how do you save so you dont have to start over
Loading from the main menu screen was fixed in 0.1.4(patreon only currently), but you can still load and save just fine in the previous version which are available here.
To do so (in the versions before 0.1.4) you need to press play button and start a new game. From there when you are on the map with locations you can either press ESC on keyboard or click on the "OPTIONS" button in the bottom center of the screen.
A new menu screen, options menu, will be shown where you can either save or load the game. Simply click on the save or load button on the left side.
When saving there is an input field where a name for the save should be written. For loading just select the existing save from the list. From 0.1.4 you can load from the main menu without starting a new game.
Well if suggestions are welcome then I have suggestion for combat system. Now it is just farming a single button, and no reaction needed, which can get quite boring after some time. I remember interesting system from one of the NES games. It is very similar to this game and it turn based : hit can be to 3 different bodyparts (head,core,legs); if you press arrow up and hit button it hits head, left arrow - core, down arrow-legs. Combat goes step by step (as in this game) first player hits and second defends and on next round vice versa. Every time when player is receiving a hit that body part which will be hit is highlighted with small dot. if you press accordingly arrow you can block it, for example if opponent hits head - you can block by pressing up arrow. So this basic system can be used, while additionally dexterity and dodging level will affect how quickly small dot disappears and how much time opponent has to block the shot
Thanks for taking the time to write all this, much appreciated
Now if I understood your suggestion correctly this would introduce the following changes to the combat system:
- Multiple body parts which can be targeted and hit (head, torso, legs)
- Timer based skill check (effectively removing the reliance on RNG for hit chance and dodge/block
I think this is a pretty nice idea, it just needs to get reviewed by the team first to see how feasible it is.
There is no gallery currently implemented, what would you need a save file for? Besides the savegame is easily editable with a text editor since it's just a JSON file..