godfather77

Newbie
Jun 2, 2021
56
6
I just started the game and I was wondering if the the animations improve to the point of being more fluid less static?
 

1286163653wxy

New Member
May 16, 2022
1
0
The hidden ending in the gallery isn't a scene and has no replay label in the code, It's just a still image of Claudia in a wedding dress (an even skimpier one than Riley's), and the only way to unlock it is to 100% the game by unlocking all other scenes in the gallery through normal play, including the other hidden one on day 12.

If you don't want to bother, I modified the gallery unlocker to also show the 2 hidden scenes. Download the attachment and drop it into the 'game' folder, backup then delete the original 'Functions.rpy' and 'Functions.rpyc' files, and then put in the gallery unlock code (change the player's name to 'Kuma!!!' in the relationships screen) again to get those 2 hidden/question mark scenes unlocked.
 
May 27, 2021
83
42
when do you plan to release this fan game? i wanna be your patreon. I tried to make a fan game a few days ago. I worked for it like 5 days and it was a mess, but i haven`t given up yet.
Well I have some ideas but, I may have written an exaggeration of my talents. I managed to learn the basics of renpy and can understand why some errors occur. I have potential to be able to draw (at the level of a beginner) I can try to story board scenes to fit into the game engine. I have the tools and had the time (not as much time left now), I just don't have direction.
If you want to help or be helped in your vision let me know, I understand how it can be a pain to try new things just to achieve something so simple (as I try to get used to the idea of ...).

Also if you guys didn't hear No-More-Golden-Days is getting an update or something like that.
 

PaxHadrian17

Well-Known Member
Sep 8, 2020
1,848
9,089
Here's my only question - what did Octavia do to the development team to make them hate her so much?! It took sooooo much experimenting to just get her ending that it was devastating to actually see the ending. You Kuma guys suck!
I had no problem getting all 5 endings. The help guide works fine for those that have any challenges with paths. Did you ask for help on F95 and get ignored? This is usually a helpful group. I'm curious if you're just here to complain after taking something for free or if you got helpful advise, ignored it, then came to complain while taking this VN for free.
 

PaxHadrian17

Well-Known Member
Sep 8, 2020
1,848
9,089
I think you had to be on the Karen path to get her ending right?
There are actually two Octavia endings - I'd have to check the guide to remember whether one or both are on the Karen 'friend' path. One requires you to clear Octavia's debt from The Mask so she can leave safely and the other is the corruption ending.
 

darthpham

Member
Apr 2, 2022
292
144
There are actually two Octavia endings - I'd have to check the guide to remember whether one or both are on the Karen 'friend' path. One requires you to clear Octavia's debt from The Mask so she can leave safely and the other is the corruption ending.
Yes, Octavia's happy ending took forever to get! her corruption ending was also hard. both required you to be on the Karen Path & to make a few critical decisions. So that made her "happy ending" seem that much more disappointing when you finally got it. Maybe the most disappointing "happy ending" in any game I've played
 

Arnav Dasari

Member
Sep 14, 2020
336
476
Yes, Octavia's happy ending took forever to get! her corruption ending was also hard. both required you to be on the Karen Path & to make a few critical decisions. So that made her "happy ending" seem that much more disappointing when you finally got it. Maybe the most disappointing "happy ending" in any game I've played
Come on, man, it's not that bad. It's just bittersweet. And while I'm pretty sure most Octavia fans hoped for a marriage ending, the ending we got is at least unique (for a porn game). And realistic. So out of three romance routes we have two realistic endings and Claudia ending, which is pure fetish fantasy.
 
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May 27, 2021
83
42
Come on, man, it's not that bad. It's just bittersweet. And while I'm pretty sure most Octavia fans hoped for a marriage ending, the ending we got is at least unique (for a porn game). And realistic. So out of three romance routes we have two realistic endings and Claudia ending, which is pure fetish fantasy.
no dude there is a misunderstanding, he is saying that the gameplay sucks the writing is alright. The code is really messed up and confusing.
 
Last edited:

darthpham

Member
Apr 2, 2022
292
144
Come on, man, it's not that bad. It's just bittersweet. And while I'm pretty sure most Octavia fans hoped for a marriage ending, the ending we got is at least unique (for a porn game). And realistic. So out of three romance routes we have two realistic endings and Claudia ending, which is pure fetish fantasy.
Bittersweet is a good way to put it, but if you're going to make 2 endings, then why not have one happy & one sad/depraved one? Especially one that took a lottttt of effort to reach. Yes, it was unique for a porn game, but still highly disappointing as the "good ending". It was like the Melody bad ending before I discovered the rock star ending, you know?
 

