4.50 star(s) 25 Votes

Trinian

Naughty Schoolgirl
Game Developer
Jan 16, 2021
996
1,845
After finishing Lola's quest (so, after the trivia game and after the sex), I'm just unable to save at all, even in areas where it'd be otherwise possible. I could possibly see if the in-school save point works, but I wasn't sure if the date with Abbie was time-restricted since I ended up having it scheduled the same night as the trivia thing. Didn't want to accidentally miss out on the date if it was only possible on the night after they agree on it.
Right, no worries, I'll get a fix put in place. For now, you can restore access like I said above by starting a new school day and collecting Abbie at the yard. Menu access definitely gets switched back on after the pre-period 1 event.

Oh,, and the date with Abbie isn't time-restricted. Keep her waiting a week, if you want!
 
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Beggarman

Member
Jan 14, 2018
385
693
I'm glad you mentioned the combat mechanics as they're not something anyone's really touched on yet. What's there now is pretty bare-bones, the player doesn't even get any new skills yet. I came up with it quite early in development and wanted to see how the game progressed from there before deciding where to go with it. I'm still not completely sure, but it's likely to be developed in schoolyard fights like the one with the lunchtime bullies.
Yep, I understand that it's fairly limited so far, and I can understand it waiting for a bit to see how the game develops. I do think it's a pretty interesting idea though. Personally, it reminds me of an older boxing game I played as a kid, where you could occasionally sneak in "illegal blows" that did more damage but were, y'know, illegal - get caught doing them, or do them too much, and you lose outright. Assuming it's possible to code this in RPGM, I think it would be interesting to have that sort of tempting "illegal move" that may be able to sway a lower-stakes fight that's going wrong, but that has to be used sparingly, and could result in [fight loss/reputation or relationship loss/whatever other in-universe punishment you think the situation warrants].

Although, even if it doesn't expand beyond having moves be outright illegal in certain situations, I still find that having the player have to think about the level of force they're using in a fight to be interesting. Does make you think about the fights you get into a bit better.

I'll take a look into screen size options. I don't think it's as easy as just increasing it in the game engine, as that would make all the pictures not fit the screen, but there may be a script or something for changing it. I think it's really dumb that RPGM doesn't just allow you to do that by default.
I think the thing I've seen regarding it was a script or plugin, but unfortunately I'm not sure outside of that; All I can remember is that I have seen it in some RPGM versions and I think it included the older ones. I feel like most under the Kagura Games banner have them? Most of what I'm going off of as to how they accomplished this is seeing half-remembered conversations between other devs, unfortunately.
 

Trinian

Naughty Schoolgirl
Game Developer
Jan 16, 2021
996
1,845
Yep, I understand that it's fairly limited so far, and I can understand it waiting for a bit to see how the game develops. I do think it's a pretty interesting idea though. Personally, it reminds me of an older boxing game I played as a kid, where you could occasionally sneak in "illegal blows" that did more damage but were, y'know, illegal - get caught doing them, or do them too much, and you lose outright. Assuming it's possible to code this in RPGM, I think it would be interesting to have that sort of tempting "illegal move" that may be able to sway a lower-stakes fight that's going wrong, but that has to be used sparingly, and could result in [fight loss/reputation or relationship loss/whatever other in-universe punishment you think the situation warrants].

Although, even if it doesn't expand beyond having moves be outright illegal in certain situations, I still find that having the player have to think about the level of force they're using in a fight to be interesting. Does make you think about the fights you get into a bit better.


I think the thing I've seen regarding it was a script or plugin, but unfortunately I'm not sure outside of that; All I can remember is that I have seen it in some RPGM versions and I think it included the older ones. I feel like most under the Kagura Games banner have them? Most of what I'm going off of as to how they accomplished this is seeing half-remembered conversations between other devs, unfortunately.
I've just found a script for improving fullscreen and adding more options, I'll have a play around with it.
 
