I stuck at the Rebecca Quest. I'm supposed to give her Madeline's Panties., but I don't know how to get the them? If I understand correctly, I am supposed to talk to Rebbeca at 8:00 a.m. while she is doing laundry in the basement.
I have just finished the update and I have no clue how should it be completed in 4 minor parts (each update is less than 10 minutes of playtime). The main story has just been started in my opinion.
This will show you how to find your code to unlock the door. And for future reference, this is an English speaking forum. Please include English translations. Thanks!
Español: Esto te mostrará cómo encontrar el código para abrir la puerta. Para futuras referencias, este foro es en inglés. Por favor, incluye traducciones al inglés. ¡Gracias!
0.8.1
I had two hints about Olivia: 1. I'm looking forward to her next nightly visit.
2. I should try talking to her, to get her know a bit better.
All conversation topics were gray. However, after Mike didn't wait for her that night, the first hint changed to: I should check on her early in the morning.
And after the morning visit, both hints dissapeared. Is this a bug in the hint system?
I'm attaching the saves (although I'm not sure they'll be useful): Save 1 - after the morning event.
Save 2 - before the night (earlier in chronology). View attachment saves.zip
0.8.1
I had two hints about Olivia: 1. I'm looking forward to her next nightly visit.
2. I should try talking to her, to get her know a bit better.
All conversation topics were gray. However, after Mike didn't wait for her that night, the first hint changed to: I should check on her early in the morning.
And after the morning visit, both hints dissapeared. Is this a bug in the hint system? View attachment 5484896
It's likely. There was a fix in this update for players who still needed to talk to either Olivia or Victoria for the hint about the 3-way between she and Olivia to show up. So it might have affected some of the open dialog hints, because from what I can see, Olivia's stats are where they should be.
It's likely. There was a fix in this update for players who still needed to talk to either Olivia or Victoria for the hint about the 3-way between she and Olivia to show up. So it might have affected some of the open dialog hints, because from what I can see, Olivia's stats are where they should be.
There really isn't a need to, unless there's been major changes under the hood that would make earlier saves incompatible, but we haven't had that happen since sometime last year, I think - at least around 0.2.x - 0.5.x. Either way, I shared your second save with Faerin and let him know what I saw when I loaded your save up.
There really isn't a need to, unless there's been major changes under the hood that would make earlier saves incompatible, but we haven't had that happen since sometime last year, I think. At least around 0.2.x - 0.5.x. Either way, I shared your second save with Faerin and let him know what I saw when I loaded your save up.
I start a new game every time to better understand the timeline, as some events are added not at the end of the game, but in other places (for example, all the scenes with the new characters in this update). Another example is the hint about Madeline's panties (to check when it appears, you need to play through all the events).
The same thing happened to me with Victoria around the events "HELP, I'M STUCK!" and "GOOD BOY". The hint to talk to Victoria appeared somewhere before the sparring and disappeared only after the event in the disciplinary room (where Victoria definitely was a DUNGEON MASTER).
To reproduce this, you can take Save 1 from my previous post, it's not too far from there.
In some scenes, you can select a camera while viewing animations. Typically, the active camera is highlighted in blue, and inactive cameras are white. However, I've encountered scenes where multiple cameras were highlighted in blue. This remained the case until I manually selected a camera.
In some scenes, you can select a camera while viewing animations. Typically, the active camera is highlighted in blue, and inactive cameras are white. However, I've encountered scenes where multiple cameras were highlighted in blue. This remained the case until I manually selected a camera.
In some scenes, you can select a camera while viewing animations. Typically, the active camera is highlighted in blue, and inactive cameras are white. However, I've encountered scenes where multiple cameras were highlighted in blue. This remained the case until I manually selected a camera.
I will be honest, I have been trying to track that bug down for well over a year. We just can't reliably reproduce it in a way that he can find. This is one of two phantom bugs that have us flummoxed.
I will be honest, I have been trying to track that bug down for well over a year. We just can't reliably reproduce it in a way that he can find. This is one of two phantom bugs that have us flummoxed.
Well, at least now you know the scene for sure where you can find this bug: two moments when this bug presents and two moments when everything is all fine. Will a direct comparison of these frames help to find the differences?
And you can involve the audience in the remaining scenes. Let everyone watch a scene or two on the replay and pay attention to the cameras. I don't think there will be too many such scenes.
Well, at least now you know the scene for sure where you can find this bug: two moments when this bug presents and two moments when everything is all fine. Will a direct comparison of these frames help to find the differences?
And you can involve the audience in the remaining scenes. Let everyone watch a scene or two on the replay and pay attention to the cameras. I don't think there will be too many such scenes.
The other one is what I've dubbed a "laptop loop" bug. Basically you get a repeat TV event with Olivia where she sits on your lap wanting to cuddle, and afterwards leaves the laptop in your room (even though it's already in your room). Which also means the hint from Annabelle to install HI on the laptop will appear as well (even though HI is already installed).
Saves after the event won't help, and saves prior to the event don't always trigger it on reload.
Sad thing is, it seems I am the only one who has ran into it on numerous occasions over the past several months, and no one here or Discord has reported it.
If it's going to show up, it will be shortly after Olivia's swimming contest, where you will have to watch TV with her.
Well, at least now you know the scene for sure where you can find this bug: two moments when this bug presents and two moments when everything is all fine. Will a direct comparison of these frames help to find the differences?
And you can involve the audience in the remaining scenes. Let everyone watch a scene or two on the replay and pay attention to the cameras. I don't think there will be too many such scenes.
Sadly no, it can randomly happen in any animation with more than one camera angle. I have been randomly finding it for almost 2 years now. And the fact that it is just a visual bug (won't affect anything in the game itself), and won't save with it, makes it really hard to track, and we have to call it low priority since it is only visual.
I am kind of starting to think it might be something in Unity, and not something we can control for, but who knows? I have done the exact same thing, several times in a row, and it rarely happens twice (though, this is the first time I have seen it in months).