That's a matter of opinion and personal taste. I prefer monthly updates as opposed to waiting for God knows how long for an update to be released, because by the time the update does come out, you'd have forgotten who the LIs were, especially if you play a lot of AVNs as I do. It's difficult to get invested in a game with an update schedule like that.
And FTR, MotH was updated every 2 weeks during development. Those of us on the team felt it better to release monthly updates, and made that suggestion before MwM got started on. It gives us something to look forward to, rather than sitting around with our thumbs up our asses and nothing to do.
This desire is understandable, but not always feasible. It also depends on the complexity of the in-game story and the storytelling (dialogues).
Take, for example, games from NLT Media (TON). These games are updated twice a month, are good in their own way, but have rather flat, cheap dialogue, and the story doesn't really come across.
VNs, on the other hand, which usually only receive updates maybe once or twice a year, if at all, are often much better written, and the story is much more believable, simply because more time and effort is put into them. As a book author, I know this: good storytelling needs to be planned, through and executed, which takes a huge amount of time, and you have to spend a long time working on it and finishing it, because with complex stories and dialogues you can easily lose track of things. That's why with good VNs, which rarely receive updates, you often get entire complete chapters all at once. It won't be any different for games.
While AI can make the work somewhat easier, this technology is still in its infancy in that respect, If stories going to be really good, you have to do it yourself. I use AI to convey the interpersonal aspects in my dialogues, where I have weaknesses sometimes. But the stories themselves are all my own work, AI is of little help to me there.