Lots of 0.1 projects get posted daily and only a small percentage of those go anywhere. I suggested a two hour minimum playable content requirement before a project gets posted and was laughed at by the staff and moderators. Not a perfect solution by any means but better than nothing.
I would estimate that over half of the new projects posted are simply cash grabs. If the public likes it and it takes off they continue, if not, you know the story...
I have to be careful what I post in this next bit or I'll get a "Questioning F95Zone's policies and moderator decisions" warning like I have several times in the past. Projects are allowed to be posted when the game isn't even a demo yet - pre-alpha usually with nothing more than a couple of screenshots and text to demonstrate a concept. No checking or verification is done to ensure that there's actually sometime to play before a new project is posted. This leads to lots of abuse and "cash grab" type new projects being posted daily.
I'm not claiming that this game fits this mold (I haven't played it). It's just difficult for players when a dozen or so new projects are being posted daily with only a small percentage of those projects ever reaching 50% completion or even a full year of development.
The new trend is to develop small one hour playthrough games and fast spam them on Steam for $5 each for maximum exposure since each project is a different game and multiple mini-games can be released per year.
Bottom line - the site is cluttered with abandoned projects that went nowhere. Anymore, I won't even touch a game unless it has at least four hours worth of content to play through. I can usually estimate this by examining the changelog and number of updates.