- Feb 17, 2020
- 1,116
- 6,498
Caroline already IS a goddess no matter what she wears. But you're rightI love those type of high heels, it can turn any chick into a goddess. Beautiful work.
Caroline already IS a goddess no matter what she wears. But you're rightI love those type of high heels, it can turn any chick into a goddess. Beautiful work.
Fantastic series of illustrations !!!View attachment 1462404
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Sweet Caroline in a retro 1960's style.
Go give her some love onYou must be registered to see the linkstoo, you know she deserves it.
I did know from the start thats the only thing not era appropriate but she looks so damn good in those.Fantastic series of illustrations !!!
SUPERBLY EXECUTED !!!
The style of the 60's, perfectly displayed. The hair, the headband, the trappings of that era, really suit Caroline, she looks adorable !!!
But here's the question, where did the louboutin shoes come from...)
Honest question, and I don't know if this was answered a hundred pages ago, but how long does it take for the various fan-art creators here to make 1 of these images? I know nothing about creating/shaping an existing 3D model so is it a matter of minutes or hours?
Just thought I'd mention that the times stated may be accurate for your PC's renders, but they are not accurate for "depending on the PC" (i.e. anyone's rig). I've certainly had a single image render for 3 days. (It only stopped then because I had set the maximum time allowed to be 3 days... it did not consider itself finished yet even at that point)The rendering process may vary depending on the PC you have (processor, graphics card) minutes, couple of hours at the most.
I absolutely love the sex appeal so ever flirtatious Caroline.Sweet Caroline
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Did he upload any video process i mean how did u learn from him?My first render submissions to this thread. I've always wanted to try Sara renders, but even after following some instructions in this thread on making a G3 Sara, once I got the Blaire and Molly assets applied, I could never get the "morphing" part of it to look anything close to resembling a reasonable Sara. Yes...I'm morph-challenged.
So I saw that CSBond2 was offering to help us character-creator wanna-be's. So I sent a PM, and in the last week I learned more about morphing than I knew from using Daz Studio for the past 18 months. I'm still somewhat morph-challenged, but CSBond2's assistance increased my knowledge about it immensely (I can spell "Object File" now). So here's my shout-out to CSBond2, with sincere gratitude, for getting me to a G8 Sara I can render now. Would have never happened without his assistance and tutoring.
Here's 6 renders of my first-ever Sara. Still learning some of the idiosyncrasies of rendering her (like, her Shavonne Hair can be a royal pain to shape depending on her pose ), but gotta start somewhere. More to follow in the future.
Rendered at 4096 UHD 4K, Intel denoised, then reduced to fit forum upload size limits. Still large renders, so open full size and scroll. The last 5 renders are thumbnailed to help prevent slow loading of the thread. Enjoy.
(Thanks again to CSBond2 for all the assistance getting me here with Sara! )
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The last render below is a large head portrait I created for the Viewport just to play with her Shavonne Hair sliders while trying to learn what each one did. The names of some of the slider adjustments can be confusing as to what they will actually do, so I wanted a practice large head Sara I could fool around with in the Viewport to see what each hair morph slider would do. After messing around with the Viewport image, I decided to render it too. Still some hair-burps in it (a few poke-throughs I missed, etc), but I figured I'd post the render here too. Heck, just call it "Sara's Bad Hair Day" or something.....
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I'd been using DAZ Studio for about 18 months, so was already familiar with how it basically works and had posted numerous character renders from other games using .duf files others had uploaded to F95. I just didn't understand the things I needed to know about morphing and character shaders to create my own game character replicas, but I wanted to try doing Sara. So CSBond2 helped me learn those things via PM tutoring. Also got pointed to some great tutorial YouTube vids I hadn't seen before.Did he upload any video process i mean how did u learn from him?
HAHA HELL YES!Dick or Treat ?
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Yes mate I am a new user , i have tried blender but by watching all those renders i have installed it that's why I asked youI'd been using DAZ Studio for about 18 months, so was already familiar with how it basically works and had posted numerous character renders from other games using .duf files others had uploaded to F95. I just didn't understand the things I needed to know about morphing and character shaders to create my own game character replicas, but I wanted to try doing Sara. So CSBond2 helped me learn those things via PM tutoring. Also got pointed to some great tutorial YouTube vids I hadn't seen before.
I notice you're a brand new member with zero posts, so I'm assuming you've never used Daz Studio yet? If not, there is a rather long initial learning curve for the basics of it, but you can start rendering things quickly using already created models, scenes, etc.
You can try sending CSBond2 a PM and the two of you could see where you are at and where to start. As a minimum you'll probably get some links to great tutorial videos for now. I'm still learning new morphing and character skins skills from the videos he pointed me to.