Arnav Dasari

Member
Sep 14, 2020
336
476
Bittersweet is a good way to put it, but if you're going to make 2 endings, then why not have one happy & one sad/depraved one? Especially one that took a lottttt of effort to reach. Yes, it was unique for a porn game, but still highly disappointing as the "good ending". It was like the Melody bad ending before I discovered the rock star ending, you know?
Well to be honest I did hope for some plot twist to the last moment, that she would change her mind or MC would find her after several years or some such. I was really hoping that it would be like the Lilly's ending in Katawa Shoujo - girlfriend decides to leave MC but changes her mind right at the airport and they stay together. Still bittersweet, BTW, but much more on the sweet side.
 

darthpham

Member
Apr 2, 2022
292
144
Well to be honest I did hope for some plot twist to the last moment, that she would change her mind or MC would find her after several years or some such. I was really hoping that it would be like the Lilly's ending in Katawa Shoujo - girlfriend decides to leave MC but changes her mind right at the airport and they stay together. Still bittersweet, BTW, but much more on the sweet side.
There you go - find each other after some time passes. A no-so perfect ending, but at least it's still a happy ending.
 
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PaxHadrian17

Well-Known Member
Sep 8, 2020
1,848
9,089
It's easy to second guess the creator, Kuma, but did you know the backstory? He had to end MT early due to a lack of support (think of how many people came here to take it for free and never gave him any $ support for expenses like - artist time, hardware, electricity, & VA fees -- all of which cost real $). He ended MT far earlier than originally planned and tried to wrap up the endings for all the major love/corruption interest paths within two revs. This as opposed to those developers who just abandon a project without warning. I'm glad that we got the endings that we did, and while we lost some of the VA in the end, we still got multiple endings that were canon to the story already told.
 
May 27, 2021
83
42
It's easy to second guess the creator, Kuma, but did you know the backstory? He had to end MT early due to a lack of support (think of how many people came here to take it for free and never gave him any $ support for expenses like - artist time, hardware, electricity, & VA fees -- all of which cost real $). He ended MT far earlier than originally planned and tried to wrap up the endings for all the major love/corruption interest paths within two revs. This as opposed to those developers who just abandon a project without warning. I'm glad that we got the endings that we did, and while we lost some of the VA in the end, we still got multiple endings that were canon to the story already told.
hmmmm... that's like your opinion man... Right but you can still add little features or a scene or two after one-two months, Or re-working the game so it can go on steam and stuff. He doesn't have to spend a fortune on it and stuff just enough for the cgs, writing, and coding which shouldn't as difficult as it seems (I think) since many will continue to be patrons including me.
Especially with smaller updates not big ones.


I get that it was an ambitious project but not all the ending scenes were known about or could be gotten to naturally without the immersion being lost. Also the game itself was a let down, it has its moments but just when things were getting intersting it ended after another update. That's why the studio lost a decent amount of support after it was "completed". Nobody knew what to expect from day 1 or what to expect after day 22. The game was still a bit of coding mess, as well as sort of writing blunder (not bad writing just we were expecting one thing and got another). I get that many people played it for "free" but they supported it one way or the other, whether it be marketing, recommending, commenting, giving feedback, etc. Many people bring up the "free" point in several cases but forget that if it wasn't "free" they wouldn't have known about it in the first place and 10% did eventually support it. Secondly finically, the game was trying to find it's own path along the way, as in we lost a lot of features, some features were left unexplained. On top of that we don't even where the funding goes to. We can only assume. For example like polls wouldn't have been such a bad idea as in what scenes should be added or what character's scene should be prioritized, etc. If we had known this ahead of time we could've have helped support the game in other ways (what ways, not to sure other than polls and finicail support, fan art, fan fiction, story boarding, mods, etc). Also even after the game is completed the fans or a fan can still help re-work the game (they might not don't know how to code or draw though) so it can go to steam and help them finically. Furthermore, if the goals on pateron had been set differently like this amount of euros for a monthly update, or 2-3 scenes, or 1-2 days, or voice acted, or animations,etc.
 

darthpham

Member
Apr 2, 2022
292
144
hmmmm... that's like your opinion man... Right but you can still add little features or a scene or two after one-two months, Or re-working the game so it can go on steam and stuff. He doesn't have to spend a fortune on it and stuff just enough for the cgs, writing, and coding which shouldn't as difficult as it seems (I think) since many will continue to be patrons including me.
Especially with smaller updates not big ones.


