- May 1, 2017
- 38
- 39
You guys are too nice, not every developer responds to the users, and very rare ones takes into account what players have to say
I found the NES game that I was talking, it is Flying Dragons, there is lot of other things going on there, but here is the clip of tournament fighting to get better idea
Good project. Very looking forward to continuation. 99% of games here are slideshows with story. Real action (even with 90s pc mechanics) will get a lot of attention. Good luck
I found the NES game that I was talking, it is Flying Dragons, there is lot of other things going on there, but here is the clip of tournament fighting to get better idea
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- I noticed each of the fighters have three moves (at least protagonist) so you don't need to change visuals of hitting, you could put dot somewhere on the body to indicate which type of hit will come (head for hardest one, core for kick and bottom for punch) will save programming efforts. And can be done a bit more complicated involving critical hit. For example, one could risk and spam button to block from the most common one hit, if lucky and in time made button press it will block the hit, if not in time - player will receive hit. However, if in time but wrong body part blocked - critical hit will be given.
- Timer based skill check will need adjustments
Good project. Very looking forward to continuation. 99% of games here are slideshows with story. Real action (even with 90s pc mechanics) will get a lot of attention. Good luck