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caju

Well-Known Member
Oct 5, 2017
1,311
1,261
im really suspicious when brand new games have 2 reviews, both 5 stars....
when we have great games than been here for some time with no reviews...*
friends of dev, or really one of the best game on this site?
I dont know the developer and didnt play his first game (downloading now)
It is fun and cute, but short.
I would rate it 5 stars too if I ever decided to rate something.
It is worth trying this one
 

395games_Rathieu

Developer of Mist and Covenant of Morn.
Game Developer
Nov 17, 2018
221
5,270
im really suspicious when brand new games have 2 reviews, both 5 stars....
when we have great games than been here for some time with no reviews...*
friends of dev, or really one of the best game on this site?
Well, I don't really know how to answer. They aren't my friends, I don't know them. Just users of this site that decided to write reviews.
 

zensei

Member
Jan 20, 2018
211
282
I usually dislike VNs but I like this one, it's pretty straightforward and has animated scenes. Excited to see what's gonna happen next
 

chainedpanda

Active Member
Jun 26, 2017
649
1,171
I was excited to play this game when I first saw it, until I saw the artwork and the dev... I enjoyed A Tale of Eden for the most part, but the ending... Really butchered it for me and left a horrible after taste. Not really expecting a lot from this one, will hamper my expectations. Regardless, the idea interests me, so ill give it a chance at least. Lets just hope the dev sticks with this one...
 

nielsen145

Member
Donor
Oct 29, 2019
439
429
well i dont mind the daily grind, but Robin render, is a little to cartoony for me.
the story seems ok so far
 

rspkers

Member
Sep 20, 2017
225
1,564
Robin: "Don't treat me like a whore!"

*5 seconds later*

Robin: "Yeah you like my big sweaty teenaged titties don't you!?"
Pretty much this. I'm not sure if you mean this as a joke but this lack of organic conversation and human relationship logic is turning me away from what is otherwise a really good idea and premise. I love everything about the premise, but the rushed, jarring conversations and unrealistic reactions just kill the mood. I'm going to piggyback off your comment and turn towards the dev.

You just met this girl, and you're literally telling her you want sex/tiddy for her to stay there. She's like nah, but then 5 seconds later she's talking dirty to this dude she just met and totally wants to "reward" you the next day. Weird, bro. Is the story supposed to be just pure smut, or have any sense of realism? I am trying not to sound harsh, so forgive me, but it just doesn't add up man. You need a slower buildup and with far more realistic human emotion. You both nearly got killed. Hold your horses. Build your relationship with her some more. Get to know each other. Make her like you. What I'm essentially saying is, the relationship between the girl and MC feels like it's in warp drive and so fantastical that it's almost like a cartoon, or just a straight up porn/smut meant for fapping and fapping alone without much mental stimulation. Every coversation seems to go 0-100. Thing is, you're putting some real work into this with the gaming element, so I doubt that's your intent. Your models are interesting, and the animations are great. I love everything about this game other than the way you build your characters relationships, which unfortunately is a pretty big thing. It just seems like wasted potential. I truly hope the writing/storyboarding improves significantly, as everything else you did with the game is on point.

Hope that makes sense, I really don't mean any offense by it. I love this, but the writing needs a bit of work, and for an apocalypse game, realistic human relationships would benefit the game quite a bit in the immersion department. There's just so much you can do with this, so it makes me sad that the characters don't seem to have any depth to them. Best of luck and I'm looking forward to your next iteration.
 
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395games_Rathieu

Developer of Mist and Covenant of Morn.
Game Developer
Nov 17, 2018
221
5,270
Hope that makes sense, I really don't mean any offense by it. I love this, but the writing needs a bit of work, and for an apocalypse game, realistic human relationships would benefit the game quite a bit in the immersion department.
Don't worry, I take no offense from actual criticism. I know wgere you are coming from and what you said is something others have also told me.

I agree, I rushed things. During development I wanted the beginning to feel less like an "endless tutorial" and wanted to get fast into the mechanics and scenes. I thought publishing the game with little to no scenes would just turn everyone off so I made Robin accept things pretty quickly.
That was a mistake I didn't notice because I spent so much time with the game that everything began to feel normal. Right now there isn't much weight behind the actions of Robin and the player.

Luckily this is version 0.1 and I am planning to do things differently from here on out and there will be some revisions to what happend up until now. I could go into more detail, but I am not 100% set on all the changes so I don't want to promise anything I might not be doing.

I think I overall underestimated how much actual story people want.
 
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Glorified_ignorance

Well-Known Member
Mar 28, 2019
1,110
4,149
395games hello sir. Even though the whole idea of game is not original (which i believe many people dont know of yet). The actual concept of this piece is worthy of youre struggle. Iam like most of people from here loving it so far. Its not youre average (another) crappy rp game here.

