guyverek
I spent 7 continuous hours playing the latest version of your mod. While Corruption (I'll call it that ( ͡° ͜ʖ ͡°) ) no longer makes slaves invulnerable and makes the game alot harder which I truly love. I wonder if you have plans with the Capsule in future updates. My suggestions to give fully corrupted slaves some perks without overpowering them like what the base game did, at least to make the use of the capsule relevent. For instance. A corrupted slave would (Suggestions and ideas time) :
1) Learn professions quicker (That's if you decide to implement my "Slave learn profession from Customers" later in an update) and it's validated in a lore friendly way as a corrupted slave will do whatever it's asked.
2) Keep the same HP loss rate for fully corrupted girls however since they'll do whatever it's asked of, allow for a random positive trait to be applied when Corruption level reaches MAX.
This can go even further ! The trait can be associated with the Monster who maxes out the girl's corruption meter, making way for another feature that's great but can be challenging and allow more variability in gameplay:
3) Slave Monster Preference.
Let's say this for example an Orc got an Elf to level 5 Corruption. This gives the Elf a trait that's only possible if an Orc did max out the corruption meter (For example 50% more chance of birthing Orcs) meaning that said Elf now likes Orcs more and that trait gives the previous benefitial treatment. Of course I know this is complex and accounts for alot of variables but just an idea from my part.
I'll keep suggesting ideas as I play
The mod also runs flawlessly without bugs, Kudos for you and don't pay attention to the 1% of negativity bro, we have your back.