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Kuriichi

Member
Dec 29, 2017
129
224
Lola seems like she'd be perfect for a yandere/cuckqueen-ish route
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I hate het NTR, but for some reason the idea of lesbian NTR really does it for me, A la
 
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icollectsouls

Active Member
Jul 15, 2018
600
1,089
How exactly do I get the scene with the prefects in the bad bra event? Can't get rid of the hall pass if I want to and Missy just shows it without player input. Have I been playing her too much of a goody two-shoes to access it?
 

Trinian

Naughty Schoolgirl
Game Developer
Jan 16, 2021
996
1,845
are you going to implement a more timid sub route ?
Yes. There's going to be a big payday for Subby-Missy fans in the first update, along with a few reworkings of existing events to make them make more sense (for example, I'll make it possible to surrender to Jess in the fight without having to try and reason with her first.)

How exactly do I get the scene with the prefects in the bad bra event? Can't get rid of the hall pass if I want to and Missy just shows it without player input. Have I been playing her too much of a goody two-shoes to access it?
I'll take a look to make sure this isn't bugged, but if I remember correctly, you can only start the prefects story if you go to the toilet in second period. (The random generator has to give you the "do a project" result, you can't leave the room on Play or Human statues. You always get it on day 1 anyway.) This is because you will always have a hall pass in first period as Miss Paris gives it to you automatically, so it makes no sense for them to have an opportunity to drag you back.

If you've already started the prefects story and seen the first H-scene in the toilets, and you're still not getting the option, then it's a bug and I'll be happy to take a look at your save file.
 
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lakano

Member
Dec 8, 2020
455
368
Yes. There's going to be a big payday for Subby-Missy fans in the first update, along with a few reworkings of existing events to make them make more sense (for example, I'll make it possible to surrender to Jess in the fight without having to try and reason with her first.)



I'll take a look to make sure this isn't bugged, but if I remember correctly, you can only start the prefects story if you go to the toilet in second period. (The random generator has to give you the "do a project" result, you can't leave the room on Play or Human statues. You always get it on day 1 anyway.) This is because you will always have a hall pass in first period as Miss Paris gives it to you automatically, so it makes no sense for them to have an opportunity to drag you back.

If you've already started the prefects story and seen the first H-scene in the toilets, and you're still not getting the option, then it's a bug and I'll be happy to take a look at your save file.
i cant wait tbh
 
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icollectsouls

Active Member
Jul 15, 2018
600
1,089
I'll take a look to make sure this isn't bugged, but if I remember correctly, you can only start the prefects story if you go to the toilet in second period. (The random generator has to give you the "do a project" result, you can't leave the room on Play or Human statues. You always get it on day 1 anyway.) This is because you will always have a hall pass in first period as Miss Paris gives it to you automatically, so it makes no sense for them to have an opportunity to drag you back.

If you've already started the prefects story and seen the first H-scene in the toilets, and you're still not getting the option, then it's a bug and I'll be happy to take a look at your save file.
Ah, I haven't done anything involving the toilet in 2nd period. Does that require you to not have a hall pass either?
(I also have yet to see the "human statues" event, so that's something else to find it seems...)
 
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Oct 2, 2018
240
293
FINALLY a real lesbian game, with a perverted and real lesbian protagonist (finally no "bi" prota who only thinks about men), and best of all a world without men only hot women.
dev you are definitely my hero. I wish I could support you but it's impossible for me, if you ever decide to release the game on steam you have my purchase assured.
 

Trinian

Naughty Schoolgirl
Game Developer
Jan 16, 2021
996
1,845
Ah, I haven't done anything involving the toilet in 2nd period. Does that require you to not have a hall pass either?
(I also have yet to see the "human statues" event, so that's something else to find it seems...)
In second period, you should get the option to pretend you lost your hall pass. You can then bribe the prefects to start their storyline. If you don't have the pass, you'll need to choose to bribe them, otherwise they take you back to class. Thinking about it, there's no reason I shouldn't be able to make the same work for first period by moving a few things about. Never mind, I know why. You'd potentially miss a scene.
 