Iv read out through most of comments from people, i do agree its rushed. But as "teaser" rather then demo it worked out fine :3

Keep it as simple as possible thats the key here.

i would suggest adding more interaction with rooms, (ik its too soon) and still clueless whats next on plate lol But still. Adding some perk system would be amazing, reading along side Robin gaining knowledge perk experience, later on getting happy ending on same sofa ya know ?

Small running scene when running (training) with Robin, getting that scene where we get to see jiggling tits ^^

Story on other hand really needs most of attention (its too soon to judge tbh), but what ppl asking about this part is to not end up with another "random clicking till you get scenes unlocked game".

I mean theres so much room for creativity there (i have tons to share and offer but thats youre job ! :D ), matters hows one will handle in the end ;p


Keep up the good work iam looking forward for more!

ps. please dont overthink you have a very good start !

p.p.s. Happy holidays ! <3
 

395games_Rathieu

Developer of Mist and Covenant of Morn.
Game Developer
Nov 17, 2018
221
5,270
I mean theres so much room for creativity there (i have tons to share and offer but thats youre job ! :D ), matters hows one will handle in the end ;p
Don't be afraid. I've seen the criticism and will work on it. And I've planned lot's of things for the future. Version 0.1 was supposed to show the mechanics and visuals of the game, as long with introducing the setting, which isn't original by itself (hardly anything is nowadays), but I am well aware of that and you will see a few twists along the way, that I can guarantee.

What follows now is the actual content, story and exploration. And knowing that people want more story is actually great to see. I actually consciously held back on going too far with the narrative and seemingly overshot my goal, because my normal tendency is to go too deep on the story parts. (My longrunning Pen&Paper group could attest to that, but we can't really ask them here.)

But well, I've said a lot about it. Just wait for next month and the next update.
 

hennaotoko

Newbie
Jul 11, 2017
79
235
Don't worry, I take no offense from actual criticism. I know wgere you are coming from and what you said is something others have also told me.

I agree, I rushed things. During development I wanted the beginning to feel less like an "endless tutorial" and wanted to get fast into the mechanics and scenes. I thought publishing the game with little to no scenes would just turn everyone off so I made Robin accept things pretty quickly.
That was a mistake I didn't notice because I spent so much time with the game that everything began to feel normal. Right now there isn't much weight behind the actions of Robin and the player.

Luckily this is version 0.1 and I am planning to do things differently from here on out and there will be some revisions to what happend up until now. I could go into more detail, but I am not 100% set on all the changes so I don't want to promise anything I might not be doing.

I think I overall underestimated how much actual story people want.
I definitely like my lewds, but I also like character development. Is she a traumatised girl getting taken advantage of by her saviour: reluctant at first, but then gradually starts to like it? Or maybe she is just this whorish thot who wants to take advantage of some losery dude willing to risk his life just for a peek at a little bit of cleavage. Whichever the case, keep it consistent. What are the dynamics here?

I mean, the characters are why I play these games in the first place. If I want just nasty talking sluts who immediately start deepthroating dicks, I would just watch porn.
 
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exygon

New Member
Sep 10, 2019
3
0
you know, i really like your games. the 3d models are extraordinary well made, the slightly cartoonish style is astonishing
 

Zellgoddess

Member
May 11, 2017
336
295
Going to watch this game, as it looks promising oddly more so on the elements of the game and not the lewdness. there is potential for RPG elements, Survival elements, and Trainer elements. something if the creator dose would make the game far superior. ill list some stuff

RPG: character development or stats, gear, and skills are the bare bones of any RPG. exploring to get gear and training to get stats and events or progression to get new skills, could even unlock some with new girls. like scavenging for materials then crafting new gear or upgrading training areas or even a armory like room for stuff were one of the girls is put to work there and over time working there get new gear other stuff.

Survival: survival is a needs vs time vs limiting factors like food, shelter, comfort and such in this game i would even recommend affection and security. food is already one via scavenging for mushrooms or set food caches in the forest. i can even see that there will be a garden i would suggest letting the player assign girls to it to produce food. i would even add stats to each of the girls and even initial perks letting the player know which girl is best were. same can be said for foraging for materials, adding security to keep suggested raid attacks on the cabin at bay. as well as others. basically you put the girls to work to survive and progress.

Trainer: Trainer is like all the other games raise affection get more lewd scenes. could also get more skills or hidden perks for the girls, or new buildings/projects/rooms at the cabin, or access to new skills, and the crafting of new gear and story progression.

these are just some suggestions, you probably already have a set ideal of how your going to make the game. i cant wait to see how it turns out ether way.
 
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rambool

Member
Jun 8, 2018
349
559
That was very short but very nice. The potential is huge. And girl is also beautiful (everything thats not hs or daz is great really). Going to watch it.
And renpy - means cheating is easy as it could be :-D
 

atlime

Member
Aug 4, 2018
133
62
You can always cheat on a renpy game.
find the "" 00console.rpy "" file in the folder
change the "" config.console = False "" to True
In game left shift + O
food = 10
and you get 10 food

influence = 10 also works, but that's not fun.
 
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4.60 star(s) 719 Votes