- May 11, 2017
- 3,278
- 4,217
Issues.
If you debug a fight you stay damaged when you go back to the fight.
The doctor lady I am unsure her name because she says it is Felcia but the number given says something else. (Also a lot of confusing English)
When walking the camera should be ahead of player showing the map area they are walking towards. Having the player at 3/4ths towards the front makes it hard to see what is coming up and if going further is useful.
Game started in full screen but the option in options said it was not full screen, had to click it to fix.
The doubling of the audience in the studio is very noticeable.
Unable to name character.
The game needs a tutorial on how to interact with it. You have to guess that arrows move and not wasd. Also having to click mouse to go through text instead of other keys.
The length of areas and how unfilled they are makes the walking feel extremely slow, this also goes along with the camera and how letting the player look ahead is good.
Can repeatedly talk to the doctor to get the number and never have to leave or get hurt or anything.
Character models look good and movement looks fine.
Putting the fight controls at the bottom of the screen feels weird, why not the middle where they are more easily visible? I would also say add some color and such to the buttons to make it feel more interesting.
When game starts the audio is very loud
When the game puts you on the main map it starts at an upper corner which you don't know what is going on or how to control the camera.
Arrow in character should have some text next to it to tell you what it is doing.
Needs a text speed option.
Mini-games have no explanation on how to play them.
Why is the character/journal/options only on overworld map?
Why is the overworld map so large you have to scroll it? There is no actual travel on it, so it is weird to scroll it.
The sherry sex scene seemed a bit lifeless, no facial or vaginal movements, only bobbing up and down and breast movement.
Since this is a demo, should probably have just made the things that cost money be free, to allow the player to test.
If you debug a fight you stay damaged when you go back to the fight.
The doctor lady I am unsure her name because she says it is Felcia but the number given says something else. (Also a lot of confusing English)
When walking the camera should be ahead of player showing the map area they are walking towards. Having the player at 3/4ths towards the front makes it hard to see what is coming up and if going further is useful.
Game started in full screen but the option in options said it was not full screen, had to click it to fix.
The doubling of the audience in the studio is very noticeable.
Unable to name character.
The game needs a tutorial on how to interact with it. You have to guess that arrows move and not wasd. Also having to click mouse to go through text instead of other keys.
The length of areas and how unfilled they are makes the walking feel extremely slow, this also goes along with the camera and how letting the player look ahead is good.
Can repeatedly talk to the doctor to get the number and never have to leave or get hurt or anything.
Character models look good and movement looks fine.
Putting the fight controls at the bottom of the screen feels weird, why not the middle where they are more easily visible? I would also say add some color and such to the buttons to make it feel more interesting.
When game starts the audio is very loud
When the game puts you on the main map it starts at an upper corner which you don't know what is going on or how to control the camera.
Arrow in character should have some text next to it to tell you what it is doing.
Needs a text speed option.
Mini-games have no explanation on how to play them.
Why is the character/journal/options only on overworld map?
Why is the overworld map so large you have to scroll it? There is no actual travel on it, so it is weird to scroll it.
The sherry sex scene seemed a bit lifeless, no facial or vaginal movements, only bobbing up and down and breast movement.
Since this is a demo, should probably have just made the things that cost money be free, to allow the player to test.