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neumatic12

New Member
Jun 7, 2018
2
4
First of all, forgive my English since I am Spanish and I had to go through the translator. Second, I have played this game a lot and I have to say that despite being a first version it has a lot of content, which leads us to take a few hours. The truth is that the game has a lot of potential, however I will highlight some points that you take into account to improve your game since I see a promising future for it of course if you are not one of those who take a version of the game and then disappear.
Well the points to take into account are:
-Insert a system Morning, afternoon and night (I feel that it is necessary if you are going to put the bar system)
-Enter the day of the week system, that is, Monday, Tuesday, Wednesday, etc. (This point I feel is really necessary because the current system of classes is a bit tedious since it gets boring, due to the fact that you can have 3 to 5 times the same class after sleep.)
-A better management of the classes (This point, although I explained it in the previous point, I need to add that so far I feel that you have parts of the school that you do not take advantage of, such as the break room)
-Meter the punishment systems out of class (This point I suppose you have already thought about since during these first missions they talk a lot about the punishments, either nudity among other things).
-Improve the design of some parts of the city such as the school (I feel that there are parts where the design is unnecessarily large or does not contain the parts that you show in the images, such as the house of the protagonist, the fact that the patio is very simple I feel that it removes the need that we have to go through it)
-Meter a system of karma (You manage a system of slutiness and although I don't do much at the moment I feel that you lack the system of good actions since the fact that you help the bad girls or not does not really affect anything currently)
I feel that these are the most relevant points at the moment, I highlight them since the truth is that your game has a lot of potential and is entertaining so that is why I give you my point of view, I hope you take them into account. Greetings
 

icollectsouls

Active Member
Jul 15, 2018
600
1,089
I wonder if all the people asking for more (willingly) subby content have done Abbie's second event because I'd say that more than qualifies, wow. I also finally witnessed the real reason for the bad bra event, good stuff. That's the kind of sluttiness I really want to see, going out of the way to enjoy some unromantic, but still enjoyable sex. I think the only things I haven't seen yet are any additional scenes with Lola and the Human Statues group study, but I think I might be good for now and just wait for the next major content update.

Found a small bug/glitch! The cracked wall tile in the school bathroom is passable, allowing Missy on top of the walls... where she can effectively do nothing but run around like a madwoman. And the cracked tile above the plant can be accessed from the walls, though it's still effectively pointless.

Admittedly, I'd rather not turn this into a thread of too many people saying what should be in the game, considering what you've already got is pretty quality and I'd rather not see that momentum lost... but if I had to say one more thing of what I'd personally like to see, it'd be more diversity when it comes to how the girls and women look. The varied hair and different faces are nice, but everyone's that "Anime Unspecified White and/or Asian," and they've all got the same or similar pornstar bodies. It'd be great to see some dark-skinned girls, especially ones that are more explicitly "black" like with curlier hair, or just more different races/ethnicities populating the town.
Bodies could also use more variety. I understand if you don't want like, fat chicks or something, but a pleasantly plump girl or two, maybe a beefy muscular chick, or anything else really would be lovely to see. I was hoping in Ch.2, if you flirted with the one chick in front of the bar to get her phone, you might actually get a scene with her and she'd be on the muscular side, since she is carrying seemingly-heavy barrels. The guards could also be more muscular if there's any possibility of a scene with one, and maybe a wealthier older woman (that Missy might encounter working at the strip club, for example) could have a stereotypical "MILF" look with voluptuous curves and some generous squish to her body.
Granted, with the graphics you're working with (Honey Select 1, I think, for the models/CG, and RPGM VXAce for all the overworld stuff), that might be a lot easier said than done. Still, might be something to consider for anything in the future, maybe for another game with a different engine(s) after this has been completed.

