Pyksies

The Fae Agenda
Game Developer
Jul 22, 2020
109
247
No, there is no picture mod for MERCANOID. If someone had gone to the effort of doing such a thing, I would've contacted them as soon as possible to collaborate.
 

Cloud73

Newbie
Feb 7, 2018
56
363
I really enjoyed playing this game. While I've been seeing plenty of fetish games around recently, your set-up and writing hits a lot of the right notes. The mind control and pregnancy fetish material were right up my alley and well done.

Great work!
 
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Reactions: Pyksies

iamnuff

Well-Known Member
Sep 2, 2017
1,621
1,157
Looks like crafting is bugged.
With the right parts, a Core Booster could be added in order to slightly improve firepower, increasing damage by +1.

This would require:
2 Bits (have 5), 2 Mats (have 5), 1 Tek (have 4)...
And 2 Handiwork skill (have 2).
Install — Insufficient Handiwork skill.
2 handiwork is somehow not equal to 2?
 

Pyksies

The Fae Agenda
Game Developer
Jul 22, 2020
109
247
Looks like crafting is bugged.


2 handiwork is somehow not equal to 2?
That's odd, I'm looking at the scripting for modding the Arm Cannon, and it's all matching up. Are you sure you're on the latest version? I seem to recall there was an oversight with this specific weapon in an earlier version.

Edit: Whoops, not only was there another little oversight in the Mats requirement, but it looks like I plain forgot to upload 1.0.8 anywhere. I'll do that now.

Edit Edit: Thank you for the report! I've pushed 1.0.8 out on Itch.io, doing so for Newgrounds now. Downloads from MEGA and Mediafire are done, everything else wanted me to upgrade for some reason aaaaand I ain't doing that. ♥
 
Last edited:

iamnuff

Well-Known Member
Sep 2, 2017
1,621
1,157
One suggestion I would make is to enable moving with WASD instead of just clicking the arrows with the mouse.

Edit: We can move with arrow-keys ,but that isn't useful since we have to switch our right-hand from mouse to keyboard for that, it'd be easier to just click the arrows with the mouse.

Combat is already done with ASDF and Space shortcuts, so it makes sense to allow movement to be done left-handed too.
 

iamnuff

Well-Known Member
Sep 2, 2017
1,621
1,157
Welp, just beat the game. Shorter than I hoped and I'm sure I missed stuff, but just off the cuff, some stats feel underused.

I don't remember needing a single athletics check, Lift showed up twice, diplomacy twice (but in both cases had nothing to do with diplomacy, instead being based on listening to people who couldn't speak clearly)

Acrobatics was useful, Handiwork was useful for gun upgrades.

Oh, I never did find out what sexiness and intimidation were for (gained via armour)
I might have missed a toolkit there though.

Basically, it feels like you could easily sink all of your points into skills that never come up.
A problem that old CRPGs used to have.

I distinctly remember the shadowrun games had some skill/equtiqette choices that procc'ed once per playthrough.

I didn't have much issue here, but I beelined crafting and acrobatics.

I would have liked being able to upgrade subweapons too, but NBD.
 

Pyksies

The Fae Agenda
Game Developer
Jul 22, 2020
109
247
MERCANOID is a short, free game to test out my RPG framework. Its limited setting and scope made it difficult to include meaningful examples of everything, as the framework was made for larger games. However, I started working on MERCANOID as a method of testing and developing a port and further iteration of my framework from Quest5 to Twine, and I had enough of it done that it felt a shame not to finish it.

Every skill in the game is represented somewhere, but I wasn't able to fit in as many as I wanted - they'll be more relevant in larger games, but I'm fiddling with a simplified version of the framework for future games of this smaller scope as a result. Sexiness and Intimidation, in particular, didn't make it into MERCANOID in any fashion but an unused stat; they're intended for social dynamics in larger games.

Subweapons not being upgradeable was a conscious scope decision for the sake of my sanity.
 

youraccount69

Engaged Member
Donor
Dec 30, 2020
2,733
1,042
MERCANOID-1.0.8
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iamnuff

Well-Known Member
Sep 2, 2017
1,621
1,157
Every skill in the game is represented somewhere, but I wasn't able to fit in as many as I wanted
I don't suppose you remember where Survival skills are used? I genuinely don't remember it coming up a single time.
 

Pyksies

The Fae Agenda
Game Developer
Jul 22, 2020
109
247
I don't suppose you remember where Survival skills are used? I genuinely don't remember it coming up a single time.
Survival in MERCANOID is an automatic trigger for a couple of encounters that, if passed upon entering a dangerous area, warns you of said danger before you engage it. It warns you about the first boss (Gulper) and it avoids a Focus loss against the Trapmaw, an optional 'trap' encounter that's guarding some loot and a sidequest objective in one of the side rooms of the northern sector. (Without it, Mio falls in, noticing it too late.)

