The hidden ending in the gallery isn't a scene and has no replay label in the code, It's just a still image of Claudia in a wedding dress (an even skimpier one than Riley's), and the only way to unlock it is to 100% the game by unlocking all other scenes in the gallery through normal play, including the other hidden one on day 12.
If you don't want to bother, I modified the gallery unlocker to also show the 2 hidden scenes. Download the attachment and drop it into the 'game' folder, backup then delete the original 'Functions.rpy' and 'Functions.rpyc' files, and then put in the gallery unlock code (change the player's name to 'Kuma!!!' in the relationships screen) again to get those 2 hidden/question mark scenes unlocked.
Well I have some ideas but, I may have written an exaggeration of my talents. I managed to learn the basics of renpy and can understand why some errors occur. I have potential to be able to draw (at the level of a beginner) I can try to story board scenes to fit into the game engine. I have the tools and had the time (not as much time left now), I just don't have direction.when do you plan to release this fan game? i wanna be your patreon. I tried to make a fan game a few days ago. I worked for it like 5 days and it was a mess, but i haven`t given up yet.
I had no problem getting all 5 endings. The help guide works fine for those that have any challenges with paths. Did you ask for help on F95 and get ignored? This is usually a helpful group. I'm curious if you're just here to complain after taking something for free or if you got helpful advise, ignored it, then came to complain while taking this VN for free.Here's my only question - what did Octavia do to the development team to make them hate her so much?! It took sooooo much experimenting to just get her ending that it was devastating to actually see the ending. You Kuma guys suck!
There are actually two Octavia endings - I'd have to check the guide to remember whether one or both are on the Karen 'friend' path. One requires you to clear Octavia's debt from The Mask so she can leave safely and the other is the corruption ending.I think you had to be on the Karen path to get her ending right?
Yes, Octavia's happy ending took forever to get! her corruption ending was also hard. both required you to be on the Karen Path & to make a few critical decisions. So that made her "happy ending" seem that much more disappointing when you finally got it. Maybe the most disappointing "happy ending" in any game I've playedThere are actually two Octavia endings - I'd have to check the guide to remember whether one or both are on the Karen 'friend' path. One requires you to clear Octavia's debt from The Mask so she can leave safely and the other is the corruption ending.
Come on, man, it's not that bad. It's just bittersweet. And while I'm pretty sure most Octavia fans hoped for a marriage ending, the ending we got is at least unique (for a porn game). And realistic. So out of three romance routes we have two realistic endings and Claudia ending, which is pure fetish fantasy.Yes, Octavia's happy ending took forever to get! her corruption ending was also hard. both required you to be on the Karen Path & to make a few critical decisions. So that made her "happy ending" seem that much more disappointing when you finally got it. Maybe the most disappointing "happy ending" in any game I've played
no dude there is a misunderstanding, he is saying that the gameplay sucks the writing is alright. The code is really messed up and confusing.Come on, man, it's not that bad. It's just bittersweet. And while I'm pretty sure most Octavia fans hoped for a marriage ending, the ending we got is at least unique (for a porn game). And realistic. So out of three romance routes we have two realistic endings and Claudia ending, which is pure fetish fantasy.
Bittersweet is a good way to put it, but if you're going to make 2 endings, then why not have one happy & one sad/depraved one? Especially one that took a lottttt of effort to reach. Yes, it was unique for a porn game, but still highly disappointing as the "good ending". It was like the Melody bad ending before I discovered the rock star ending, you know?Come on, man, it's not that bad. It's just bittersweet. And while I'm pretty sure most Octavia fans hoped for a marriage ending, the ending we got is at least unique (for a porn game). And realistic. So out of three romance routes we have two realistic endings and Claudia ending, which is pure fetish fantasy.
Well to be honest I did hope for some plot twist to the last moment, that she would change her mind or MC would find her after several years or some such. I was really hoping that it would be like the Lilly's ending in Katawa Shoujo - girlfriend decides to leave MC but changes her mind right at the airport and they stay together. Still bittersweet, BTW, but much more on the sweet side.Bittersweet is a good way to put it, but if you're going to make 2 endings, then why not have one happy & one sad/depraved one? Especially one that took a lottttt of effort to reach. Yes, it was unique for a porn game, but still highly disappointing as the "good ending". It was like the Melody bad ending before I discovered the rock star ending, you know?
