- Nov 20, 2018
- 12,111
- 17,967
Messieurs, just a thought about some options you might consider. You might hate all of these (and you may have already tried all of these), but these are just some ideas I had to maybe help you financially.As you know we have been operating on a loss for years starting October 2018, and the current situation is, our budget just wouldn't hold for much longer, yet we are still steps away from our initial goal, which is 2500$ by August.
So in order to help this studio survive, I've decided to temporarily pause on high-tier's voting rights on our monthly grayscale art, and switch it to commission-based.
But don't worry too much, if we got pretty close to 2500 by the end of August, I'll ask for another loan from family.
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You must be registered to see the linksdoes advertising actually in their games. I find their approach to this by far too intrusive (it almost comes across as trying to force people to pledge at higher tiers), but you might consider something like having an ad link or something on the main menu. There is always the possibility that only having it on the menu does almost nothing for you, and it's possible that IG doesn't earn almost anything from this source of revenue, but you might consider reaching out to them.
- Cross-promotion — especially with already-well-established developers like
You must be registered to see the linksorYou must be registered to see the links— can get a lot more eyes on your projects.
- Advertising / social media for areas in the world that might embrace your work, such as Japan, Russia, Argentina, and Brazil. Some of these countries have social media platforms that are actually bigger than the well-known Twitter, Facebook, etc. You would want to specify that the game is currently only available in English, but many in these countries already speak English enough that they should not have trouble while playing the game. You can point them to your Patreon or make additional links for direct purchase available at sites like GameJolt and Itch.io.
- Set up your developer page on Subscribestar as well, allowing people who might only use that site generally some exposure to your work; see if you can pick up some additional patrons that way.