tomyboy06
I have a process the morph is pretty easy but the textures have a few steps.
here is a basic outline that should Google translate pretty easy. I am going to assume that you are using the Genesis 8 morphs provided in this thread for both Sophia and Melody. I am pretty sure you know how to use that. I will outline my method based on that assumption.
Load a Genesis 8.1 Base Female.
In the Parameters you need to find and apply the Melody v.2 morph. Apply it at 100%.
Select the Joint Editor (Alt + Shift + J).
With the morphed Genesis 8.1 figure selected, right-click on the Viewport windows and select Edit > Adjust Rigging To Shape... and without changing any of the parameter hit the Accept button.
Right-click in the viewport a second time and select Align > Align All Bones.
We are done with the Joint Editor.
Moving back to the Parameters tab, right-click on the Melody v.2 morph and select Edit Mode
While in Edit Mode right-click again on the Melody v.2 morph and select ERC Freeze...
Do not change any parameters and hit the Accept button.
You are now done with Edit Mode.
Save the morph by selecting Save As > Support Asset > Morph Asset(s)
You will need to navigate to the proper location and find the morph to check it and save (I think the default is /Actor/People/MrDots, but I am not 100% since I moved mine)
We are done with the morph and it is now saved under /data/DAZ 3D/Genesis 8/Female 8_1/Morphs/...
All poses for Genesis 8 or 8.1 will work properly
Now the conversion of the textures
Take your standard Genesis 3 or Genesis 8 textures you want to use on the model, you can also apply the special ones in the Resources download attached earlier in this thread.
Right-click on the Surfaces tab label and select Map Transfer...
There you can add templates for the Body and Head, I also convert Cornea, Pupil, Iris, Sclera. You really only need Body and Head if you are okay with using the standard eyes.
Make sure you set the Baking Quality to 10, Hardware Cut Off to 4096, for all templates.
Once you have the templates made and a place to save them, when you hit Accept it will actually create the new Genesis 8.1 textures.
We are done actually converting the textures. We need to apply them.
Go back to Surfaces and with all the character surfaces selected (or just Head and Body if that is all you transferred) we need to change the UV Set from Base Female to Base 8.1 Female.
Change the Body and Head textures and it will fix the black patch on the top of the head.
If you also change the eyes you will need to apply those and also convert the UV Set from Base Female to Base 8.1 Female.
Here is a couple of videos
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The second video is newer and more complete if I remember correctly.