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Hey folks, hope you've got a great weekend.
I think my cough's completely gone now, haven't had the need to drink any cough syrup at all for the last couple days. This thing really beats you up even on the way to recovery.
Another environment render as we start work into another location, I've crushed the black values pretty hard on this one to get nicer silhouette shapes - focus would be on the shadows on the wall, and therefore for a shot like this, the loss of details in the dark areas doesn't bother me as much.
Still experimenting with getting a bigger shadow cast, while keep the edges sharp and defined, it's not quite looking the way I'll like it to be at the moment.
Also added a slight green tint in the foreground elements - just adding a touch of uneasiness to the scene, while the warmer light in the background invites you closer.
Painting the scenes with lights to tell a story on its own takes awhile, but I hope you'll agree it's well worth it! The goal is to try and tell a story - even with the lack of words. That way when the dialogue and text eventually goes in, it'll make it even better. One frame at a time.
That's it for now, I've got a slew of scenes I'll be working into in the coming weeks - though I'll skip showing some because of potential spoilers.
Have a great week all,
Lemonkey