There you go - find each other after some time passes. A no-so perfect ending, but at least it's still a happy ending.Well to be honest I did hope for some plot twist to the last moment, that she would change her mind or MC would find her after several years or some such. I was really hoping that it would be like the Lilly's ending in Katawa Shoujo - girlfriend decides to leave MC but changes her mind right at the airport and they stay together. Still bittersweet, BTW, but much more on the sweet side.
hmmmm... that's like your opinion man... Right but you can still add little features or a scene or two after one-two months, Or re-working the game so it can go on steam and stuff. He doesn't have to spend a fortune on it and stuff just enough for the cgs, writing, and coding which shouldn't as difficult as it seems (I think) since many will continue to be patrons including me.It's easy to second guess the creator, Kuma, but did you know the backstory? He had to end MT early due to a lack of support (think of how many people came here to take it for free and never gave him any $ support for expenses like - artist time, hardware, electricity, & VA fees -- all of which cost real $). He ended MT far earlier than originally planned and tried to wrap up the endings for all the major love/corruption interest paths within two revs. This as opposed to those developers who just abandon a project without warning. I'm glad that we got the endings that we did, and while we lost some of the VA in the end, we still got multiple endings that were canon to the story already told.
I get both points of view. Personally, I think the biggest flaw in Patreon is the inability to make a 1 time donation. The whole "monthly donation" thing doesn't work for me, or I'd gladly help all these creators. But back to the Octavia ending - there was an ending, it was just bad. So clearly they had time to finish it on some level, but they didn't have to be so bitter about the ending of a popular character, IMO.hmmmm... that's like your opinion man... Right but you can still add little features or a scene or two after one-two months, Or re-working the game so it can go on steam and stuff. He doesn't have to spend a fortune on it and stuff just enough for the cgs, writing, and coding which shouldn't as difficult as it seems (I think) since many will continue to be patrons including me.
Especially with smaller updates not big ones.
I get that it was an ambitious project but not all the ending scenes were known about or could be gotten to naturally without the immersion being lost. Also the game itself was a let down, it has its moments but just when things were getting intersting it ended after another update. That's why the studio lost a decent amount of support after it was "completed". Nobody knew what to expect from day 1 or what to expect after day 22. The game was still a bit of coding mess, as well as sort of writing blunder (not bad writing just we were expecting one thing and got another). I get that many people played it for "free" but they supported it one way or the other, whether it be marketing, recommending, commenting, giving feedback, etc. Many people bring up the "free" point in several cases but forget that if it wasn't "free" they wouldn't have known about it in the first place and 10% did eventually support it. Secondly finically, the game was trying to find it's own path along the way, as in we lost a lot of features, some features were left unexplained. On top of that we don't even where the funding goes to. We can only assume. For example like polls wouldn't have been such a bad idea as in what scenes should be added or what character's scene should be prioritized, etc. If we had known this ahead of time we could've have helped support the game in other ways (what ways, not to sure other than polls and finicail support, fan art, fan fiction, story boarding, mods, etc). Also even after the game is completed the fans or a fan can still help re-work the game (they might not don't know how to code or draw though) so it can go to steam and help them finically. Furthermore, if the goals on pateron had been set differently like this amount of euros for a monthly update, or 2-3 scenes, or 1-2 days, or voice acted, or animations,etc.
Why would Kuma spend time and $ continuing the development of MT when he said he had to end it because of a lack of $ support?hmmmm... that's like your opinion man... Right but you can still add little features or a scene or two after one-two months, Or re-working the game so it can go on steam and stuff. He doesn't have to spend a fortune on it and stuff just enough for the cgs, writing, and coding which shouldn't as difficult as it seems (I think) since many will continue to be patrons including me.
Especially with smaller updates not big ones.
I get that it was an ambitious project but not all the ending scenes were known about or could be gotten to naturally without the immersion being lost. Also the game itself was a let down, it has its moments but just when things were getting intersting it ended after another update. That's why the studio lost a decent amount of support after it was "completed". Nobody knew what to expect from day 1 or what to expect after day 22. The game was still a bit of coding mess, as well as sort of writing blunder (not bad writing just we were expecting one thing and got another). I get that many people played it for "free" but they supported it one way or the other, whether it be marketing, recommending, commenting, giving feedback, etc. Many people bring up the "free" point in several cases but forget that if it wasn't "free" they wouldn't have known about it in the first place and 10% did eventually support it. Secondly finically, the game was trying to find it's own path along the way, as in we lost a lot of features, some features were left unexplained. On top of that we don't even where the funding goes to. We can only assume. For example like polls wouldn't have been such a bad idea as in what scenes should be added or what character's scene should be prioritized, etc. If we had known this ahead of time we could've have helped support the game in other ways (what ways, not to sure other than polls and finicail support, fan art, fan fiction, story boarding, mods, etc). Also even after the game is completed the fans or a fan can still help re-work the game (they might not don't know how to code or draw though) so it can go to steam and help them finically. Furthermore, if the goals on pateron had been set differently like this amount of euros for a monthly update, or 2-3 scenes, or 1-2 days, or voice acted, or animations,etc.