I tried out 3.1 with people is missing1-1Hi guys, problem with missing images is solved or stil persist ?
v0.3.1 "fix"Hi guys, problem with missing images is solved or stil persist ?
I agree, there's a million games on this site that had amazing starts in RPGM but then the dev spent way too much time trying to switch platforms and the game would die way before aby progress would be made. Games ending up in two to three year development hells.I'd really love a well done game with NC/Blackmail/Humiliation content, especially with this level of artwork (and the stockings and pantyhose, oh yeah!).
Good luck with this project and future ones.
Also, with regards to switching engines in the future, just be aware that can cause more problems than it solves and will likely set your development time back quite significantly leading to potentially lost revenue.
The question then becomes, is the risk worth gaining potentially more revenue from people that do not like RPGM.
From my experience a well coded RPGM game can be just as good as virtually any other platform.
I'd recommend just sticking with RPGM for this game and make it as good as you possibly can. Save switching engines for a future game or DLC.
yea you might ran into bugs in v3.0I just downloaded the v3.0. What's the changelog in v3.1? Is it worth to download again?
Thanks for the report! Would you like to join the discord?MC have to go Katelyn for his birthday. So, I think there's a little mistake in this sentence
View attachment 276647 I think it should be "your" and not "her"
we are talking about making this Rome DLC on RENPY, just to give the engine a try before any full scale action.I'd really love a well done game with NC/Blackmail/Humiliation content, especially with this level of artwork (and the stockings and pantyhose, oh yeah!).
Good luck with this project and future ones.
Also, with regards to switching engines in the future, just be aware that can cause more problems than it solves and will likely set your development time back quite significantly leading to potentially lost revenue.
The question then becomes, is the risk worth gaining potentially more revenue from people that do not like RPGM.
From my experience a well coded RPGM game can be just as good as virtually any other platform.
I'd recommend just sticking with RPGM for this game and make it as good as you possibly can. Save switching engines for a future game or DLC.
Thank you! Will definitely try our best to improve the gameart is stunning..not much for rpgm..but have to try it...sometimes superior artwork can overcome my distaste..so lets give it a go!!..wish me luck
From what I've seen on this site, yes most people prefer Renpy to RPGM. The only RPGM game I currently play is College Life, but I play around 100 Renpy games, with a couple of Unity thrown into the mix.That's the confused me previously, and it might be a silly question since I got no previous experience on making lewd games: Do Players really prefer Ren'py over RPGM?
Yes, as a player I prefer Ren'py much more than RPGM but I don't know if it's easier for developers to develop on RPGM. If it's all the same to you I would appreciate if you changed it Ren'py.That's the confused me previously, and it might be a silly question since I got no previous experience on making lewd games: Do Players really prefer Ren'py over RPGM?