-Insert a system Morning, afternoon and night (I feel that it is necessary if you are going to put the bar system)
-Enter the day of the week system, that is, Monday, Tuesday, Wednesday, etc. (This point I feel is really necessary because the current system of classes is a bit tedious since it gets boring, due to the fact that you can have 3 to 5 times the same class after sleep.)
Hmm. Not sure I agree about the game necessarily needing a time system. I personally prefer the way the game is now, where your after-school time is seemingly-endless and starting the next day is only necessary for continuing story. I will say that having days off from school would be nice, but I've also seen days off in other games with time systems end up obnoxiously. Can't remember any specific game, but I feel like I've played other games and the following scenario has definitely happened more than once:
"Aw, damn. I just advanced this character's story to a certain point, but the next scene with her requires it to be at school, and I've just got to Friday afternoon." So you can't progress that particular part of the game until Monday, but you also don't want to waste the two in-game days off. So you try and get as much as you can on the weekend doing other quests or content, but then when school finally does come back around I feel like I completely forget that character's quest is even a thing. (Just from personal experience, of course.)
-Improve the design of some parts of the city such as the school (I feel that there are parts where the design is unnecessarily large or does not contain the parts that you show in the images, such as the house of the protagonist, the fact that the patio is very simple I feel that it removes the need that we have to go through it)
I think a lot of the map design is very purposefully-designed. Some of the more "unnecessary" elements like wide open areas or things you can't access are there for a greater sense of realism, and I also imagine a lot of it is made with future content in mind. The garden around Missy's house is a bit tedious, yes, but it's also probably there for a reason, like being the location of a sexy thing in the future.
-Meter a system of karma (You manage a system of slutiness and although I don't do much at the moment I feel that you lack the system of good actions since the fact that you help the bad girls or not does not really affect anything currently
I've definitely got out of some bad situations by keeping my school reputation up or having a positive relation with the bad girls. You might need to raise those some more for the effects to happen.
 

Trinian

Naughty Schoolgirl
Game Developer
Jan 16, 2021
996
1,845
There was quite a lot in those posts, so I'll answer as fully as I can. As always, thanks for your thoughts, guys!

Bugs
Thanks, I'll fix that :)

Time system
Agree with icollectsouls here, the system I have seems to fulfill its purpose just fine. There's a clear morning - daytime - evening divide created naturally by the schoolday, and whenever I want to forceably move time along, I can do so, such as when you get drunk with Lola. Caught myself out with that one a couple of times and thought "Damn! I forgot to go and work for Emily before coming here!"

School development
There are more class and break events coming to make the schoolday less samey. Think of what's there already as proof-of-concept rather than fleshed out system.
Parts of the school are indeed under-utilised at the moment. But again per the above point, this is because it's only on initial release right now.

Map design
Fair points, some of these were created early on in development and may get tweaks. The driveway outside Missy's house is an example of this. This is my first RPGM project, so I learned as I went. Other areas are deliberately larger to create a subconscious sense of scale. And yes, inaccessable areas are there firstly to advertise that they will be there and secondly to minimise the possible need for new doors or paths to just appear one day! In chapter 3, I will introduce the hospital, for instance.

Edit: At some point, take some time to appreciate the design of the buildings in Lady Gardens. I think that took me a whole afternoon :p

Karma System
This is there, but in its infancy currently. The system of doing "good deeds" to raise your standing in school (7 good deeds = 1 point of reputation) is a basic karma system that serves for the time being. I'd argue that to a teenage girl, being popular is more important than being nice!

Diversity
This isn't Netflix, you know! :p
J/k, it's something I'll play about with. I am also relatively new to Honey Select, so have learned as I went with that too. Discovered the random generator fairly late on. When I look at some other games that use this system I'm quite impressed with the degree of diversity in the character appearances that people are able to achieve and hope to be able to emulate that in the future.
 
4.50 star(s) 25 Votes