especially for a unity game locked at 720p with animations that take up a quarter of the screen. Something as simple as running sprite sheets through a png optimizer could easily cut that size in half.its almost like thats how compressed files work or somethin-
That brought me the idea to change my table to be able to set the max keypresses need to get free.struggling is impossible man