Finally sat down to give this an honest play-through. While it's a definite improvement over Bimbo Life Coach, some nagging, useless bones remain.
1) We've already got green borders and character icons for characters we need to interact with, how about adding green borders to location icons where an important interaction is waiting? Hell, make it a toggle-able preference if it feels too much like cheating to some. It'd cut down on the amount of useless clicks with regards to hunting around for what to do next.
2) The whole "work from home for $xxx today" option is pointless grind. Just have the character draw a weekly automatic salary that can be increased or decreased based on in-game events. These events would be meaningful and open all sorts of interesting new possibilities.
3) The whole work out at the gym once a day fifty days in a row - once again, pointless grind. Make a gym subscription toggle-able, say like $5 a day. So long as the subscription is active, that stat increases. You can still set up events/characters/scenes at the gym when needed. See point 1. with regards to the green borders.
4) The randomized weekly town council events (when not regarding major policy implementations/changes) are largely pointless. They should be done away with in favor of, lets say, one major town council meeting per month, that implements more drastic changes either towards funding and/or support. These events should be unique and NOT repeat.
5) The voter support and town corruption stats need to be made more transparent. You've already got that kind of transparency when it comes to the town council member relationships (loyalty/corruption as a numerical value). That said, I understand that those stats are meant to be kind of nebulous, being what they are, but they definitely should be looked into.
6) I've said it before, and I'll say it again. Eschew pointless grind for major, meaningful events. The best moment in the game, by far, was when you sat across the table from a certain someone, shook hands, and a wad of money came your way. The thing is, that event wasn't even a choice, it was scripted into the story (and it was great). Make more events like that, but make them choices, and make the choices interesting and meaningful.
Overall, a solid start to a full on corruption game - looking forward to see where it goes from here. If you haven't already, go play Inner Bimbo for some inspiration. Also, I hope you don't get deported/forced to move this time around, and can see this project through to the end it deserves. Good luck!