I get that it was an ambitious project but not all the ending scenes were known about or could be gotten to naturally without the immersion being lost. Also the game itself was a let down, it has its moments but just when things were getting intersting it ended after another update. That's why the studio lost a decent amount of support after it was "completed". Nobody knew what to expect from day 1 or what to expect after day 22. The game was still a bit of coding mess, as well as sort of writing blunder (not bad writing just we were expecting one thing and got another). I get that many people played it for "free" but they supported it one way or the other, whether it be marketing, recommending, commenting, giving feedback, etc. Many people bring up the "free" point in several cases but forget that if it wasn't "free" they wouldn't have known about it in the first place and 10% did eventually support it. Secondly finically, the game was trying to find it's own path along the way, as in we lost a lot of features, some features were left unexplained. On top of that we don't even where the funding goes to. We can only assume. For example like polls wouldn't have been such a bad idea as in what scenes should be added or what character's scene should be prioritized, etc. If we had known this ahead of time we could've have helped support the game in other ways (what ways, not to sure other than polls and finicail support, fan art, fan fiction, story boarding, mods, etc). Also even after the game is completed the fans or a fan can still help re-work the game (they might not don't know how to code or draw though) so it can go to steam and help them finically. Furthermore, if the goals on pateron had been set differently like this amount of euros for a monthly update, or 2-3 scenes, or 1-2 days, or voice acted, or animations,etc.
I get both points of view. Personally, I think the biggest flaw in Patreon is the inability to make a 1 time donation. The whole "monthly donation" thing doesn't work for me, or I'd gladly help all these creators. But back to the Octavia ending - there was an ending, it was just bad. So clearly they had time to finish it on some level, but they didn't have to be so bitter about the ending of a popular character, IMO.
 

PaxHadrian17

Well-Known Member
Sep 8, 2020
1,848
9,089
hmmmm... that's like your opinion man... Right but you can still add little features or a scene or two after one-two months, Or re-working the game so it can go on steam and stuff. He doesn't have to spend a fortune on it and stuff just enough for the cgs, writing, and coding which shouldn't as difficult as it seems (I think) since many will continue to be patrons including me.
Especially with smaller updates not big ones.


I get that it was an ambitious project but not all the ending scenes were known about or could be gotten to naturally without the immersion being lost. Also the game itself was a let down, it has its moments but just when things were getting intersting it ended after another update. That's why the studio lost a decent amount of support after it was "completed". Nobody knew what to expect from day 1 or what to expect after day 22. The game was still a bit of coding mess, as well as sort of writing blunder (not bad writing just we were expecting one thing and got another). I get that many people played it for "free" but they supported it one way or the other, whether it be marketing, recommending, commenting, giving feedback, etc. Many people bring up the "free" point in several cases but forget that if it wasn't "free" they wouldn't have known about it in the first place and 10% did eventually support it. Secondly finically, the game was trying to find it's own path along the way, as in we lost a lot of features, some features were left unexplained. On top of that we don't even where the funding goes to. We can only assume. For example like polls wouldn't have been such a bad idea as in what scenes should be added or what character's scene should be prioritized, etc. If we had known this ahead of time we could've have helped support the game in other ways (what ways, not to sure other than polls and finicail support, fan art, fan fiction, story boarding, mods, etc). Also even after the game is completed the fans or a fan can still help re-work the game (they might not don't know how to code or draw though) so it can go to steam and help them finically. Furthermore, if the goals on pateron had been set differently like this amount of euros for a monthly update, or 2-3 scenes, or 1-2 days, or voice acted, or animations,etc.
Why would Kuma spend time and $ continuing the development of MT when he said he had to end it because of a lack of $ support?

How many times did you DM Kuma offering $ support if he would continue MT?

What have you done since MT ended to try to get better endings (at least the endings you feel you want/deserve)?

Are you actually recommending that he reuse his art with different text since each frame is created/modified by his artist ... that he has to pay... after telling his Patreons that he has to end MT early due to a lack of funding?


I understand that there are those who can not afford to support via Patreon for example, but so many come to F95 and act like the creators owe them because they want something for free. Taking it for free pays for Nothing!

I don't see a problem with trying something for free, like going to a car dealership and test driving a car. No one lets you just take the car and never return it. Digital works have no such protection but please stop pretending that taking digital works for free (like MT and playing it through the end) actually pays the creator for their efforts.

Now - to your comment 'we don't even know where the funding goes' Name a single AVN creator who shows you their full income from their AVN and every expense they pay in support of that AVN ....

Waiting...

Yup - that is what I thought -- Either we trust that a creator uses our support well or we don't.

In the end, Milky Touch ended too soon.

Thankfully, Kuma did not just abandon this AVN. He actually tried to give us endings to many of the paths that we got to enjoy throughout the story.

No one got all the endings they wanted due to the way MT ended but this was far better than just abandoning the VN the way many creators do when a lack of funding or circumstance forces something good to end too soon.
 
4.10 star(s) 139 Votes