In future games with more varied settings and scenarios, skills will have a greater opportunity to have their breadth put to good use. There wasn't much call for Survival in an atmospherically sealed moon outpost, these skills were made for my framework, not specifically for MERCANOID.
 

iamnuff

Well-Known Member
Sep 2, 2017
1,621
1,157
Survival in MERCANOID is an automatic trigger for a couple of encounters that, if passed upon entering a dangerous area, warns you of said danger before you engage it. It warns you about the first boss (Gulper) and it avoids a Focus loss against the Trapmaw, an optional 'trap' encounter that's guarding some loot and a sidequest objective in one of the side rooms of the northern sector. (Without it, Mio falls in, noticing it too late.)
Oh, it's passive instead of being something that you choose to roll like Lift or Diplomacy?
That explains why I don't remember seeing it.
 

Pyksies

The Fae Agenda
Game Developer
Jul 22, 2020
109
247
What's the next project?
I'm currently working on two games of my own, and I'm working on a few other people's games as a paid writer.

My games;
Evilixir: an urban-fantasy game of much larger scope than MERCANOID that I'm using to trial a major format concept that I've been wanting to do for ages. You play as a shut-in zombie girl alchemist, Noxi, who finds reason to leave her tower and go dungeon-crawling. It'll feature a balance of town exploration and discovering and delving into its surrounding dungeons as Noxi hunts for the ingredients she's after.

Anarchy Aboard: a small-scope vore-centric game that I'm using to test out some concepts for small games. You play as Kyra, a big strong betta fish gal who works private security for a low-budget merchant ship. When the vessel is attacked and boarded by pirates, you navigate Kyra through the ship as her options dwindle and she elects to cut her losses and escape. This game will vore-centric, to reierate - some sex, but this one's for the preys and preds primarily.

Other games;
Dust: A training game revolving around the titular character, a troubled noble girl sent to work for a year at a brothel after one too many incidents back home. After the head of the manor sees potential in her, you shape what sort of 'entertainer' she'll become. No links for this one yet, still pre-alpha - but hopefully some playable stuff coming soon! This game has been my primary focus, and I've written tens of thousands of words of smut for it so far~.

: a game about researching (and bangin') monstergirls and monsterboys. I was approached last month to assist with the game's writing, for which - as with Dust - I'm doing a mixture of smut and story work. Hard at work on this one!

: A ship/crew management sci-fi text smut game. I did some writing for this game earlier in the year, may be invited back to it at some point. Nothing too salacious from me here, it was small missions to send your crew on.
 

djjakjnnja

New Member
Jul 12, 2019
3
6
Exceptionally good writing! Normally when I'm playing this sort of thing I'm down horrendous so I'll just throw my character at whatever horniness they come across, but I actually care about Mio enough that I've wound up just playing a regular ole text RPG.

Also the worldbuilding and its delivery is suspiciously polished for a porn game... Looking forwards to seeing if the dev is cooking up anything else.
 

Pyksies

The Fae Agenda
Game Developer
Jul 22, 2020
109
247
Exceptionally good writing! Normally when I'm playing this sort of thing I'm down horrendous so I'll just throw my character at whatever horniness they come across, but I actually care about Mio enough that I've wound up just playing a regular ole text RPG.

Also the worldbuilding and its delivery is suspiciously polished for a porn game... Looking forwards to seeing if the dev is cooking up anything else.
I'm getting there! I've been fairly occupied writing for others, which has been a fantasticly affirming time. But I needed a break, which I'm coming to the end of now with new ideas and a desire to pick up a short game I was working on prior.

I keep seeing this as I search for pregnancy content and I think to myself: "Why can't anyone else do what you've done?"
Most people who could do this don't ever get around to trying. So try! I made a game, and I'm one braincell removed from being legally declared a bimbo!
 

cyonrajjik

Newbie
Aug 1, 2018
50
51
Fuckmuck might be my new favorite word
Best tentacle breeding something text game? I think so

My only real complaint is that I thought there would be more outfits lol. The third one you get was the last quest I finished so I barely used it. Not sure if npcs comment on it, that could be fun
Wish there were encounters with males that weren't faceless tentacle rapists or Ziajol but I can forgive this one :sneaky: There's a tease of a guy you can rescue in one of the rooms I think but you can't get him out damn. and the only other one is happily married
Also less dirty talk than I expected. some other games write smut where the characters won't shut up, but Mio mostly moans and screams, and the times she isn't doing that it's usually very brief

don't get why people call it short. I'm an okay reader and it took me a good chunk of time to finish it and I skimmed a few parts

Some thoughts on specific endings

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overall great game. The framework seems better for a much longer game but that is whats its for
 
4.90 star(s) 26 Votes