yes and no.it depends on bepin version.Does the mod that lets lolis and etc have breasts work with the latest version? Also does it work when used with complex breeding?
not really you just need longer time and waste your own time.^_^I soft-locked myself right on the tutorial with the cheat menu, gave my starter slave a loli body so she couldnt produce breast milk to advance the milk tank segment lmao
oh darn, guess i'll just play without complex breeding for now. Thanks for the quick replyyes and no.it depends on bepin version.
it didn't work for meI modded the game to get the special npc slave girls at start of game.
View attachment 2442557
You get the girls by pressing the tilde key (~, `), the key should be to left of the 1 on your keyboard on the top left of the keyboard. The mod is specifically looking for the backtick key (`), which should be on the same key as the tilde, if it does not add the girls, try pressing shift with it, apparently some non-us keyboards have the ` and ~ swapped when pressing shift. If your keyboard doesn't have this key, try googling how to type a backtick/tilde.
If you don't have skip tutorials on, the screen will zoom in to nothing and no text will be shown, however you can hold control or repeatedly click and it should get you back to game.
I have not tested this for bugs yet.It works on v2.0.12.0, not sure what other versions it will work with.
Installation:
Have Bepinex 5 installed to game.
Drop the .dll file into plugins folder in the Bepinex folder.
Из гномок рождаются при подходящих эссенциях.Скажите, пожалста, а откуда вообще эти слизневые гражданки?
Achivement unlocked: " And broke ye the silence for thee Lord "ты пойман за руку как дешевка, рукоблуд, марш в церковь
sounds logical since I had such bug with one female minotaur...Had this same bug with complexbreeding mod, seems like the adult models don't have Eye type C set up, so when a gnome slave with C type face gives birth to a slime and it inherits type C eye this happens... can also happen with horses.
Спасибо. А что за мод? Я тут вроде все скачал-установил, а ничего подобного не видел.Из гномок рождаются при подходящих эссенциях.
Achivement unlocked: " And broke ye the silence for thee Lord "
sounds logical since I had such bug with one female minotaur...
Through bepinex settings is fine for me, thanks! As long as it saves between reloading of the game that sounds good. For values I'd like to take whatever I can get but most important stuff to start with would be slave and monster stats and buy/sell prices, and brothel fees; being able to modify that for the monsters/slaves/slave evolutions would be really great.Thx for feedback, can this configurations values be in bepinex like this:
View attachment 2445084
do it by files is to much hustle for me, sorry
If so, what values you would like to have configurable?
No sorry, I don't mean sandbox, I mean rebalancing. As you said, modifying your mod! For example, currently I don't use wolves, lizards, sheeps, gnomes, because their conception rate is much lower; I don't use elves or rarer evolved species like werewolves or succubuses or horses because their maintenaince cost is too high to make them cost effective in the economy. I'd like to rebalance them so that species who seem underpowered can be more useful, and those overpowered can be a little fairer.Oh, now I understand what you meant. You want more sandbox experience where you can just modify species etc.
Sorry I misunderstood you, I thought you want something like "add 3% to chance to get all essences" or "lower all maintaince by 20".
Well its a little hard to do it because I have my own configuration system which is bind with tooltips etc. and I would have to change this to do what you want, so Im afraid if you want something like that you need to modify my mod and edit values that way.
Your brothel changes sound awesome! Excited for that. I understand what you mean about your balancing approach. Even just features like your introduction of milk rate and milk quality are something I thought more about today and how that can change what species I think are good or not.Oh now I understand you even better
Yeah, people probably will hate me for that but this mod will never be absolutly balanced (like in multiplayer when every player need to have equal chances), because for me if species is rare it dont mean that if good for underground breeding operation. I even plan rare species that have not good stats. (but of course game should be rewarding so this will be exceptions)
And one rebalancing problem is that there are not all features complete so balancing now is a little redundant.
For example Im in the middle of redoing brothel, where they will be clients from diffrent factions, and when you will have better reputation with specific faction more "picky" clients from this faction will show up a they can required that they want only rare or better species etc. but you will earn more money, and I also plan "sex skill" which will take part in brothel services and this skill will be learn by diffrent rate depended of species, for example succubus are good at learning that stuff. so this be the other variable which will destroy this absolute balance if it exists.
Can you show what errors you have, maybe I can help. All you need is:
- .net sdk 4.7.2
- add dependencies, some from game folder and some from bepinex
so it should be working with no problems
Looking forward to what this may beI am working on trying to have the main NPC girls be able to work at brothel (work using the sex animations that they have with the player). So far I have only managed to bring the building over to this side. View attachment 2445527
what about l0lis? or do they keep their same racial growth? because i thought they were always slowDifferent races have different milk values. Lemme look them up real quick...
Humans and Dragons are .5 per second.
Small Furries and Elves are 1 per second.
Regular Furries are 1.5 per second.
Dwarves are 2 per second.
Unclear. Loli is a modifier put on top of a character, not its own specific racial type.what about l0lis? or do they keep their same racial growth? because i thought they were always slow
Bruh don't jinx it.The number of days since an update for the game is comfortably in the double digits. The previous one was almost a week gap. I think we’ve reached as “stable” as it’s gonna get.
Thanks, it did cut out over a hundred errors, though some still remainFind .csproj file and:
- remove all inside
- paste this:
- add once again all depedenciesCode:<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net472</TargetFramework> <LangVersion>9</LangVersion> </PropertyGroup> </Project>
lets see if this helps
Thank you very much, I'll try it! What do you use to develop instead of VS?Well I dont have this errors and I dont use visual studio for development so its hard to tell.
I created simple mod for my mod, you need to download this and add to your solution, then add this dependecies:
View attachment 2446334
then you can modify all what my mod do and even create your own balance mod and share with community
for example if you want change wolf conception rate you can do: (this is included as example in file):
this is very simplistic project if this not compile then you have problem with development environment, probably dont have install correct sdk or something like thatCode:[HarmonyPatch(typeof(WolfSpeciesCoreData), nameof(WolfSpeciesCoreData.ConceptionRate), MethodType.Getter)] public class WolfSpeciesCorePatch { public static void Postfix(WolfSpeciesCoreData __instance, ref int __result) { __result = 95; } }